more fixin
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@@ -74,7 +74,9 @@ pub fn update_open_xr_controllers(
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let left_grip_space = controller.grip_space(Hand::Left);
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let left_grip_space = controller.grip_space(Hand::Left);
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let left_aim_space = controller.aim_space(Hand::Left);
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let left_aim_space = controller.aim_space(Hand::Left);
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let left_postion = left_grip_space.0.pose.position.to_vec3();
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let left_postion = left_grip_space.0.pose.position.to_vec3();
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//TODO figure out how to not get the entity multiple times
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let left_aim_pose = left_controller_query.get_single_mut();
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let left_aim_pose = left_controller_query.get_single_mut();
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//set aim pose
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match left_aim_pose {
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match left_aim_pose {
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Ok(left_entity) => match left_entity.1 {
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Ok(left_entity) => match left_entity.1 {
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Some(mut pose) => {
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Some(mut pose) => {
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@@ -88,15 +90,20 @@ pub fn update_open_xr_controllers(
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},
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},
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Err(_) => debug!("no left controlelr entity found"),
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Err(_) => debug!("no left controlelr entity found"),
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}
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}
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//set translation
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left_controller_query
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let left_translation = left_controller_query.get_single_mut();
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.get_single_mut()
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match left_translation {
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.unwrap()
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Ok(mut left_entity) => left_entity.0.translation = left_postion,
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.0
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Err(_) => (),
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.translation = left_postion;
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}
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//set rotation
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left_controller_query.get_single_mut().unwrap().0.rotation =
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let left_rotataion = left_controller_query.get_single_mut();
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left_grip_space.0.pose.orientation.to_quat();
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match left_rotataion {
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Ok(mut left_entity) => {
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left_entity.0.rotation = left_grip_space.0.pose.orientation.to_quat()
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}
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Err(_) => (),
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}
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//get right controller
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//get right controller
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let right_grip_space = controller.grip_space(Hand::Right);
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let right_grip_space = controller.grip_space(Hand::Right);
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let right_aim_space = controller.aim_space(Hand::Right);
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let right_aim_space = controller.aim_space(Hand::Right);
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@@ -116,13 +123,18 @@ pub fn update_open_xr_controllers(
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},
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},
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Err(_) => debug!("no right controlelr entity found"),
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Err(_) => debug!("no right controlelr entity found"),
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}
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}
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//set translation
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right_controller_query
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let right_translation = right_controller_query.get_single_mut();
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.get_single_mut()
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match right_translation {
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.unwrap()
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Ok(mut right_entity) => right_entity.0.translation = right_postion,
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.0
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Err(_) => (),
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.translation = right_postion;
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}
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//set rotation
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right_controller_query.get_single_mut().unwrap().0.rotation =
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let right_rotataion = right_controller_query.get_single_mut();
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right_grip_space.0.pose.orientation.to_quat();
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match right_rotataion {
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Ok(mut right_entity) => {
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right_entity.0.rotation = right_grip_space.0.pose.orientation.to_quat()
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}
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Err(_) => (),
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}
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}
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}
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