added a timer to spawning cubes

This commit is contained in:
Jay Christy
2023-10-19 17:08:48 -04:00
parent 43215f6221
commit f867b1290b
2 changed files with 97 additions and 60 deletions

View File

@@ -21,26 +21,27 @@ pub fn setup_scene(
mut materials: ResMut<Assets<StandardMaterial>>,
) {
/*
* Ground
* workbench plane
*/
let ground_size = 2.5;
let ground_height = 0.1;
let ground_height = 0.825;
let ground_thickness = 0.05;
// plane
commands.spawn((
PbrBundle {
mesh: meshes.add(shape::Plane::from_size(5.0).into()),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
transform: Transform::from_xyz(0.0, -ground_height, 0.0),
transform: Transform::from_xyz(0.0, ground_height, 0.0),
..default()
},
Collider::cuboid(ground_size, ground_height, ground_size),
Collider::cuboid(ground_size, ground_thickness, ground_size),
));
// cube
commands.spawn((
PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
transform: Transform::from_xyz(0.0, 1.0, 0.0),
..default()
},
RigidBody::Dynamic,
@@ -74,45 +75,4 @@ pub fn setup_scene(
),
..default()
},));
}
pub fn setup_physics(mut commands: Commands) {
/*
* Create the cubes
*/
let num = 8;
let rad = 1.0;
let shift = rad * 2.0 + rad;
let centerx = shift * (num / 2) as f32;
let centery = shift / 2.0;
let centerz = shift * (num / 2) as f32;
let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5;
let mut color = 0;
let colors = [
Color::hsl(220.0, 1.0, 0.3),
Color::hsl(180.0, 1.0, 0.3),
Color::hsl(260.0, 1.0, 0.7),
];
for j in 0usize..20 {
for i in 0..num {
for k in 0usize..num {
let x = i as f32 * shift - centerx + offset;
let y = j as f32 * shift + centery + 3.0;
let z = k as f32 * shift - centerz + offset;
color += 1;
commands.spawn((
TransformBundle::from(Transform::from_xyz(x, y, z)),
RigidBody::Dynamic,
Collider::cuboid(rad, rad, rad),
ColliderDebugColor(colors[color % 3]),
));
}
}
offset -= 0.05 * rad * (num as f32 - 1.0);
}
}
}