//! A simple 3D scene with light shining over a cube sitting on a plane. use bevy::prelude::*; use bevy_mod_openxr::{add_xr_plugins, init::OxrInitPlugin, types::OxrExtensions}; use bevy_mod_xr::session::XrState; // use openxr::EnvironmentBlendMode; // use wgpu::TextureFormat; fn main() { App::new() .add_plugins(add_xr_plugins(DefaultPlugins).build().set(OxrInitPlugin { exts: { let mut exts = OxrExtensions::default(); exts.enable_hand_tracking(); exts.other.push("XR_EXTX_overlay\0".into()); exts }, // blend_modes: Some({ // let mut v = Vec::new(); // v.push(EnvironmentBlendMode::ALPHA_BLEND); // v.push(EnvironmentBlendMode::ADDITIVE); // v.push(EnvironmentBlendMode::OPAQUE); // v // }), // formats: Some({ // let mut v = Vec::new(); // // v.push(TextureFormat::Rgba8Uint); // v.push(TextureFormat::Rgba8Unorm); // v.push(TextureFormat::Rgba8UnormSrgb); // v // }), ..OxrInitPlugin::default() })) .insert_resource(ClearColor(Color::NONE)) .add_plugins(bevy_xr_utils::hand_gizmos::HandGizmosPlugin) .add_systems(Startup, setup) .add_systems(Update, handle_input) .run(); } fn handle_input( keys: Res>, mut end: EventWriter, mut destroy: EventWriter, mut begin: EventWriter, mut create: EventWriter, mut request_exit: EventWriter, state: Res, ) { if keys.just_pressed(KeyCode::KeyE) { info!("sending end"); end.send_default(); } if keys.just_pressed(KeyCode::KeyC) { info!("sending create"); create.send_default(); } if keys.just_pressed(KeyCode::KeyD) { info!("sending destroy"); destroy.send_default(); } if keys.just_pressed(KeyCode::KeyB) { info!("sending begin"); begin.send_default(); } if keys.just_pressed(KeyCode::KeyR) { info!("sending request exit"); request_exit.send_default(); } if keys.just_pressed(KeyCode::KeyI) { info!("current state: {:?}", *state); } } /// set up a simple 3D scene fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { // circular base // commands.spawn(( // Mesh3d(meshes.add(Circle::new(4.0))), // MeshMaterial3d(materials.add(Color::WHITE)), // Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)), // )); // cube commands.spawn(( Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))), MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))), Transform::from_xyz(0.0, 2.5, 0.0), )); // light commands.spawn(( PointLight { shadows_enabled: true, ..default() }, Transform::from_xyz(4.0, 8.0, 4.0), )); commands.spawn(( Camera3d::default(), Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y), )); }