refactor
This commit is contained in:
@@ -1,45 +1,30 @@
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// a simple example showing basic actions
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use std::borrow::Cow;
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// a simple example showing basic actions using the xr utils actions
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use bevy::{math::vec3, prelude::*};
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use bevy_openxr::{
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action_binding::OxrSuggestActionBinding,
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action_set_attaching::OxrAttachActionSet,
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add_xr_plugins,
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helper_traits::ToQuat,
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init::OxrTrackingRoot,
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resources::{OxrInstance, OxrSession, OxrViews},
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resources::OxrViews,
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};
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use bevy_xr_utils::xr_utils_actions::{
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ActiveSet, XRUtilsAction, XRUtilsActionSet,
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XRUtilsActionState, XRUtilsActionSystemSet, XRUtilsActionsPlugin, XRUtilsBinding,
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};
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use openxr::{ActiveActionSet, Path, Vector2f};
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fn main() {
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App::new()
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.add_plugins(add_xr_plugins(DefaultPlugins))
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.add_plugins(bevy_xr_utils::hand_gizmos::HandGizmosPlugin)
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.add_systems(Startup, setup_scene)
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.add_systems(Startup, create_action_entities)
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.add_systems(Startup, create_openxr_events.after(create_action_entities))
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.add_systems(Update, sync_active_action_sets)
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.add_systems(Startup, create_action_entities.before(XRUtilsActionSystemSet::CreateEvents))
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.add_plugins(XRUtilsActionsPlugin)
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.add_systems(
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Update,
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sync_and_update_action_states_f32.after(sync_active_action_sets),
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read_action_with_marker_component.after(XRUtilsActionSystemSet::SyncActionStates),
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)
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.add_systems(
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Update,
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sync_and_update_action_states_bool.after(sync_active_action_sets),
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)
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.add_systems(
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Update,
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sync_and_update_action_states_vector.after(sync_active_action_sets),
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)
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.add_systems(
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Update,
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read_action_with_marker_component.after(sync_and_update_action_states_f32),
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)
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.add_systems(
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Update,
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handle_flight_input.after(sync_and_update_action_states_f32),
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handle_flight_input.after(XRUtilsActionSystemSet::SyncActionStates),
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)
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.run();
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}
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@@ -79,51 +64,6 @@ fn setup_scene(
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});
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}
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#[derive(Component)]
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struct XRUtilsActionSet {
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name: Cow<'static, str>,
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pretty_name: Cow<'static, str>,
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priority: u32,
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}
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#[derive(Component, Clone)]
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struct XRUtilsActionSetReference(openxr::ActionSet);
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//I want to use this to indicate when an action set is attached
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// #[derive(Component)]
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// struct AttachedActionSet;
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#[derive(Component)]
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struct ActiveSet;
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#[derive(Component)]
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struct XRUtilsAction {
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action_name: Cow<'static, str>,
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localized_name: Cow<'static, str>,
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action_type: bevy_xr::actions::ActionType,
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}
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#[derive(Component)]
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struct XRUtilsBinding {
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profile: Cow<'static, str>,
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binding: Cow<'static, str>,
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}
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#[derive(Component)]
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struct Actionf32Reference {
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action: openxr::Action<f32>,
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}
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#[derive(Component)]
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struct ActionBooleference {
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action: openxr::Action<bool>,
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}
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#[derive(Component)]
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struct ActionVector2fReference {
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action: openxr::Action<Vector2f>,
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}
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#[derive(Component)]
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struct FlightActionMarker;
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@@ -165,250 +105,6 @@ fn create_action_entities(mut commands: Commands) {
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commands.entity(set).add_child(action);
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}
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fn create_openxr_events(
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action_sets_query: Query<(&XRUtilsActionSet, &Children, Entity)>,
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actions_query: Query<(&XRUtilsAction, &Children)>,
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bindings_query: Query<&XRUtilsBinding>,
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instance: ResMut<OxrInstance>,
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mut binding_writer: EventWriter<OxrSuggestActionBinding>,
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mut attach_writer: EventWriter<OxrAttachActionSet>,
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//not my favorite way of doing this
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mut commands: Commands,
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) {
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//lets create some sets!
