//! A simple 3D scene with light shining over a cube sitting on a plane. use bevy_openxr::{DefaultXrPlugins, LEFT_XR_TEXTURE_HANDLE, RIGHT_XR_TEXTURE_HANDLE}; use bevy::{prelude::*, render::camera::RenderTarget}; use bevy::prelude::Component; use bevy::render::camera::Viewport; use bevy_openxr::input::XrInput; use bevy_openxr::resources::{XrInstance, XrSession, XrViews}; fn main() { App::new() .add_plugins(DefaultXrPlugins) .add_systems(Startup, setup) .add_systems(Update, head_movement) .run(); } #[derive(Component)] enum CameraType { Left, Right, Middle, } /// set up a simple 3D scene fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { // plane commands.spawn(PbrBundle { mesh: meshes.add(shape::Plane::from_size(5.0).into()), material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()), ..default() }); // cube commands.spawn(PbrBundle { mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })), material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()), transform: Transform::from_xyz(0.0, 0.5, 0.0), ..default() }); // light commands.spawn(PointLightBundle { point_light: PointLight { intensity: 1500.0, shadows_enabled: true, ..default() }, transform: Transform::from_xyz(4.0, 8.0, 4.0), ..default() }); // camera commands.spawn((Camera3dBundle { transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), ..default() }, CameraType::Middle)); // let viewport = Viewport{ // physical_position: Default::default(), // physical_size: UVec2::splat(2000), // depth: 0.0..1.0, // }; commands.spawn((Camera3dBundle { transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), camera: Camera { order: -1, target: RenderTarget::TextureView(LEFT_XR_TEXTURE_HANDLE), viewport: None, ..default() }, ..default() }, CameraType::Left)); commands.spawn((Camera3dBundle { transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), camera: Camera { order: -1, target: RenderTarget::TextureView(RIGHT_XR_TEXTURE_HANDLE), viewport: None, ..default() }, ..default() }, CameraType::Right)); } fn head_movement(views: ResMut, mut query: Query<(&mut Transform, &Camera, &CameraType)>) { let views = views.lock().unwrap(); let mut f = || -> Option<()> { let midpoint = (views.get(0)?.pose.position.to_vec3() + views.get(1)?.pose.position.to_vec3()) / 2.; for (mut t, _, camera_type) in query.iter_mut() { match camera_type { CameraType::Left => { t.translation = views.get(0)?.pose.position.to_vec3() }, CameraType::Right => { t.translation = views.get(1)?.pose.position.to_vec3() }, CameraType::Middle => { t.translation = midpoint; }, } } let left_rot = views.get(0).unwrap().pose.orientation.to_quat(); let right_rot = views.get(1).unwrap().pose.orientation.to_quat(); let mid_rot = if left_rot.dot(right_rot) >= 0. { left_rot.slerp(right_rot, 0.5) } else { right_rot.slerp(left_rot, 0.5) }; for (mut t, _, camera_type) in query.iter_mut() { match camera_type { CameraType::Left => { t.rotation = left_rot }, CameraType::Right => { t.rotation = right_rot }, CameraType::Middle => { t.rotation = mid_rot; }, } } // for (mut projection, mut transform, eye) in cam.iter_mut() { // let view_idx = match eye { // Eye::Left => 0, // Eye::Right => 1, // }; // let view = views.get(view_idx).unwrap(); // // projection.fov = view.fov; // // transform.rotation = view.pose.orientation.to_quat(); // let pos = view.pose.position; // transform.translation = pos.to_vec3(); // } Some(()) }; f(); } pub trait Vec3Conv { fn to_vec3(&self) -> Vec3; } impl Vec3Conv for openxr::Vector3f { fn to_vec3(&self) -> Vec3 { Vec3::new(self.x, self.y, self.z) } } pub trait QuatConv { fn to_quat(&self) -> Quat; } impl QuatConv for openxr::Quaternionf { fn to_quat(&self) -> Quat { Quat::from_xyzw(self.x, self.y, self.z, self.w) } } // fn head_movement(right_camera: Query<(&mut Transform, &RightCamera), Without>, left_camera: Query<(&mut Transform, &LeftCamera), Without>, xr_input: Res, instance: Res, session: Res) { // // // let stage = // // session.create_reference_space(openxr::ReferenceSpaceType::VIEW, openxr::Posef::IDENTITY).unwrap(); // // eprintln!("a: {:#?}", stage.locate(&xr_input.stage, xr_input.action_set.).unwrap().pose); // }