maybe got xr working?
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@@ -1,6 +1,6 @@
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//! A simple 3D scene with light shining over a cube sitting on a plane.
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use bevy_openxr::DefaultXrPlugins;
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use bevy::prelude::*;
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use bevy_openxr::{DefaultXrPlugins, LEFT_XR_TEXTURE_HANDLE, RIGHT_XR_TEXTURE_HANDLE};
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use bevy::{prelude::*, render::camera::RenderTarget};
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fn main() {
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App::new()
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@@ -43,4 +43,23 @@ fn setup(
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transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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});
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commands.spawn(Camera3dBundle {
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transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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camera: Camera {
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order: -1,
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target: RenderTarget::TextureView(LEFT_XR_TEXTURE_HANDLE),
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..default()
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},
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..default()
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});
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commands.spawn(Camera3dBundle {
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transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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camera: Camera {
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order: -1,
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target: RenderTarget::TextureView(RIGHT_XR_TEXTURE_HANDLE),
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..default()
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},
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..default()
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});
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}
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