Merge pull request #8 from ForTehLose/DebugGizmos
Added debug_gizmos system
This commit is contained in:
@@ -1,10 +1,7 @@
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use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
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use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy::transform::components::Transform;
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use bevy::transform::components::Transform;
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use bevy_openxr::input::XrInput;
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use bevy_openxr::xr_input::debug_gizmos::OpenXrDebugRenderer;
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use bevy_openxr::resources::{XrFrameState, XrInstance, XrSession};
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use bevy_openxr::xr_input::oculus_touch::OculusController;
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use bevy_openxr::xr_input::{Hand, QuatConv, Vec3Conv};
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use bevy_openxr::DefaultXrPlugins;
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use bevy_openxr::DefaultXrPlugins;
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fn main() {
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fn main() {
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@@ -13,10 +10,10 @@ fn main() {
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info!("Running `openxr-6dof` skill");
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info!("Running `openxr-6dof` skill");
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App::new()
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App::new()
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.add_plugins(DefaultXrPlugins)
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.add_plugins(DefaultXrPlugins)
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.add_plugins(OpenXrDebugRenderer) //new debug renderer adds gizmos to
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.add_plugins(LogDiagnosticsPlugin::default())
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.add_plugins(LogDiagnosticsPlugin::default())
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.add_plugins(FrameTimeDiagnosticsPlugin)
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.add_plugins(FrameTimeDiagnosticsPlugin)
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.add_systems(Startup, setup)
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.add_systems(Startup, setup)
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.add_systems(Update, hands)
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.run();
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.run();
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}
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}
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@@ -55,52 +52,3 @@ fn setup(
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..default()
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..default()
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},));
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},));
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}
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}
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fn hands(
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mut gizmos: Gizmos,
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oculus_controller: Res<OculusController>,
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frame_state: Res<XrFrameState>,
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xr_input: Res<XrInput>,
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instance: Res<XrInstance>,
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session: Res<XrSession>,
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) {
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let mut func = || -> color_eyre::Result<()> {
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let frame_state = *frame_state.lock().unwrap();
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let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input);
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let right_controller = controller.grip_space(Hand::Right);
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let left_controller = controller.grip_space(Hand::Left);
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let mut color = Color::YELLOW_GREEN;
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if controller.a_button() {
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color = Color::BLUE;
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}
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if controller.b_button() {
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color = Color::RED;
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}
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if controller.trigger(Hand::Right) != 0.0 {
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color = Color::rgb(
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controller.trigger(Hand::Right),
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0.5,
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controller.trigger(Hand::Right),
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);
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}
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gizmos.rect(
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right_controller.0.pose.position.to_vec3(),
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right_controller.0.pose.orientation.to_quat(),
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Vec2::new(0.05, 0.2),
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color,
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);
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gizmos.rect(
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left_controller.0.pose.position.to_vec3(),
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left_controller.0.pose.orientation.to_quat(),
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Vec2::new(0.05, 0.2),
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color,
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);
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Ok(())
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};
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let _ = func();
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}
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258
src/xr_input/debug_gizmos.rs
Normal file
258
src/xr_input/debug_gizmos.rs
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@@ -0,0 +1,258 @@
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use bevy::prelude::{Color, Gizmos, Plugin, Quat, Res, Transform, Update, Vec2, Vec3};
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use crate::{
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input::XrInput,
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resources::{XrFrameState, XrInstance, XrSession},
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};
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use crate::xr_input::{
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oculus_touch::{OculusController, OculusControllerRef},
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Hand, QuatConv, Vec3Conv,
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};
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/// add debug renderer for controllers
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#[derive(Default)]
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pub struct OpenXrDebugRenderer;
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impl Plugin for OpenXrDebugRenderer {
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fn build(&self, app: &mut bevy::prelude::App) {
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app.add_systems(Update, draw_gizmos);
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}
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}
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pub fn draw_gizmos(
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mut gizmos: Gizmos,
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oculus_controller: Res<OculusController>,
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frame_state: Res<XrFrameState>,
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xr_input: Res<XrInput>,
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instance: Res<XrInstance>,
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session: Res<XrSession>,
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) {
