this is a little better

This commit is contained in:
Jay Christy
2023-10-01 00:22:42 -04:00
parent 88838b595b
commit d80506c43c
2 changed files with 79 additions and 46 deletions

View File

@@ -16,7 +16,7 @@ pub struct XRRayInteractor;
#[derive(Component)]
pub struct XRSocketInteractor;
#[derive(Component, Clone, Copy)]
#[derive(Component, Clone, Copy, PartialEq, PartialOrd, Debug)]
pub enum XRInteractableState {
Idle,
Hover,
@@ -78,7 +78,7 @@ pub fn draw_interaction_gizmos(
Option<&XRRayInteractor>,
Option<&AimPose>,
),
(Without<XRInteractable>),
Without<XRInteractable>,
>,
tracking_root_query: Query<(&mut Transform, With<OpenXRTrackingRoot>)>,
) {
@@ -144,7 +144,7 @@ pub struct InteractionEvent {
//yeah these need to be seperate somehow
pub fn socket_interactions(
mut interactable_query: Query<
interactable_query: Query<
(&GlobalTransform, &mut XRInteractableState, Entity),
(With<XRInteractable>, Without<XRSocketInteractor>),
>,
@@ -155,7 +155,7 @@ pub fn socket_interactions(
Entity,
&XRSocketInteractor,
),
(Without<XRInteractable>),
Without<XRInteractable>,
>,
mut writer: EventWriter<InteractionEvent>,
) {
@@ -179,7 +179,15 @@ pub fn socket_interactions(
{
//check for selections first
match interactor_state {
XRInteractorState::Idle => (), //welp this wont work,
XRInteractorState::Idle => {
//welp now I gota actually make things do stuff lol
let event = InteractionEvent {
interactor: socket.2,
interactable: interactable.2,
interactable_state: XRInteractableState::Hover,
};
writer.send(event);
}
XRInteractorState::Selecting => {
//welp now I gota actually make things do stuff lol
let event = InteractionEvent {
@@ -196,8 +204,8 @@ pub fn socket_interactions(
}
pub fn interactions(
mut interactable_query: Query<
(&GlobalTransform, &mut XRInteractableState, Entity),
interactable_query: Query<
(&GlobalTransform, Entity),
(With<XRInteractable>, Without<XRDirectInteractor>),
>,
interactor_query: Query<
@@ -209,15 +217,12 @@ pub fn interactions(
Option<&XRRayInteractor>,
Option<&AimPose>,
),
(Without<XRInteractable>),
Without<XRInteractable>,
>,
tracking_root_query: Query<(&mut Transform, With<OpenXRTrackingRoot>)>,
mut writer: EventWriter<InteractionEvent>,
) {
for (xr_interactable_global_transform, mut state, interactable_entity) in
interactable_query.iter_mut()
{
let mut hovered = false;
for (xr_interactable_global_transform, interactable_entity) in interactable_query.iter() {
for (interactor_global_transform, interactor_state, interactor_entity, direct, ray, aim) in
interactor_query.iter()
{
@@ -237,7 +242,15 @@ pub fn interactions(
{
//check for selections first
match interactor_state {
XRInteractorState::Idle => hovered = true,
XRInteractorState::Idle => {
//welp now I gota actually make things do stuff lol
let event = InteractionEvent {
interactor: interactor_entity,
interactable: interactable_entity,
interactable_state: XRInteractableState::Hover,
};
writer.send(event);
}
XRInteractorState::Selecting => {
//welp now I gota actually make things do stuff lol
let event = InteractionEvent {
@@ -274,7 +287,15 @@ pub fn interactions(
) {
//check for selections first
match interactor_state {
XRInteractorState::Idle => hovered = true,
XRInteractorState::Idle => {
//welp now I gota actually make things do stuff lol
let event = InteractionEvent {
interactor: interactor_entity,
interactable: interactable_entity,
interactable_state: XRInteractableState::Hover,
};
writer.send(event);
}
XRInteractorState::Selecting => {
//welp now I gota actually make things do stuff lol
let event = InteractionEvent {
@@ -293,23 +314,29 @@ pub fn interactions(
None => (),
}
}
//still hate this
if hovered {
*state = XRInteractableState::Hover;
} else {
*state = XRInteractableState::Idle;
}
}
}
pub fn update_interactable_states(
mut events: EventReader<InteractionEvent>,
mut interactable_query: Query<(Entity, &mut XRInteractableState), (With<XRInteractable>)>,
mut interactable_query: Query<(Entity, &mut XRInteractableState), With<XRInteractable>>,
) {
//i legit hate this haha but it works
for (_entity, mut state) in interactable_query.iter_mut() {
*state = XRInteractableState::Idle;
}
for event in events.read() {
//lets change the state?
match interactable_query.get_mut(event.interactable) {
Ok((_entity, mut entity_state)) => {
if event.interactable_state > *entity_state {
// info!(
// "event.state: {:?}, interactable.state: {:?}",
// event.interactable_state, entity_state
// );
// info!("event has a higher state");
}
*entity_state = event.interactable_state;
}
Err(_) => {}