refactor: move hand debug gizmos into bevy_mod_xr

Signed-off-by: Schmarni <marnistromer@gmail.com>
This commit is contained in:
Schmarni
2025-05-02 17:40:53 +02:00
parent 681f00c42d
commit db60629401
11 changed files with 17 additions and 12 deletions

View File

@@ -9,6 +9,7 @@ publish = false
[dependencies]
bevy_mod_openxr.workspace = true
bevy_xr_utils.workspace = true
bevy_mod_xr.workspace = true
bevy = { workspace = true, default-features = false, features = [
# Bevy 0.15 made GameActivity the default which breaks Quest builds
# To use NativeActivity instead of GameActivity all of the features have to be listed manually

View File

@@ -15,7 +15,7 @@ fn main() {
},
..default()
}))
.add_plugins(bevy_xr_utils::hand_gizmos::HandGizmosPlugin)
.add_plugins(bevy_mod_xr::hand_debug_gizmos::HandGizmosPlugin)
.add_systems(Startup, setup)
.add_systems(Update, modify_msaa)
.insert_resource(AmbientLight {