//! A simple 3D scene with light shining over a cube sitting on a plane. use bevy::{prelude::*, render::pipelined_rendering::PipelinedRenderingPlugin}; use bevy_mod_openxr::{add_xr_plugins, resources::OxrSessionConfig}; use openxr::EnvironmentBlendMode; fn main() -> AppExit { App::new() .add_plugins(add_xr_plugins( // Disabling Pipelined Rendering should reduce latency a little bit for button inputs // and increase accuracy for hand tracking, controller positions and similar, // the views are updated right before rendering so they are as accurate as possible DefaultPlugins.build().disable::(), )) .insert_resource(OxrSessionConfig { blend_mode_preference: vec![ EnvironmentBlendMode::ALPHA_BLEND, EnvironmentBlendMode::ADDITIVE, EnvironmentBlendMode::OPAQUE, ], ..default() }) .add_plugins(bevy_mod_xr::hand_debug_gizmos::HandGizmosPlugin) .add_systems(Startup, setup) .insert_resource(ClearColor(Color::NONE)) .run() } /// set up a simple 3D scene fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { // circular base commands.spawn(( Mesh3d(meshes.add(Circle::new(4.0))), MeshMaterial3d(materials.add(Color::WHITE)), Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)), )); // cube commands.spawn(( Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))), MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))), Transform::from_xyz(0.0, 0.5, 0.0), )); // light commands.spawn(( PointLight { shadows_enabled: true, ..default() }, Transform::from_xyz(4.0, 8.0, 4.0), )); commands.spawn(( Camera3d::default(), Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y), )); }