use std::f32::consts::PI; use std::time::Duration; use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}; use bevy::prelude::Gizmos; use bevy::prelude::*; use bevy::transform::components::Transform; use bevy_openxr::input::XrInput; use bevy_openxr::resources::{XrFrameState, XrInstance, XrSession, XrViews}; use bevy_openxr::xr_input::debug_gizmos::OpenXrDebugRenderer; use bevy_openxr::xr_input::oculus_touch::OculusController; use bevy_openxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig}; use bevy_openxr::xr_input::trackers::{ OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker, OpenXRTrackingRoot, adopt_open_xr_trackers, }; use bevy_openxr::xr_input::{Hand, QuatConv, Vec3Conv}; use bevy_openxr::DefaultXrPlugins; fn main() { color_eyre::install().unwrap(); info!("Running `openxr-6dof` skill"); App::new() .add_plugins(DefaultXrPlugins) .add_plugins(OpenXrDebugRenderer) //new debug renderer adds gizmos to .add_plugins(LogDiagnosticsPlugin::default()) .add_plugins(FrameTimeDiagnosticsPlugin) .add_systems(Startup, setup) .add_systems(Update, proto_locomotion) .add_systems(Startup, spawn_controllers_example) .add_systems(Update, update_open_xr_controllers) .add_systems(Update, adopt_open_xr_trackers) .insert_resource(PrototypeLocomotionConfig::default()) .run(); } /// set up a simple 3D scene fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { // plane commands.spawn(PbrBundle { mesh: meshes.add(shape::Plane::from_size(5.0).into()), material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()), ..default() }); // cube commands.spawn(PbrBundle { mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })), material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()), transform: Transform::from_xyz(0.0, 0.5, 0.0), ..default() }); // cube commands.spawn(PbrBundle { mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })), material: materials.add(Color::rgb(0.8, 0.0, 0.0).into()), transform: Transform::from_xyz(0.0, 0.5, 1.0), ..default() }); // light commands.spawn(PointLightBundle { point_light: PointLight { intensity: 1500.0, shadows_enabled: true, ..default() }, transform: Transform::from_xyz(4.0, 8.0, 4.0), ..default() }); // camera commands.spawn((Camera3dBundle { transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), ..default() },)); } fn spawn_controllers_example(mut commands: Commands) { //left hand commands.spawn(( OpenXRLeftController, OpenXRController, OpenXRTracker, SpatialBundle::default(), // PbrBundle { // mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })), // material: materials.add(Color::RED.into()), // transform: Transform::from_xyz(0.0, 0.5, 1.0), // ..default() // }, )); //right hand commands.spawn(( OpenXRRightController, OpenXRController, OpenXRTracker, SpatialBundle::default(), // PbrBundle { // mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })), // material: materials.add(Color::BLUE.into()), // transform: Transform::from_xyz(0.0, 0.5, 1.0), // ..default() // }, )); } fn update_open_xr_controllers( oculus_controller: Res, mut left_controller_query: Query<( &mut Transform, With, Without, )>, mut right_controller_query: Query<( &mut Transform, With, Without, )>, frame_state: Res, instance: Res, xr_input: Res, session: Res, ) { //lock dat frame? let frame_state = *frame_state.lock().unwrap(); //get controller let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input); //get left controller let left = controller.grip_space(Hand::Left); let left_postion = left.0.pose.position.to_vec3(); left_controller_query .get_single_mut() .unwrap() .0 .translation = left_postion; left_controller_query.get_single_mut().unwrap().0.rotation = left.0.pose.orientation.to_quat(); //get right controller let right = controller.grip_space(Hand::Right); let right_postion = right.0.pose.position.to_vec3(); right_controller_query .get_single_mut() .unwrap() .0 .translation = right_postion; right_controller_query.get_single_mut().unwrap().0.rotation = right.0.pose.orientation.to_quat(); }