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//we gonna need a collection of these sets for later
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// let mut ActionSets = HashMap::new();
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for (set, children, id) in action_sets_query.iter() {
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//create action set
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let action_set: openxr::ActionSet = instance
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.create_action_set(&set.name, &set.pretty_name, set.priority)
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.unwrap();
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//now that we have the action set we need to put it back onto the entity for later
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let oxr_action_set = XRUtilsActionSetReference(action_set.clone());
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commands.entity(id).insert(oxr_action_set);
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//since the actions are made from the sets lets go
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for &child in children.iter() {
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//first get the action entity and stuff
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let (create_action, bindings) = actions_query.get(child).unwrap();
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//lets create dat actions
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match create_action.action_type {
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bevy_xr::actions::ActionType::Bool => {
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let action: openxr::Action<bool> = action_set
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.create_action::<bool>(
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&create_action.action_name,
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&create_action.localized_name,
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&[],
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)
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.unwrap();
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//please put this in a function so I dont go crazy
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//insert a reference for later
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commands.entity(child).insert((
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ActionBooleference {
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action: action.clone(),
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},
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XRUtilsActionState::Bool(ActionStateBool {
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current_state: false,
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changed_since_last_sync: false,
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last_change_time: i64::MIN,
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is_active: false,
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}),
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));
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//since we need actions for bindings lets go!!
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for &bind in bindings.iter() {
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//interaction profile
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//get the binding entity and stuff
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let create_binding = bindings_query.get(bind).unwrap();
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let profile = Cow::from(create_binding.profile.clone());
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//bindings
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let binding = vec![Cow::from(create_binding.binding.clone())];
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let sugestion = OxrSuggestActionBinding {
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action: action.as_raw(),
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interaction_profile: profile,
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bindings: binding,
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};
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//finally send the suggestion
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binding_writer.send(sugestion);
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}
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}
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bevy_xr::actions::ActionType::Float => {
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let action: openxr::Action<f32> = action_set
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.create_action::<f32>(
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&create_action.action_name,
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&create_action.localized_name,
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&[],
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)
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.unwrap();
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//please put this in a function so I dont go crazy
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//insert a reference for later
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commands.entity(child).insert((
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Actionf32Reference {
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action: action.clone(),
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},
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XRUtilsActionState::Float(ActionStateFloat {
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current_state: 0.0,
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changed_since_last_sync: false,
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last_change_time: i64::MIN,
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is_active: false,
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}),
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));
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//since we need actions for bindings lets go!!
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for &bind in bindings.iter() {
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//interaction profile
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//get the binding entity and stuff
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let create_binding = bindings_query.get(bind).unwrap();
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let profile = Cow::from(create_binding.profile.clone());
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//bindings
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let binding = vec![Cow::from(create_binding.binding.clone())];
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let sugestion = OxrSuggestActionBinding {
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action: action.as_raw(),
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interaction_profile: profile,
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bindings: binding,
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};
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//finally send the suggestion
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binding_writer.send(sugestion);
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}
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}
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bevy_xr::actions::ActionType::Vector => {
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let action: openxr::Action<Vector2f> = action_set
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.create_action::<Vector2f>(
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&create_action.action_name,
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&create_action.localized_name,
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&[],
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)
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.unwrap();
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//please put this in a function so I dont go crazy
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//insert a reference for later
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commands.entity(child).insert((
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ActionVector2fReference {
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action: action.clone(),
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},
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XRUtilsActionState::Vector(ActionStateVector {
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current_state: [0.0, 0.0],
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changed_since_last_sync: false,
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last_change_time: i64::MIN,
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is_active: false,
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}),
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));
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//since we need actions for bindings lets go!!
