//! A simple 3D scene with light shining over a cube sitting on a plane. use bevy::prelude::*; use bevy_mod_openxr::{ add_xr_plugins, features::overlay::OxrOverlaySessionEvent, init::OxrInitPlugin, resources::OxrSessionConfig, types::OxrExtensions, }; use openxr::EnvironmentBlendMode; fn main() { App::new() .add_plugins(add_xr_plugins(DefaultPlugins).build().set(OxrInitPlugin { exts: { let mut exts = OxrExtensions::default(); exts.enable_hand_tracking(); exts.extx_overlay = true; exts }, ..OxrInitPlugin::default() })) .insert_resource(OxrSessionConfig { blend_modes: Some({ vec![ EnvironmentBlendMode::ALPHA_BLEND, EnvironmentBlendMode::OPAQUE, ] }), ..OxrSessionConfig::default() }) .insert_resource(ClearColor(Color::NONE)) .add_plugins(bevy_mod_xr::hand_debug_gizmos::HandGizmosPlugin) .add_systems(Startup, setup) .add_systems(Update, handle_input) .add_systems(Update, print_main_session_changes) .run(); } fn print_main_session_changes(mut events: EventReader) { for event in events.read() { let OxrOverlaySessionEvent::MainSessionVisibilityChanged { visible, flags: _ } = event; info!("main session visible: {visible}"); } } fn handle_input( keys: Res>, mut end: EventWriter, mut destroy: EventWriter, mut begin: EventWriter, mut create: EventWriter, mut request_exit: EventWriter, ) { if keys.just_pressed(KeyCode::KeyE) { info!("sending end"); end.write_default(); } if keys.just_pressed(KeyCode::KeyC) { info!("sending create"); create.write_default(); } if keys.just_pressed(KeyCode::KeyD) { info!("sending destroy"); destroy.write_default(); } if keys.just_pressed(KeyCode::KeyB) { info!("sending begin"); begin.write_default(); } if keys.just_pressed(KeyCode::KeyR) { info!("sending request exit"); request_exit.write_default(); } } /// set up a simple 3D scene fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { // cube commands.spawn(( Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))), MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))), Transform::from_xyz(0.0, 2.5, 0.0), )); // light commands.spawn(( PointLight { shadows_enabled: true, ..default() }, Transform::from_xyz(4.0, 8.0, 4.0), )); commands.spawn(( Camera3d::default(), Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y), )); }