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//lock frame
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let frame_state = *frame_state.lock().unwrap();
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//get controller
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let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input);
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//draw the hands
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draw_hand_gizmo(&mut gizmos, &controller, Hand::Right);
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draw_hand_gizmo(&mut gizmos, &controller, Hand::Left);
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}
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fn draw_hand_gizmo(gizmos: &mut Gizmos, controller: &OculusControllerRef<'_>, hand: Hand) {
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match hand {
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Hand::Left => {
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//get left controller
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let left_controller = controller.grip_space(Hand::Left);
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let left_color = Color::YELLOW_GREEN;
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let off_color = Color::BLUE;
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let touch_color = Color::GREEN;
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let pressed_color = Color::RED;
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let grip_quat_offset = Quat::from_rotation_x(-1.4);
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let face_quat_offset = Quat::from_rotation_x(1.05);
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let controller_vec3 = left_controller.0.pose.position.to_vec3();
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let controller_quat = left_controller.0.pose.orientation.to_quat();
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let face_quat = controller_quat.mul_quat(face_quat_offset);
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let face_quat_normal = face_quat.mul_vec3(Vec3::Z);
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//draw grip
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gizmos.rect(
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controller_vec3,
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controller_quat * grip_quat_offset,
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Vec2::new(0.05, 0.1),
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left_color,
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);
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let face_translation_offset = Quat::from_rotation_x(-1.7); //direction to move the face from the controller tracking point
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let face_translation_vec3 = controller_vec3
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+ controller_quat
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.mul_quat(face_translation_offset)
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.mul_vec3(Vec3::Y * 0.075); //distance to move face by
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//draw face
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gizmos.circle(
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face_translation_vec3,
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face_quat_normal,
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0.04,
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Color::YELLOW_GREEN,
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);
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//button b
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let mut b_color = off_color;
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if controller.y_button_touched() {
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b_color = touch_color;
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}
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if controller.y_button() {
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b_color = pressed_color;
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}
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let b_offset_quat = face_quat;
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let b_translation_vec3 =
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face_translation_vec3 + b_offset_quat.mul_vec3(Vec3::new(0.025, -0.01, 0.0));
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gizmos.circle(b_translation_vec3, face_quat_normal, 0.0075, b_color);
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//button a
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let mut a_color = off_color;
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if controller.x_button_touched() {
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a_color = touch_color;
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}
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if controller.x_button() {
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a_color = pressed_color;
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}
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let a_offset_quat = face_quat;
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let a_translation_vec3 =
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face_translation_vec3 + a_offset_quat.mul_vec3(Vec3::new(0.025, 0.01, 0.0));
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gizmos.circle(a_translation_vec3, face_quat_normal, 0.0075, a_color);
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//joystick
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let joystick_offset_quat = face_quat;
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let joystick_base_vec =
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face_translation_vec3 + joystick_offset_quat.mul_vec3(Vec3::new(-0.02, 0.0, 0.0));
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let mut joystick_color = off_color;
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if controller.thumbstick_touch(Hand::Left) {
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joystick_color = touch_color;
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}
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//base
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gizmos.circle(joystick_base_vec, face_quat_normal, 0.014, joystick_color);
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let stick = controller.thumbstick(Hand::Left);
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let input = Vec3::new(stick.x, -stick.y, 0.0);
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let joystick_top_vec = face_translation_vec3
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+ joystick_offset_quat.mul_vec3(Vec3::new(-0.02, 0.0, -0.01))
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+ joystick_offset_quat.mul_vec3(input * 0.01);
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//top
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gizmos.circle(joystick_top_vec, face_quat_normal, 0.005, joystick_color);
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//trigger
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let trigger_state = controller.trigger(Hand::Left);
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let trigger_rotation = Quat::from_rotation_x(-0.75 * trigger_state);
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let mut trigger_color = off_color;
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if controller.trigger_touched(Hand::Left) {
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trigger_color = touch_color;
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}
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let trigger_transform = Transform {
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translation: face_translation_vec3
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+ face_quat
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.mul_quat(trigger_rotation)
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.mul_vec3(Vec3::new(0.0, 0.0, 0.02)),
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rotation: face_quat.mul_quat(trigger_rotation),
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scale: Vec3 {
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x: 0.01,
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y: 0.02,
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z: 0.03,
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},
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};
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gizmos.cuboid(trigger_transform, trigger_color);