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for &bind in bindings.iter() {
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//interaction profile
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//get the binding entity and stuff
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let create_binding = bindings_query.get(bind).unwrap();
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let profile = Cow::from(create_binding.profile.clone());
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//bindings
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let binding = vec![Cow::from(create_binding.binding.clone())];
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let sugestion = OxrSuggestActionBinding {
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action: action.as_raw(),
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interaction_profile: profile,
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bindings: binding,
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};
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//finally send the suggestion
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binding_writer.send(sugestion);
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}
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}
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};
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}
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attach_writer.send(OxrAttachActionSet(action_set));
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}
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}
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fn sync_active_action_sets(
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session: Res<OxrSession>,
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active_action_set_query: Query<&XRUtilsActionSetReference, With<ActiveSet>>,
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) {
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let active_sets = active_action_set_query
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.iter()
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.map(|v| ActiveActionSet::from(&v.0))
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.collect::<Vec<_>>();
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let sync = session.sync_actions(&active_sets[..]);
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match sync {
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Ok(_) => info!("sync ok"),
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Err(_) => error!("sync error"),
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}
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}
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fn sync_and_update_action_states_f32(
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session: Res<OxrSession>,
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mut f32_query: Query<(&Actionf32Reference, &mut XRUtilsActionState)>,
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) {
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//now we do the action state for f32
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for (reference, mut silly_state) in f32_query.iter_mut() {
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let state = reference.action.state(&session, Path::NULL);
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match state {
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Ok(s) => {
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info!("we found a state");
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let new_state = XRUtilsActionState::Float(ActionStateFloat {
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current_state: s.current_state,
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changed_since_last_sync: s.changed_since_last_sync,
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last_change_time: s.last_change_time.as_nanos(),
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is_active: s.is_active,
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});
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*silly_state = new_state;
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}
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Err(_) => {
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info!("error getting action state");
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}
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}
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}
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}
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fn sync_and_update_action_states_bool(
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session: Res<OxrSession>,
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mut f32_query: Query<(&ActionBooleference, &mut XRUtilsActionState)>,
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) {
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//now we do the action state for f32
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for (reference, mut silly_state) in f32_query.iter_mut() {
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let state = reference.action.state(&session, Path::NULL);
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match state {
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Ok(s) => {
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info!("we found a state");
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let new_state = XRUtilsActionState::Bool(ActionStateBool {
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current_state: s.current_state,
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changed_since_last_sync: s.changed_since_last_sync,
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last_change_time: s.last_change_time.as_nanos(),
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is_active: s.is_active,
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});
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*silly_state = new_state;
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}
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Err(_) => {
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info!("error getting action state");
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}
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}
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}
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}
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fn sync_and_update_action_states_vector(
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session: Res<OxrSession>,
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mut vector_query: Query<(&ActionVector2fReference, &mut XRUtilsActionState)>,
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) {
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//now we do the action state for f32
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for (reference, mut silly_state) in vector_query.iter_mut() {
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let state = reference.action.state(&session, Path::NULL);
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match state {
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Ok(s) => {
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info!("we found a state");
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let new_state = XRUtilsActionState::Vector(ActionStateVector {
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current_state: [s.current_state.x, s.current_state.y],
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changed_since_last_sync: s.changed_since_last_sync,
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last_change_time: s.last_change_time.as_nanos(),
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is_active: s.is_active,
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});
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*silly_state = new_state;
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}
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Err(_) => {
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info!("error getting action state");
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}
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}
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}
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}
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fn read_action_with_marker_component(
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mut action_query: Query<&XRUtilsActionState, With<FlightActionMarker>>,
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) {
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@@ -466,33 +162,3 @@ fn handle_flight_input(
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}
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}
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}
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//the things i do for bad prototyping and lack of understanding
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#[derive(Component, Debug)]
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pub enum XRUtilsActionState {
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Bool(ActionStateBool),
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Float(ActionStateFloat),
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Vector(ActionStateVector),
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}
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#[derive(Debug)]
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pub struct ActionStateBool {
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pub current_state: bool,
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pub changed_since_last_sync: bool,
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pub last_change_time: i64,
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pub is_active: bool,
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}
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#[derive(Debug)]
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pub struct ActionStateFloat {
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pub current_state: f32,
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pub changed_since_last_sync: bool,
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pub last_change_time: i64,
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pub is_active: bool,
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}
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#[derive(Debug)]
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pub struct ActionStateVector {
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pub current_state: [f32; 2],
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pub changed_since_last_sync: bool,
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pub last_change_time: i64,
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pub is_active: bool,
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}
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