use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}; use bevy::prelude::*; use bevy::transform::components::Transform; use bevy_openxr::xr_input::{QuatConv, Vec3Conv}; use bevy_openxr::xr_input::hand::{OpenXrHandInput, HandInputDebugRenderer}; use bevy_openxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig}; use bevy_openxr::xr_input::trackers::{ OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker, }; use bevy_openxr::DefaultXrPlugins; use openxr::{Posef, Quaternionf, Vector3f, HandJoint}; fn main() { color_eyre::install().unwrap(); info!("Running `openxr-6dof` skill"); App::new() .add_plugins(DefaultXrPlugins) //.add_plugins(OpenXrDebugRenderer) //new debug renderer adds gizmos to .add_plugins(LogDiagnosticsPlugin::default()) .add_plugins(FrameTimeDiagnosticsPlugin) .add_systems(Startup, setup) .add_systems(Update, proto_locomotion) .insert_resource(PrototypeLocomotionConfig::default()) .add_systems(Startup, spawn_controllers_example) .add_plugins(OpenXrHandInput) .add_plugins(HandInputDebugRenderer) .run(); } /// set up a simple 3D scene fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { // plane commands.spawn(PbrBundle { mesh: meshes.add(shape::Plane::from_size(5.0).into()), material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()), ..default() }); // cube commands.spawn(PbrBundle { mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })), material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()), transform: Transform::from_xyz(0.0, 0.5, 0.0), ..default() }); // cube commands.spawn(PbrBundle { mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })), material: materials.add(Color::rgb(0.8, 0.0, 0.0).into()), transform: Transform::from_xyz(0.0, 0.5, 1.0), ..default() }); // light commands.spawn(PointLightBundle { point_light: PointLight { intensity: 1500.0, shadows_enabled: true, ..default() }, transform: Transform::from_xyz(4.0, 8.0, 4.0), ..default() }); // camera commands.spawn((Camera3dBundle { transform: Transform::from_xyz(0.25, 1.25, 0.0).looking_at( Vec3 { x: -0.548, y: -0.161, z: -0.137, }, Vec3::Y, ), ..default() },)); } fn draw_skeleton_hand(mut commands: Commands, mut gizmos: Gizmos, right_controller_query: Query<( &GlobalTransform, With, )>, ) { //draw debug for controller grip center to match palm to let right_transform = right_controller_query.get_single().unwrap().0; let right_translation = right_transform.compute_transform().translation; let right_quat = right_transform.compute_transform().rotation; //we need to flip this i dont know why let flip = Quat::from_rotation_x(PI); let flap = Quat::from_rotation_z(-45.0*(PI/180.0)); let controller_backward = right_quat.mul_quat(flip).mul_quat(flap); let hand_pose: [Posef; 26] = [ Posef { position: Vector3f {x: 0.0, y: 0.0, z: 0.0}, orientation: Quaternionf {x: -0.267, y: 0.849, z: 0.204, w: 0.407}}, //palm Posef { position: Vector3f {x: 0.0, y: 0.32, z: 0.0}, orientation: Quaternionf {x: -0.267, y: 0.849, z: 0.204, w: 0.407}}, Posef { position: Vector3f {x: 0.019, y: -0.037, z: 0.011}, orientation: Quaternionf {x: -0.744, y: -0.530, z: 0.156, w: -0.376}}, Posef { position: Vector3f {x: 0.015, y: -0.014, z: 0.047}, orientation: Quaternionf {x: -0.786, y: -0.550, z: 0.126, w: -0.254}}, Posef { position: Vector3f {x: 0.004, y: 0.003, z: 0.068}, orientation: Quaternionf {x: -0.729, y: -0.564, z: 0.027, w: -0.387}}, Posef { position: Vector3f {x: -0.009, y: 0.011, z: 0.072}, orientation: Quaternionf {x: -0.585, y: -0.548, z: -0.140,w: -0.582}}, Posef { position: Vector3f {x: 0.027, y: -0.021, z: 0.001}, orientation: Quaternionf {x: -0.277, y: -0.826, z: 0.317, w: -0.376}}, Posef { position: Vector3f {x: -0.002, y:0.026, z:0.034}, orientation: Quaternionf {x: -0.277, y: -0.826, z: 0.317, w: -0.376}}, Posef { position: Vector3f {x: -0.023, y:0.049, z:0.055}, orientation: Quaternionf {x: -0.244, y: -0.843, z: 0.256, w: -0.404}}, Posef { position: Vector3f {x: -0.037, y:0.059, z:0.067}, orientation: Quaternionf {x: -0.200, y: -0.866, z: 0.165, w: -0.428}}, Posef { position: Vector3f {x: -0.045, y:0.063, z:0.073}, orientation: Quaternionf {x: -0.172, y: -0.874, z: 0.110, w: -0.440}}, Posef { position: Vector3f {x: 0.021, y: -0.017, z: -0.007}, orientation: Quaternionf {x: -0.185, y: -0.817, z: 0.370, w: -0.401}}, Posef { position: Vector3f {x: -0.011, y: 0.029, z:0.018}, orientation: Quaternionf {x: -0.185, y: -0.817, z: 0.370, w: -0.401}}, Posef { position: Vector3f {x: -0.034, y:0.06, z:0.033}, orientation: Quaternionf {x: -0.175, y: -0.809, z: 0.371, w: -0.420}}, Posef { position: Vector3f {x: -0.051, y: 0.072, z: 0.045}, orientation: Quaternionf {x: -0.109, y: -0.856, z: 0.245, w: -0.443}}, Posef { position: Vector3f {x: -0.06, y: 0.077, z:0.051}, orientation: Quaternionf {x: -0.075, y: -0.871, z: 0.180, w: -0.450}}, Posef { position: Vector3f {x: 0.013, y:-0.017, z:-0.015}, orientation: Quaternionf {x: -0.132, y: -0.786, z: 0.408, w: -0.445}}, Posef { position: Vector3f {x: -0.02, y: 0.025, z: 0.0}, orientation: Quaternionf {x: -0.132, y: -0.786, z: 0.408, w: -0.445}}, Posef { position: Vector3f {x: -0.042, y:0.055, z:0.007}, orientation: Quaternionf {x: -0.131, y: -0.762, z: 0.432, w: -0.464}}, Posef { position: Vector3f {x: -0.06, y:0.069, z: 0.015}, orientation: Quaternionf {x: -0.071, y: -0.810, z: 0.332, w: -0.477}}, Posef { position: Vector3f {x: -0.069, y:0.075, z:0.02}, orientation: Quaternionf {x: -0.029, y: -0.836, z: 0.260, w: -0.482}}, Posef { position: Vector3f {x: 0.004, y:-0.022, z:-0.022}, orientation: Quaternionf {x: -0.060, y: -0.749, z: 0.481, w: -0.452}}, Posef { position: Vector3f {x: -0.028, y:0.018, z:-0.015}, orientation: Quaternionf {x: -0.060, y: -0.749, z: 0.481, w: -0.452}}, Posef { position: Vector3f {x: -0.046, y:0.042, z:-0.017}, orientation: Quaternionf {x: -0.061, y: -0.684, z: 0.534, w: -0.493}}, Posef { position: Vector3f {x: -0.059, y:0.053, z:-0.015}, orientation: Quaternionf {x: 0.002, y: -0.745, z: 0.444, w: -0.498}}, Posef { position: Vector3f {x: -0.068, y:0.059, z:-0.013}, orientation: Quaternionf {x: 0.045, y: -0.780, z: 0.378, w: -0.496}}, ]; //log_hand(hand_pose); //cursed wrist math let wrist_dist = Vec3{ x: -0.01, y: -0.040, z: -0.015}; //cursed offset let offset = right_translation; //old stuff dont touch for now let palm = hand_pose[HandJoint::PALM]; gizmos.sphere(palm.position.to_vec3() + offset, palm.orientation.to_quat().mul_quat(controller_backward), 0.01, Color::WHITE); let rotated_wfp = palm.position.to_vec3() + right_quat.mul_quat(flip).mul_vec3(wrist_dist); gizmos.sphere(offset + rotated_wfp, palm.orientation.to_quat(), 0.01, Color::GRAY); let thumb_meta = hand_pose[HandJoint::THUMB_METACARPAL]; draw_joint(&mut gizmos, thumb_meta.position.to_vec3(), thumb_meta.orientation.to_quat(), 0.01, Color::RED, controller_backward, offset); let thumb_prox = hand_pose[HandJoint::THUMB_PROXIMAL]; draw_joint(&mut gizmos, thumb_prox.position.to_vec3(), thumb_prox.orientation.to_quat(), 0.008, Color::RED, controller_backward, offset); let thumb_dist = hand_pose[HandJoint::THUMB_DISTAL]; draw_joint(&mut