finnish everything
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@@ -18,7 +18,7 @@ use bevy_oxr::{
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input::XrInput,
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resources::{XrFrameState, XrInstance, XrSession},
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xr_input::{
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actions::ActionSets,
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actions::XrActionSets,
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debug_gizmos::OpenXrDebugRenderer,
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hand::{HandBone, HandInputDebugRenderer, HandResource, HandsResource, OpenXrHandInput},
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interactions::{
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@@ -517,7 +517,7 @@ fn request_cube_spawn(
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mut writer: EventWriter<SpawnCubeRequest>,
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time: Res<Time>,
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mut timer: ResMut<SpawnCubeTimer>,
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action_sets: Res<ActionSets>,
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action_sets: Res<XrActionSets>,
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) {
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timer.0.tick(time.delta());
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if timer.0.finished() {
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@@ -587,7 +587,7 @@ fn prototype_interaction_input(
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Without<OpenXRRightController>,
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),
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>,
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action_sets: Res<ActionSets>,
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action_sets: Res<XrActionSets>,
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) {
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//lock frame
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let frame_state = *frame_state.lock().unwrap();
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@@ -5,7 +5,7 @@ use bevy::transform::components::Transform;
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use bevy_oxr::input::XrInput;
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use bevy_oxr::resources::{XrFrameState, XrInstance, XrSession};
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use bevy_oxr::xr_input::actions::ActionSets;
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use bevy_oxr::xr_input::actions::XrActionSets;
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use bevy_oxr::xr_input::hand::{HandInputDebugRenderer, OpenXrHandInput};
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use bevy_oxr::xr_input::interactions::{
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draw_interaction_gizmos, draw_socket_gizmos, interactions, socket_interactions,
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@@ -159,7 +159,7 @@ fn prototype_interaction_input(
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Without<OpenXRRightController>,
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),
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>,
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action_sets: Res<ActionSets>,
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action_sets: Res<XrActionSets>,
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) {
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//lock frame
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let frame_state = *frame_state.lock().unwrap();
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