added a timer to spawning cubes

This commit is contained in:
Jay Christy
2023-10-19 17:08:48 -04:00
parent 43215f6221
commit f867b1290b
2 changed files with 97 additions and 60 deletions

View File

@@ -2,9 +2,12 @@ use bevy::{
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
log::info, log::info,
prelude::{ prelude::{
App, Commands, IntoSystemConfigs, IntoSystemSetConfigs, PostUpdate, Query, Res, default, shape, App, Assets, Color, Commands, Component, Event, EventReader, EventWriter,
SpatialBundle, Startup, Update, With, Without, Component, EventReader, Transform, GlobalTransform, GlobalTransform, IntoSystemConfigs, IntoSystemSetConfigs, Mesh, PbrBundle, PostUpdate,
Query, Res, ResMut, Resource, SpatialBundle, StandardMaterial, Startup, Transform, Update,
With, Without,
}, },
time::{Time, Timer},
transform::TransformSystem, transform::TransformSystem,
}; };
use bevy_openxr::{ use bevy_openxr::{
@@ -13,8 +16,9 @@ use bevy_openxr::{
xr_input::{ xr_input::{
debug_gizmos::OpenXrDebugRenderer, debug_gizmos::OpenXrDebugRenderer,
interactions::{ interactions::{
interactions, update_interactable_states, XRDirectInteractor, XRInteractorState, draw_interaction_gizmos, draw_socket_gizmos, interactions, socket_interactions,
XRRayInteractor, draw_interaction_gizmos, draw_socket_gizmos, socket_interactions, InteractionEvent, update_interactable_states, InteractionEvent, Touched, XRDirectInteractor,
XRInteractable, XRInteractableState, XRInteractorState, XRRayInteractor,
}, },
oculus_touch::OculusController, oculus_touch::OculusController,
prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig}, prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig},
@@ -44,7 +48,7 @@ fn main() {
.add_plugins(OpenXrDebugRenderer) .add_plugins(OpenXrDebugRenderer)
//rapier goes here //rapier goes here
.add_plugins(RapierPhysicsPlugin::<NoUserData>::default().with_default_system_setup(false)) .add_plugins(RapierPhysicsPlugin::<NoUserData>::default().with_default_system_setup(false))
.add_plugins(RapierDebugRenderPlugin::default()) // .add_plugins(RapierDebugRenderPlugin::default())
//lets setup the starting scene //lets setup the starting scene
.add_systems(Startup, setup_scene) .add_systems(Startup, setup_scene)
.add_systems(Startup, spawn_controllers_example) //you need to spawn controllers or it crashes TODO:: Fix this .add_systems(Startup, spawn_controllers_example) //you need to spawn controllers or it crashes TODO:: Fix this
@@ -68,6 +72,14 @@ fn main() {
draw_interaction_gizmos.after(update_interactable_states), draw_interaction_gizmos.after(update_interactable_states),
) )
.add_systems(Update, draw_socket_gizmos.after(update_interactable_states)) .add_systems(Update, draw_socket_gizmos.after(update_interactable_states))
//add our cube spawning system
.add_event::<SpawnCubeRequest>()
.insert_resource(SpawnCubeTimer(Timer::from_seconds(
0.25,
bevy::time::TimerMode::Once,
)))
.add_systems(Update, request_cube_spawn)
.add_systems(Update, cube_spawner.after(request_cube_spawn))
; ;
//configure rapier sets //configure rapier sets
@@ -121,6 +133,68 @@ fn spawn_controllers_example(mut commands: Commands) {
)); ));
} }
#[derive(Event, Default)]
pub struct SpawnCubeRequest;
#[derive(Resource)]
pub struct SpawnCubeTimer(Timer);
fn request_cube_spawn(
oculus_controller: Res<OculusController>,
frame_state: Res<XrFrameState>,
xr_input: Res<XrInput>,
instance: Res<XrInstance>,
session: Res<XrSession>,
mut writer: EventWriter<SpawnCubeRequest>,
time: Res<Time>,
mut timer: ResMut<SpawnCubeTimer>,
) {
timer.0.tick(time.delta());
if timer.0.finished() {
//lock frame
let frame_state = *frame_state.lock().unwrap();
//get controller
let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input);
//get controller triggers
let left_main_button = controller.a_button();
if left_main_button {
writer.send(SpawnCubeRequest::default());
timer.0.reset();
}
let right_main_button = controller.x_button();
if right_main_button {
writer.send(SpawnCubeRequest::default());
timer.0.reset();
}
}
}
fn cube_spawner(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
mut events: EventReader<SpawnCubeRequest>,
) {
for request in events.read() {
// cube
commands.spawn((
PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
transform: Transform::from_xyz(0.0, 1.0, 0.0),
..default()
},
RigidBody::Dynamic,
Collider::cuboid(0.05, 0.05, 0.05),
ColliderDebugColor(Color::hsl(220.0, 1.0, 0.3)),
XRInteractable,
XRInteractableState::default(),
Grabbable,
Touched(false),
));
}
}
//TODO: find a real place for this //TODO: find a real place for this
fn prototype_interaction_input( fn prototype_interaction_input(
oculus_controller: Res<OculusController>, oculus_controller: Res<OculusController>,
@@ -172,7 +246,12 @@ pub struct Grabbable;
pub fn update_grabbables( pub fn update_grabbables(
mut events: EventReader<InteractionEvent>, mut events: EventReader<InteractionEvent>,
mut grabbable_query: Query<(&mut Transform, With<Grabbable>, Without<XRDirectInteractor>, Option<&mut RigidBody>)>, mut grabbable_query: Query<(
&mut Transform,
With<Grabbable>,
Without<XRDirectInteractor>,
Option<&mut RigidBody>,
)>,
interactor_query: Query<(&GlobalTransform, &XRInteractorState, Without<Grabbable>)>, interactor_query: Query<(&GlobalTransform, &XRInteractorState, Without<Grabbable>)>,
) { ) {
//so basically the idea is to try all the events? //so basically the idea is to try all the events?
@@ -185,20 +264,18 @@ pub fn update_grabbables(
match interactor_query.get(event.interactor) { match interactor_query.get(event.interactor) {
Ok(interactor_transform) => { Ok(interactor_transform) => {
match interactor_transform.1 { match interactor_transform.1 {
XRInteractorState::Idle => { XRInteractorState::Idle => match grabbable_transform.3 {
match grabbable_transform.3 {
Some(mut thing) => { Some(mut thing) => {
*thing = RigidBody::Dynamic; *thing = RigidBody::Dynamic;
},
None => (),
} }
None => (),
}, },
XRInteractorState::Selecting => { XRInteractorState::Selecting => {
// info!("its a direct interactor?"); // info!("its a direct interactor?");
match grabbable_transform.3 { match grabbable_transform.3 {
Some(mut thing) => { Some(mut thing) => {
*thing = RigidBody::KinematicPositionBased; *thing = RigidBody::KinematicPositionBased;
}, }
None => (), None => (),
} }
*grabbable_transform.0 = interactor_transform.0.compute_transform(); *grabbable_transform.0 = interactor_transform.0.compute_transform();

