use bevy::prelude::{Added, BuildChildren, Commands, Entity, Query, With, Res, Transform, Without, Component, info}; use crate::{resources::{XrFrameState, XrInstance, XrSession}, input::XrInput}; use super::{oculus_touch::OculusController, Hand, Vec3Conv, QuatConv}; #[derive(Component)] pub struct OpenXRTrackingRoot; #[derive(Component)] pub struct OpenXRTracker; #[derive(Component)] pub struct OpenXRLeftEye; #[derive(Component)] pub struct OpenXRRightEye; #[derive(Component)] pub struct OpenXRHMD; #[derive(Component)] pub struct OpenXRLeftController; #[derive(Component)] pub struct OpenXRRightController; #[derive(Component)] pub struct OpenXRController; pub fn adopt_open_xr_trackers( query: Query>, mut commands: Commands, tracking_root_query: Query<(Entity, With)>, ) { let root = tracking_root_query.get_single(); match root { Ok(thing) => { // info!("root is"); for tracker in query.iter() { info!("we got a new tracker"); commands.entity(thing.0).add_child(tracker); } } Err(_) => info!("root isnt spawned yet?"), } } pub fn update_open_xr_controllers( oculus_controller: Res, mut left_controller_query: Query<( &mut Transform, With, Without, )>, mut right_controller_query: Query<( &mut Transform, With, Without, )>, frame_state: Res, instance: Res, xr_input: Res, session: Res, ) { //lock dat frame? let frame_state = *frame_state.lock().unwrap(); //get controller let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input); //get left controller let left = controller.grip_space(Hand::Left); let left_postion = left.0.pose.position.to_vec3(); left_controller_query .get_single_mut() .unwrap() .0 .translation = left_postion; left_controller_query.get_single_mut().unwrap().0.rotation = left.0.pose.orientation.to_quat(); //get right controller let right = controller.grip_space(Hand::Right); let right_postion = right.0.pose.position.to_vec3(); right_controller_query .get_single_mut() .unwrap() .0 .translation = right_postion; right_controller_query.get_single_mut().unwrap().0.rotation = right.0.pose.orientation.to_quat(); }