make materials unlit
This commit is contained in:
@@ -37,17 +37,21 @@ fn setup(
|
|||||||
mut meshes: ResMut<Assets<Mesh>>,
|
mut meshes: ResMut<Assets<Mesh>>,
|
||||||
mut materials: ResMut<Assets<StandardMaterial>>,
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||||
) {
|
) {
|
||||||
|
let mut white: StandardMaterial = Color::WHITE.into();
|
||||||
|
white.unlit = true;
|
||||||
// circular base
|
// circular base
|
||||||
commands.spawn(PbrBundle {
|
commands.spawn(PbrBundle {
|
||||||
mesh: meshes.add(Circle::new(4.0)),
|
mesh: meshes.add(Circle::new(4.0)),
|
||||||
material: materials.add(Color::WHITE),
|
material: materials.add(white),
|
||||||
transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
|
transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
|
||||||
..default()
|
..default()
|
||||||
});
|
});
|
||||||
|
let mut cube_mat: StandardMaterial = Color::rgb_u8(124, 144, 255).into();
|
||||||
|
cube_mat.unlit = true;
|
||||||
// cube
|
// cube
|
||||||
commands.spawn(PbrBundle {
|
commands.spawn(PbrBundle {
|
||||||
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
|
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
|
||||||
material: materials.add(Color::rgb_u8(124, 144, 255)),
|
material: materials.add(cube_mat),
|
||||||
transform: Transform::from_xyz(0.0, 0.5, 0.0),
|
transform: Transform::from_xyz(0.0, 0.5, 0.0),
|
||||||
..default()
|
..default()
|
||||||
});
|
});
|
||||||
|
|||||||
Reference in New Issue
Block a user