//! A simple 3D scene with light shining over a cube sitting on a plane. use bevy::prelude::*; use bevy_mod_openxr::{add_xr_plugins, init::OxrInitPlugin, types::OxrExtensions}; #[bevy_main] fn main() { App::new() .add_plugins(add_xr_plugins(DefaultPlugins).set(OxrInitPlugin { app_info: default(), exts: { let mut exts = OxrExtensions::default(); exts.enable_fb_passthrough(); exts.enable_hand_tracking(); exts }, blend_modes: default(), backends: default(), formats: default(), resolutions: default(), synchronous_pipeline_compilation: default(), })) .add_plugins(bevy_xr_utils::hand_gizmos::HandGizmosPlugin) .insert_resource(Msaa::Off) .add_systems(Startup, setup) .insert_resource(AmbientLight { color: Default::default(), brightness: 500.0, }) .insert_resource(ClearColor(Color::NONE)) .run(); } /// set up a simple 3D scene fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { let mut white: StandardMaterial = Color::WHITE.into(); white.unlit = true; // circular base commands.spawn(PbrBundle { mesh: meshes.add(Circle::new(4.0)), material: materials.add(white), transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)), ..default() }); let mut cube_mat: StandardMaterial = Color::srgb_u8(124, 144, 255).into(); cube_mat.unlit = true; // cube commands.spawn(PbrBundle { mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)), material: materials.add(cube_mat), transform: Transform::from_xyz(0.0, 0.5, 0.0), ..default() }); }