Merge pull request #150 from awtterpip/shadow_maps

added system for cascading shadow maps
This commit is contained in:
ForTehLose
2024-08-21 14:11:49 -04:00
committed by GitHub

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@@ -7,6 +7,7 @@ use bevy::ecs::component::Component;
use bevy::ecs::reflect::ReflectComponent;
use bevy::ecs::schedule::IntoSystemConfigs;
use bevy::math::{Mat4, Vec3A};
use bevy::pbr::{build_directional_light_cascades, clear_directional_light_cascades, SimulationLightSystems};
use bevy::reflect::std_traits::ReflectDefault;
use bevy::reflect::Reflect;
use bevy::render::camera::{
@@ -30,6 +31,12 @@ impl Plugin for XrCameraPlugin {
.after(TransformSystem::TransformPropagate)
.before(VisibilitySystems::UpdateFrusta),
);
app.add_systems(
PostUpdate,
build_directional_light_cascades::<XrProjection>
.in_set(SimulationLightSystems::UpdateDirectionalLightCascades)
.after(clear_directional_light_cascades),
);
app.add_plugins((
ExtractComponentPlugin::<XrProjection>::default(),
ExtractComponentPlugin::<XrCamera>::default(),