feat: update to bevy 0.17 and use individual bevy crates
Signed-off-by: Schmarni <marnistromer@gmail.com>
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@@ -8,13 +8,15 @@ license.workspace = true
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keywords = ["gamedev", "bevy", "Xr", "Vr", "OpenXR"]
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[features]
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default = ["vulkan", "d3d12", "passthrough"]
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default = ["vulkan"]
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vulkan = ["dep:ash", "dep:android_system_properties"]
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d3d12 = ["wgpu/dx12", "wgpu-hal/dx12", "dep:winapi"]
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passthrough = []
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reflect = ["dep:bevy_reflect"]
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window_support = ["dep:bevy_winit"]
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[dev-dependencies]
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bevy = { workspace = true, default-features = true }
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bevy.workspace = true
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[target.'cfg(target_os = "android")'.dependencies]
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ndk-context = "0.1"
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@@ -23,7 +25,18 @@ android_system_properties = { version = "0.1.5", optional = true }
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# bevy can't be placed behind target or proc macros won't work properly
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[dependencies]
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bevy.workspace = true
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bevy_ecs.workspace = true
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bevy_math.workspace = true
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bevy_render.workspace = true
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bevy_app.workspace = true
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bevy_reflect = { workspace = true, optional = true }
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bevy_log.workspace = true
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bevy_transform.workspace = true
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bevy_camera.workspace = true
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bevy_derive.workspace = true
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bevy_platform.workspace = true
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bevy_winit = { workspace = true, optional = true }
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bevy_window = { workspace = true, optional = true }
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# all other dependencies are placed under this since on wasm, this crate is completely empty
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[target.'cfg(not(target_family = "wasm"))'.dependencies]
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