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}
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Hand::Right => {
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//get right controller
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let right_controller = controller.grip_space(Hand::Right);
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let right_color = Color::YELLOW_GREEN;
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let off_color = Color::BLUE;
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let touch_color = Color::GREEN;
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let pressed_color = Color::RED;
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let grip_quat_offset = Quat::from_rotation_x(-1.4);
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let face_quat_offset = Quat::from_rotation_x(1.05);
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let controller_vec3 = right_controller.0.pose.position.to_vec3();
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let controller_quat = right_controller.0.pose.orientation.to_quat();
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let face_quat = controller_quat.mul_quat(face_quat_offset);
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let face_quat_normal = face_quat.mul_vec3(Vec3::Z);
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//grip
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gizmos.rect(
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controller_vec3,
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controller_quat * grip_quat_offset,
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Vec2::new(0.05, 0.1),
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right_color,
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);
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let face_translation_offset = Quat::from_rotation_x(-1.7); //direction to move the face from the controller tracking point
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let face_translation_vec3 = controller_vec3
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+ controller_quat
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.mul_quat(face_translation_offset)
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.mul_vec3(Vec3::Y * 0.075); //distance to move face by
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//draw face
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gizmos.circle(
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face_translation_vec3,
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face_quat_normal,
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0.04,
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Color::YELLOW_GREEN,
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);
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//button b
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let mut b_color = off_color;
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if controller.b_button_touched() {
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b_color = touch_color;
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}
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if controller.b_button() {
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b_color = pressed_color;
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}
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let b_offset_quat = face_quat;
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let b_translation_vec3 =
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face_translation_vec3 + b_offset_quat.mul_vec3(Vec3::new(-0.025, -0.01, 0.0));
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gizmos.circle(b_translation_vec3, face_quat_normal, 0.0075, b_color);
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//button a
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let mut a_color = off_color;
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if controller.a_button_touched() {
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a_color = touch_color;
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}
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if controller.a_button() {
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a_color = pressed_color;
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}
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let a_offset_quat = face_quat;
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let a_translation_vec3 =
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face_translation_vec3 + a_offset_quat.mul_vec3(Vec3::new(-0.025, 0.01, 0.0));
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gizmos.circle(a_translation_vec3, face_quat_normal, 0.0075, a_color);
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//joystick time
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let joystick_offset_quat = face_quat;
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let joystick_base_vec =
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face_translation_vec3 + joystick_offset_quat.mul_vec3(Vec3::new(0.02, 0.0, 0.0));
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let mut joystick_color = off_color;
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if controller.thumbstick_touch(Hand::Right) {
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joystick_color = touch_color;
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}
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//base
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gizmos.circle(joystick_base_vec, face_quat_normal, 0.014, joystick_color);
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let stick = controller.thumbstick(Hand::Right);
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let input = Vec3::new(stick.x, -stick.y, 0.0);
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let joystick_top_vec = face_translation_vec3
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+ joystick_offset_quat.mul_vec3(Vec3::new(0.02, 0.0, -0.01))
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+ joystick_offset_quat.mul_vec3(input * 0.01);
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//top
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gizmos.circle(joystick_top_vec, face_quat_normal, 0.005, joystick_color);
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//trigger
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let trigger_state = controller.trigger(Hand::Right);
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let trigger_rotation = Quat::from_rotation_x(-0.75 * trigger_state);
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let mut trigger_color = off_color;
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if controller.trigger_touched(Hand::Right) {
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trigger_color = touch_color;
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}
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let trigger_transform = Transform {
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translation: face_translation_vec3
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+ face_quat
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.mul_quat(trigger_rotation)
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.mul_vec3(Vec3::new(0.0, 0.0, 0.02)),
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rotation: face_quat.mul_quat(trigger_rotation),
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scale: Vec3 {
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x: 0.01,
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y: 0.02,
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z: 0.03,
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},
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};
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gizmos.cuboid(trigger_transform, trigger_color);
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}
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}
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}
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@@ -1,4 +1,5 @@
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pub mod controllers;
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pub mod controllers;
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pub mod debug_gizmos;
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pub mod oculus_touch;
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pub mod oculus_touch;
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pub mod xr_camera;
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pub mod xr_camera;
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Reference in New Issue
Block a user