use bevy::prelude::{ info, Added, BuildChildren, Commands, Component, Entity, Query, Res, Transform, Vec3, With, Without, }; use crate::{ input::XrInput, resources::{XrFrameState, XrInstance, XrSession}, }; use super::{actions::XrActionSets, oculus_touch::OculusController, Hand, QuatConv, Vec3Conv}; #[derive(Component)] pub struct OpenXRTrackingRoot; #[derive(Component)] pub struct OpenXRTracker; #[derive(Component)] pub struct OpenXRLeftEye; #[derive(Component)] pub struct OpenXRRightEye; #[derive(Component)] pub struct OpenXRHMD; #[derive(Component)] pub struct OpenXRLeftController; #[derive(Component)] pub struct OpenXRRightController; #[derive(Component)] pub struct OpenXRController; #[derive(Component)] pub struct AimPose(pub Transform); pub fn adopt_open_xr_trackers( query: Query>, mut commands: Commands, tracking_root_query: Query<(Entity, With)>, ) { let root = tracking_root_query.get_single(); match root { Ok(thing) => { // info!("root is"); for tracker in query.iter() { info!("we got a new tracker"); commands.entity(thing.0).add_child(tracker); } } Err(_) => info!("root isnt spawned yet?"), } } pub fn update_open_xr_controllers( oculus_controller: Res, mut left_controller_query: Query<( &mut Transform, Option<&mut AimPose>, With, Without, )>, mut right_controller_query: Query<( &mut Transform, Option<&mut AimPose>, With, Without, )>, frame_state: Res, xr_input: Res, session: Res, action_sets: Res, ) { //lock dat frame? let frame_state = *frame_state.lock().unwrap(); //get controller let controller = oculus_controller.get_ref(&session, &frame_state, &xr_input, &action_sets); //get left controller let left_grip_space = controller.grip_space(Hand::Left); let left_aim_space = controller.aim_space(Hand::Left); let left_postion = left_grip_space.0.pose.position.to_vec3(); let left_aim_pose = left_controller_query.get_single_mut().unwrap().1; match left_aim_pose { Some(mut pose) => { *pose = AimPose(Transform { translation: left_aim_space.0.pose.position.to_vec3(), rotation: left_aim_space.0.pose.orientation.to_quat(), scale: Vec3::splat(1.0), }); } None => (), } left_controller_query .get_single_mut() .unwrap() .0 .translation = left_postion; left_controller_query.get_single_mut().unwrap().0.rotation = left_grip_space.0.pose.orientation.to_quat(); //get right controller let right_grip_space = controller.grip_space(Hand::Right); let right_aim_space = controller.aim_space(Hand::Right); let right_postion = right_grip_space.0.pose.position.to_vec3(); let right_aim_pose = right_controller_query.get_single_mut().unwrap().1; match right_aim_pose { Some(mut pose) => { *pose = AimPose(Transform { translation: right_aim_space.0.pose.position.to_vec3(), rotation: right_aim_space.0.pose.orientation.to_quat(), scale: Vec3::splat(1.0), }); } None => (), } right_controller_query .get_single_mut() .unwrap() .0 .translation = right_postion; right_controller_query.get_single_mut().unwrap().0.rotation = right_grip_space.0.pose.orientation.to_quat(); }