refactor: move hand debug gizmos into bevy_mod_xr
Signed-off-by: Schmarni <marnistromer@gmail.com>
This commit is contained in:
@@ -9,6 +9,7 @@ publish = false
|
||||
[dependencies]
|
||||
bevy_mod_openxr.workspace = true
|
||||
bevy_xr_utils.workspace = true
|
||||
bevy_mod_xr.workspace = true
|
||||
bevy = { workspace = true, default-features = false, features = [
|
||||
# Bevy 0.15 made GameActivity the default which breaks Quest builds
|
||||
# To use NativeActivity instead of GameActivity all of the features have to be listed manually
|
||||
|
||||
@@ -15,7 +15,7 @@ fn main() {
|
||||
},
|
||||
..default()
|
||||
}))
|
||||
.add_plugins(bevy_xr_utils::hand_gizmos::HandGizmosPlugin)
|
||||
.add_plugins(bevy_mod_xr::hand_debug_gizmos::HandGizmosPlugin)
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(Update, modify_msaa)
|
||||
.insert_resource(AmbientLight {
|
||||
|
||||
Reference in New Issue
Block a user