Charlton Rodda
2f89242f32
Initial implementation of D3D12
2024-02-23 03:18:35 +00:00
Charlton Rodda
f63081906d
Copy paste static parts of wgpu format table
2024-02-22 23:16:45 +00:00
Charlton Rodda
65edb06361
Fix Vulkan version message
2024-02-22 22:19:58 +00:00
Schmarni
3f27c8d362
core dumps on session end
2024-02-22 04:54:04 +01:00
Schmarni
df71c7931d
update to bevy 0.13. TODO: fix view weirdness and do a pass over most of xr_input to turn the modules into plugins
2024-02-20 09:15:21 +01:00
Schmarni
ab8a95b7a5
pull main, refactor passthrough
2024-02-05 07:46:52 +01:00
Schmarni
9704607c8c
stuff
2024-02-05 02:27:27 +01:00
Rasmus Hogslätt
71a08798ef
Working passthrough for Meta Quest 3 ( #66 )
...
* Window is None
* Builds but check manifest
* debug prints
* Started, not passing last "cvt"
* Passthrough works, bevy not visible
* Passthrough working
* Passthrough working
* Working passthrough
2024-01-31 20:05:24 -08:00
Schmarni
6f6948e627
borked
2024-01-23 05:45:48 +01:00
Schmarni
cbf9485bb7
working
2024-01-14 00:15:14 +01:00
Schmarni
aae751bdab
changed vulkan init code
2024-01-09 20:34:10 +01:00
Schmarni
b2efa802cb
use openxr git version ( #62 )
...
* fix problems with get version
* a litle Recentering as a treat?
* commit new Cargo.toml
* re export path null so you don't have to import openxr yourself
2023-12-31 17:30:12 -08:00
Schmarni
65a30cac3c
make app close when requested by os and other stuff ( #61 )
...
* idk
* mr stuff
* done
* fix windows
* add patches to Readme
2023-12-31 15:35:59 -08:00
Schmarni
28008f7964
Fallback to flat when no oxr runtime is found ( #51 )
...
* basics done? now to the fun part: changing the ENTIRE lib to work with xr and non xr
* updated stuff and renamed file
* actually add the renamed file into git lol :3
* made lib fallback to flat when no runtime is found but can't compile with default settings under those circumstances
2023-12-08 21:09:48 -08:00
Schmarni
4fae7f4e7c
removed unused workaround
2023-11-17 00:06:55 +01:00
Schmarni
851c7b7587
fixed merge conflicts
2023-11-16 03:09:42 +01:00
Schmarni
e401554c97
removed unnecessary openxr extension
2023-11-08 02:42:18 +01:00
Schmarni
979c2fdd40
copied src from Schmarni-Dev/bevy_openxr:demo
2023-11-08 02:38:56 +01:00
Schmarni
e20c38c5db
stuff
2023-11-08 02:31:11 +01:00
Schmarni
538000899c
started hand (and probably slight openxr extension) refactor. :3
2023-11-04 17:26:30 +01:00
Schmarni
4c01eee827
Basic Handtracking Working
2023-11-01 18:37:32 +01:00
Alexi Chepura
a9bf0eeffe
android readme and flags
2023-10-18 13:43:23 +03:00
Alexi Chepura
4acc074114
quest, not finished
2023-10-17 15:34:46 +03:00
Jay Christy
486459d4bd
update wgpu
2023-10-14 22:20:29 -04:00
MalekiRe
5363a2d382
refactored input again
2023-09-13 23:57:48 -07:00
awtterpip
25dff12b9a
cleaned up code and made DefaultXrPlugins
2023-09-12 16:13:14 -05:00
awtterpip
f720f54533
fixed shakiness B)
2023-09-11 16:35:56 -05:00
awtterpip
086c964e82
improved performance
2023-09-09 23:27:12 -05:00
MalekiRe
86299d3161
input refactor
2023-09-08 22:52:29 -07:00
MalekiRe
6ca36b3bfb
made the example do camera things
2023-09-07 15:33:43 -07:00
awtterpip
56819a996c
XR is kinda working now
2023-08-29 13:02:15 -05:00
awtterpip
eaa244d247
idk wut im doin
2023-08-23 18:58:49 -05:00
awtterpip
ea37511c6c
maybe got xr working?
2023-08-23 01:16:49 -05:00
awtterpip
44e9c69315
started implementing openxr stuff
2023-08-13 18:55:55 -05:00
awtterpip
eddc010484
started implementing openxr stuff
2023-08-13 18:55:02 -05:00