refactor: move hand debug gizmos into bevy_mod_xr
Signed-off-by: Schmarni <marnistromer@gmail.com>
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@@ -8,10 +8,10 @@ use bevy_xr_utils::xr_utils_actions::{
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XRUtilsActionsPlugin, XRUtilsBinding,
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};
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fn main() {
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fn main() -> AppExit {
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App::new()
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.add_plugins(add_xr_plugins(DefaultPlugins))
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.add_plugins(bevy_xr_utils::hand_gizmos::HandGizmosPlugin)
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.add_plugins(bevy_mod_xr::hand_debug_gizmos::HandGizmosPlugin)
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.add_plugins(transform_utils::TransformUtilitiesPlugin)
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.add_systems(Startup, setup)
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.add_plugins(XRUtilsActionsPlugin)
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@@ -31,7 +31,7 @@ fn main() {
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brightness: 500.0,
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..AmbientLight::default()
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})
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.run();
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.run()
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}
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/// set up a simple 3D scene
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