gizmos, thumb_dist.position.to_vec3(), thumb_dist.orientation.to_quat(), 0.006, Color::RED, controller_backward, offset); let thumb_tip = hand_pose[HandJoint::THUMB_TIP]; draw_joint(&mut gizmos, thumb_tip.position.to_vec3(), thumb_tip.orientation.to_quat(), 0.004, Color::RED, controller_backward, offset); let index_meta = hand_pose[HandJoint::INDEX_METACARPAL]; draw_joint(&mut gizmos, index_meta.position.to_vec3(), index_meta.orientation.to_quat(), 0.01, Color::ORANGE, controller_backward, offset); let index_prox = hand_pose[HandJoint::INDEX_PROXIMAL]; draw_joint(&mut gizmos, index_prox.position.to_vec3(), index_prox.orientation.to_quat(), 0.008, Color::ORANGE, controller_backward, offset); let index_inter = hand_pose[HandJoint::INDEX_INTERMEDIATE]; draw_joint(&mut gizmos, index_inter.position.to_vec3(), index_inter.orientation.to_quat(), 0.006, Color::ORANGE, controller_backward, offset); let index_dist = hand_pose[HandJoint::INDEX_DISTAL]; draw_joint(&mut gizmos, index_dist.position.to_vec3(), index_dist.orientation.to_quat(), 0.004, Color::ORANGE, controller_backward, offset); let index_tip = hand_pose[HandJoint::INDEX_TIP]; draw_joint(&mut gizmos, index_tip.position.to_vec3(), index_tip.orientation.to_quat(), 0.002, Color::ORANGE, controller_backward, offset); let middle_meta = hand_pose[HandJoint::MIDDLE_METACARPAL]; draw_joint(&mut gizmos, middle_meta.position.to_vec3(), middle_meta.orientation.to_quat(), 0.01, Color::YELLOW, controller_backward, offset); let middle_prox = hand_pose[HandJoint::MIDDLE_PROXIMAL]; draw_joint(&mut gizmos, middle_prox.position.to_vec3(), middle_prox.orientation.to_quat(), 0.008, Color::YELLOW, controller_backward, offset); let middle_inter = hand_pose[HandJoint::MIDDLE_INTERMEDIATE]; draw_joint(&mut gizmos, middle_inter.position.to_vec3(), middle_inter.orientation.to_quat(), 0.006, Color::YELLOW, controller_backward, offset); let middle_dist = hand_pose[HandJoint::MIDDLE_DISTAL]; draw_joint(&mut gizmos, middle_dist.position.to_vec3(), middle_dist.orientation.to_quat(), 0.004, Color::YELLOW, controller_backward, offset); let middle_tip = hand_pose[HandJoint::MIDDLE_TIP]; draw_joint(&mut gizmos, middle_tip.position.to_vec3(), middle_tip.orientation.to_quat(), 0.002, Color::YELLOW, controller_backward, offset); let ring_meta = hand_pose[HandJoint::RING_METACARPAL]; draw_joint(&mut gizmos, ring_meta.position.to_vec3(), ring_meta.orientation.to_quat(), 0.01, Color::GREEN, controller_backward, offset); let ring_prox = hand_pose[HandJoint::RING_PROXIMAL]; draw_joint(&mut gizmos, ring_prox.position.to_vec3(), ring_prox.orientation.to_quat(), 0.008, Color::GREEN, controller_backward, offset); let ring_inter = hand_pose[HandJoint::RING_INTERMEDIATE]; draw_joint(&mut gizmos, ring_inter.position.to_vec3(), ring_inter.orientation.to_quat(), 0.006, Color::GREEN, controller_backward, offset); let ring_dist = hand_pose[HandJoint::RING_DISTAL]; draw_joint(&mut gizmos, ring_dist.position.to_vec3(), ring_dist.orientation.to_quat(), 0.004, Color::GREEN, controller_backward, offset); let ring_tip = hand_pose[HandJoint::RING_TIP]; draw_joint(&mut gizmos, ring_tip.position.to_vec3(), ring_tip.orientation.to_quat(), 0.002, Color::GREEN, controller_backward, offset); let little_meta = hand_pose[HandJoint::LITTLE_METACARPAL]; draw_joint(&mut gizmos, little_meta.position.to_vec3(), little_meta.orientation.to_quat(), 0.01, Color::BLUE, controller_backward, offset); let little_prox = hand_pose[HandJoint::LITTLE_PROXIMAL]; draw_joint(&mut