View File

@@ -21,26 +21,27 @@ pub fn setup_scene(
mut materials: ResMut<Assets<StandardMaterial>>, mut materials: ResMut<Assets<StandardMaterial>>,
) { ) {
/* /*
* Ground * workbench plane
*/ */
let ground_size = 2.5; let ground_size = 2.5;
let ground_height = 0.1; let ground_height = 0.825;
let ground_thickness = 0.05;
// plane // plane
commands.spawn(( commands.spawn((
PbrBundle { PbrBundle {
mesh: meshes.add(shape::Plane::from_size(5.0).into()), mesh: meshes.add(shape::Plane::from_size(5.0).into()),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()), material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
transform: Transform::from_xyz(0.0, -ground_height, 0.0), transform: Transform::from_xyz(0.0, ground_height, 0.0),
..default() ..default()
}, },
Collider::cuboid(ground_size, ground_height, ground_size), Collider::cuboid(ground_size, ground_thickness, ground_size),
)); ));
// cube // cube
commands.spawn(( commands.spawn((
PbrBundle { PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })), mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()), material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
transform: Transform::from_xyz(0.0, 0.5, 0.0), transform: Transform::from_xyz(0.0, 1.0, 0.0),
..default() ..default()
}, },
RigidBody::Dynamic, RigidBody::Dynamic,
@@ -75,44 +76,3 @@ pub fn setup_scene(
..default() ..default()
},)); },));
} }
pub fn setup_physics(mut commands: Commands) {
/*
* Create the cubes
*/
let num = 8;
let rad = 1.0;
let shift = rad * 2.0 + rad;
let centerx = shift * (num / 2) as f32;
let centery = shift / 2.0;
let centerz = shift * (num / 2) as f32;
let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5;
let mut color = 0;
let colors = [
Color::hsl(220.0, 1.0, 0.3),
Color::hsl(180.0, 1.0, 0.3),
Color::hsl(260.0, 1.0, 0.7),
];
for j in 0usize..20 {
for i in 0..num {
for k in 0usize..num {
let x = i as f32 * shift - centerx + offset;
let y = j as f32 * shift + centery + 3.0;
let z = k as f32 * shift - centerz + offset;
color += 1;
commands.spawn((
TransformBundle::from(Transform::from_xyz(x, y, z)),
RigidBody::Dynamic,
Collider::cuboid(rad, rad, rad),
ColliderDebugColor(colors[color % 3]),
));
}
}
offset -= 0.05 * rad * (num as f32 - 1.0);
}
}