Schmarni
c1528d612f
upgrade all code except d3d12 and upgrade all examples except demo
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Signed-off-by: Schmarni <marnistromer@gmail.com >
2024-06-22 17:21:13 +02:00
Schmarni
5c46060f6a
rm pipelined_rendering
2024-02-23 09:07:12 +01:00
Schmarni
01f23e7d8c
expose sync pipeline comp, label pipelined rendering as experimental and disable it by default
2024-02-23 06:26:03 +01:00
Schmarni
b183bf72ac
allow disabling of pipelined rendering and disable one log in handtracking
2024-02-22 14:43:48 +01:00
Schmarni
df71c7931d
update to bevy 0.13. TODO: fix view weirdness and do a pass over most of xr_input to turn the modules into plugins
2024-02-20 09:15:21 +01:00
Schmarni
31d7b05b4a
handtracking not working on quest 2 v62
2024-02-15 06:04:16 +01:00
Schmarni
3803968b7c
clean up passthrough, change hand entity behavior and add cleanup steps to some plugins
2024-02-12 09:05:44 +01:00
Rasmus Hogslätt
71a08798ef
Working passthrough for Meta Quest 3 ( #66 )
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* Window is None
* Builds but check manifest
* debug prints
* Started, not passing last "cvt"
* Passthrough works, bevy not visible
* Passthrough working
* Passthrough working
* Working passthrough
2024-01-31 20:05:24 -08:00
Schmarni
65a30cac3c
make app close when requested by os and other stuff ( #61 )
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* idk
* mr stuff
* done
* fix windows
* add patches to Readme
2023-12-31 15:35:59 -08:00
MalekiRe
52ffa2fdc8
changed things to bevy_oxr instead of bevy_openxr and made the android example part of the workspace
2023-11-06 15:55:36 -08:00
Alexi Chepura
28c847244a
android example lib, almost done
2023-10-18 13:13:20 +03:00
Alexi Chepura
3bacc37e74
android example lib
2023-10-18 12:25:32 +03:00