//! A simple 3D scene with light shining over a cube sitting on a plane. use bevy::prelude::*; use bevy_mod_openxr::add_xr_plugins; use bevy_mod_xr::session::{XrSessionPlugin, XrState}; fn main() -> AppExit { App::new() .add_plugins(add_xr_plugins(DefaultPlugins).set(XrSessionPlugin { auto_handle: true })) .add_plugins(bevy_mod_xr::hand_debug_gizmos::HandGizmosPlugin) .add_systems(Startup, setup) .add_systems(Update, handle_input) .insert_resource(AmbientLight::default()) .run() } fn handle_input( keys: Res>, mut end: EventWriter, mut destroy: EventWriter, mut begin: EventWriter, mut create: EventWriter, mut request_exit: EventWriter, state: Res, ) { if keys.just_pressed(KeyCode::KeyE) { info!("sending end"); end.write_default(); } if keys.just_pressed(KeyCode::KeyC) { info!("sending create"); create.write_default(); } if keys.just_pressed(KeyCode::KeyD) { info!("sending destroy"); destroy.write_default(); } if keys.just_pressed(KeyCode::KeyB) { info!("sending begin"); begin.write_default(); } if keys.just_pressed(KeyCode::KeyR) { info!("sending request exit"); request_exit.write_default(); } if keys.just_pressed(KeyCode::KeyI) { info!("current state: {:?}", *state); } } /// set up a simple 3D scene fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { // circular base commands.spawn(( Mesh3d(meshes.add(Circle::new(4.0))), MeshMaterial3d(materials.add(Color::WHITE)), Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)), )); // cube commands.spawn(( Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))), MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))), Transform::from_xyz(0.0, 0.5, 0.0), )); commands.spawn(( Camera3d::default(), Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y), )); }