diff --git a/examples/xr.rs b/examples/xr.rs index 69b8591..f0d468d 100644 --- a/examples/xr.rs +++ b/examples/xr.rs @@ -1,32 +1,11 @@ -<<<<<<< HEAD -======= -use std::f32::consts::PI; -use std::ops::Mul; ->>>>>>> 68cdf19 (both hands work) use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}; use bevy::prelude::*; use bevy::transform::components::Transform; -<<<<<<< HEAD -<<<<<<< HEAD -use bevy_openxr::xr_input::{QuatConv, Vec3Conv}; use bevy_openxr::xr_input::hand::{OpenXrHandInput, HandInputDebugRenderer}; -======= -use bevy_openxr::xr_input::{Vec3Conv, QuatConv, Hand}; -use bevy_openxr::xr_input::debug_gizmos::OpenXrDebugRenderer; ->>>>>>> 68cdf19 (both hands work) -======= -use bevy::{gizmos, prelude::*}; -use bevy_openxr::input::XrInput; -use bevy_openxr::resources::{XrFrameState, XrInstance, XrSession}; - -use bevy_openxr::xr_input::hand::HandsResource; -use bevy_openxr::xr_input::hand_poses::*; -use bevy_openxr::xr_input::oculus_touch::OculusController; ->>>>>>> 319a2dc (hand state resource is used to drive skeleton) use bevy_openxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig}; use bevy_openxr::xr_input::trackers::{ OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker, @@ -44,23 +23,10 @@ fn main() { .add_plugins(FrameTimeDiagnosticsPlugin) .add_systems(Startup, setup) .add_systems(Update, proto_locomotion) -<<<<<<< HEAD -======= - .add_systems(Startup, spawn_controllers_example) - .add_systems(Update, draw_skeleton_hands) -<<<<<<< HEAD ->>>>>>> 68cdf19 (both hands work) .insert_resource(PrototypeLocomotionConfig::default()) .add_systems(Startup, spawn_controllers_example) .add_plugins(OpenXrHandInput) .add_plugins(HandInputDebugRenderer) -======= - .add_systems(PreUpdate, update_hand_states) - .add_systems(PostUpdate, draw_hand_entities) - .add_systems(Startup, spawn_hand_entities) - .insert_resource(PrototypeLocomotionConfig::default()) - .insert_resource(HandStatesResource::default()) ->>>>>>> 319a2dc (hand state resource is used to drive skeleton) .run(); } diff --git a/src/xr_input/hand.rs b/src/xr_input/hand.rs index 81f5936..f8a70ac 100644 --- a/src/xr_input/hand.rs +++ b/src/xr_input/hand.rs @@ -1015,7 +1015,7 @@ pub fn update_hand_skeletons( match input_source { Some(res) => match *res { HandInputSource::Emulated => { - // info!("hand input source is emulated"); + info!("hand input source is emulated"); match hand_states_option { Some(hands) => { let left_hand_transform = left_controller_query