gizmos, little_prox.position.to_vec3(), little_prox.orientation.to_quat(), 0.008, Color::BLUE, controller_backward, offset); let little_inter = hand_pose[HandJoint::LITTLE_INTERMEDIATE]; draw_joint(&mut gizmos, little_inter.position.to_vec3(), little_inter.orientation.to_quat(), 0.006, Color::BLUE, controller_backward, offset); let little_dist = hand_pose[HandJoint::LITTLE_DISTAL]; draw_joint(&mut gizmos, little_dist.position.to_vec3(), little_dist.orientation.to_quat(), 0.004, Color::BLUE, controller_backward, offset); let little_tip = hand_pose[HandJoint::LITTLE_TIP]; draw_joint(&mut gizmos, little_tip.position.to_vec3(), little_tip.orientation.to_quat(), 0.002, Color::BLUE, controller_backward, offset); } fn draw_joint(gizmos: &mut Gizmos, joint_pos: Vec3, joint_rot: Quat, radius: f32, color: Color, controller_backwards: Quat, offset: Vec3) { gizmos.sphere(controller_backwards.mul_vec3(joint_pos) + offset, joint_rot, radius, color); } fn log_hand(hand_pose: [Posef; 26]) { let palm_vec = hand_pose[HandJoint::PALM].position.to_vec3(); info!("palm: {}", hand_pose[HandJoint::PALM].position.to_vec3() - palm_vec); info!("wrist: {}", hand_pose[HandJoint::WRIST].position.to_vec3() - palm_vec); info!("tm: {}", hand_pose[HandJoint::THUMB_METACARPAL].position.to_vec3() - palm_vec); info!("tp: {}", hand_pose[HandJoint::THUMB_PROXIMAL].position.to_vec3() - palm_vec); info!("td: {}", hand_pose[HandJoint::THUMB_DISTAL].position.to_vec3() - palm_vec); info!("tt: {}", hand_pose[HandJoint::THUMB_TIP].position.to_vec3() - palm_vec); info!("im: {}", hand_pose[HandJoint::INDEX_METACARPAL].position.to_vec3() - palm_vec); info!("ip: {}", hand_pose[HandJoint::INDEX_PROXIMAL].position.to_vec3() - palm_vec); info!("ii: {}", hand_pose[HandJoint::INDEX_INTERMEDIATE].position.to_vec3() - palm_vec); info!("id: {}", hand_pose[HandJoint::INDEX_DISTAL].position.to_vec3() - palm_vec); info!("it: {}", hand_pose[HandJoint::INDEX_TIP].position.to_vec3() - palm_vec); info!("mm: {}", hand_pose[HandJoint::MIDDLE_METACARPAL].position.to_vec3() - palm_vec); info!("mp: {}", hand_pose[HandJoint::MIDDLE_PROXIMAL].position.to_vec3() - palm_vec); info!("mi: {}", hand_pose[HandJoint::MIDDLE_INTERMEDIATE].position.to_vec3() - palm_vec); info!("md: {}", hand_pose[HandJoint::MIDDLE_DISTAL].position.to_vec3() - palm_vec); info!("mt: {}", hand_pose[HandJoint::MIDDLE_TIP].position.to_vec3() - palm_vec); info!("rm: {}", hand_pose[HandJoint::RING_METACARPAL].position.to_vec3() - palm_vec); info!("rp: {}", hand_pose[HandJoint::RING_PROXIMAL].position.to_vec3() - palm_vec); info!("ri: {}", hand_pose[HandJoint::RING_INTERMEDIATE].position.to_vec3() - palm_vec); info!("rd: {}", hand_pose[HandJoint::RING_DISTAL].position.to_vec3() - palm_vec); info!("rt: {}", hand_pose[HandJoint::RING_TIP].position.to_vec3() - palm_vec); info!("lm: {}", hand_pose[HandJoint::LITTLE_METACARPAL].position.to_vec3() - palm_vec); info!("lp: {}", hand_pose[HandJoint::LITTLE_PROXIMAL].position.to_vec3() - palm_vec); info!("li: {}", hand_pose[HandJoint::LITTLE_INTERMEDIATE].position.to_vec3() - palm_vec); info!("ld: {}", hand_pose[HandJoint::LITTLE_DISTAL].position.to_vec3() - palm_vec); info!("lt: {}", hand_pose[HandJoint::LITTLE_TIP].position.to_vec3() - palm_vec); } fn spawn_controllers_example(mut commands: Commands) { //left hand commands.spawn(( OpenXRLeftController, OpenXRController, OpenXRTracker, SpatialBundle::default(), )); //right hand commands.spawn(( OpenXRRightController, OpenXRController, OpenXRTracker, SpatialBundle::default(), )); }