Merge branch 'main' into hands
This commit is contained in:
136
examples/xr.rs
136
examples/xr.rs
@@ -4,12 +4,21 @@ use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy::transform::components::Transform;
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use bevy::transform::components::Transform;
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use bevy_openxr::input::XrInput;
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use bevy_openxr::resources::{XrFrameState, XrInstance, XrSession};
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use bevy_openxr::xr_input::hand::{OpenXrHandInput, HandInputDebugRenderer};
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use bevy_openxr::xr_input::hand::{OpenXrHandInput, HandInputDebugRenderer};
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use bevy_openxr::xr_input::interactions::{
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draw_interaction_gizmos, draw_socket_gizmos, interactions, socket_interactions,
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update_interactable_states, InteractionEvent, Touched, XRDirectInteractor, XRInteractable,
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XRInteractableState, XRInteractorState, XRRayInteractor, XRSocketInteractor,
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};
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use bevy_openxr::xr_input::oculus_touch::OculusController;
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use bevy_openxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig};
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use bevy_openxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig};
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use bevy_openxr::xr_input::trackers::{
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use bevy_openxr::xr_input::trackers::{
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OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker,
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AimPose, OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker,
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};
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};
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use bevy_openxr::xr_input::Hand;
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use bevy_openxr::DefaultXrPlugins;
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use bevy_openxr::DefaultXrPlugins;
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fn main() {
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fn main() {
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@@ -27,6 +36,20 @@ fn main() {
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.add_systems(Startup, spawn_controllers_example)
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.add_systems(Startup, spawn_controllers_example)
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.add_plugins(OpenXrHandInput)
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.add_plugins(OpenXrHandInput)
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.add_plugins(HandInputDebugRenderer)
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.add_plugins(HandInputDebugRenderer)
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.add_systems(
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Update,
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draw_interaction_gizmos.after(update_interactable_states),
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)
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.add_systems(Update, draw_socket_gizmos.after(update_interactable_states))
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.add_systems(Update, interactions.before(update_interactable_states))
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.add_systems(
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Update,
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socket_interactions.before(update_interactable_states),
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)
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.add_systems(Update, prototype_interaction_input)
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.add_systems(Update, update_interactable_states)
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.add_systems(Update, update_grabbables.after(update_interactable_states))
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.add_event::<InteractionEvent>()
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.run();
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.run();
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}
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}
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@@ -49,13 +72,16 @@ fn setup(
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..default()
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..default()
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});
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});
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// cube
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// socket
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commands.spawn(PbrBundle {
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commands.spawn((
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mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
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SpatialBundle {
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material: materials.add(Color::rgb(0.8, 0.0, 0.0).into()),
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transform: Transform::from_xyz(0.0, 0.5, 1.0),
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transform: Transform::from_xyz(0.0, 0.5, 1.0),
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..default()
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..default()
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});
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},
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XRInteractorState::Selecting,
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XRSocketInteractor,
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));
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// light
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// light
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commands.spawn(PointLightBundle {
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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point_light: PointLight {
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@@ -78,6 +104,17 @@ fn setup(
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),
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),
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..default()
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..default()
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},));
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},));
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//simple interactable
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commands.spawn((
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SpatialBundle {
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transform: Transform::from_xyz(0.0, 1.0, 0.0),
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..default()
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},
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XRInteractable,
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XRInteractableState::default(),
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Grabbable,
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Touched(false),
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));
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}
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}
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fn spawn_controllers_example(mut commands: Commands) {
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fn spawn_controllers_example(mut commands: Commands) {
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@@ -87,6 +124,9 @@ fn spawn_controllers_example(mut commands: Commands) {
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OpenXRController,
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OpenXRController,
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OpenXRTracker,
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OpenXRTracker,
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SpatialBundle::default(),
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SpatialBundle::default(),
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XRRayInteractor,
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AimPose(Transform::default()),
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XRInteractorState::default(),
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));
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));
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//right hand
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//right hand
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commands.spawn((
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commands.spawn((
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@@ -94,5 +134,89 @@ fn spawn_controllers_example(mut commands: Commands) {
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OpenXRController,
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OpenXRController,
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OpenXRTracker,
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OpenXRTracker,
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SpatialBundle::default(),
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SpatialBundle::default(),
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XRDirectInteractor,
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XRInteractorState::default(),
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));
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));
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}
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}
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fn prototype_interaction_input(
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oculus_controller: Res<OculusController>,
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frame_state: Res<XrFrameState>,
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xr_input: Res<XrInput>,
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instance: Res<XrInstance>,
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session: Res<XrSession>,
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mut right_interactor_query: Query<
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(&mut XRInteractorState),
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(
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With<XRDirectInteractor>,
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With<OpenXRRightController>,
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Without<OpenXRLeftController>,
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),
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>,
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mut left_interactor_query: Query<
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(&mut XRInteractorState),
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(
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With<XRRayInteractor>,
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With<OpenXRLeftController>,
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Without<OpenXRRightController>,
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),
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>,
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) {
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//lock frame
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let frame_state = *frame_state.lock().unwrap();
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//get controller
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let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input);
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//get controller triggers
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let left_trigger = controller.trigger(Hand::Left);
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let right_trigger = controller.trigger(Hand::Right);
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//get the interactors and do state stuff
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let mut left_state = left_interactor_query.single_mut();
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if left_trigger > 0.8 {
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*left_state = XRInteractorState::Selecting;
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} else {
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*left_state = XRInteractorState::Idle;
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}
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let mut right_state = right_interactor_query.single_mut();
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if right_trigger > 0.8 {
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*right_state = XRInteractorState::Selecting;
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} else {
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*right_state = XRInteractorState::Idle;
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}
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}
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#[derive(Component)]
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pub struct Grabbable;
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pub fn update_grabbables(
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mut events: EventReader<InteractionEvent>,
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mut grabbable_query: Query<(&mut Transform, With<Grabbable>, Without<XRDirectInteractor>)>,
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interactor_query: Query<(&GlobalTransform, &XRInteractorState, Without<Grabbable>)>,
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) {
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//so basically the idea is to try all the events?
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for event in events.read() {
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// info!("some event");
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match grabbable_query.get_mut(event.interactable) {
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Ok(mut grabbable_transform) => {
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// info!("we got a grabbable");
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//now we need the location of our interactor
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match interactor_query.get(event.interactor) {
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Ok(interactor_transform) => {
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match interactor_transform.1 {
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XRInteractorState::Idle => (),
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XRInteractorState::Selecting => {
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// info!("its a direct interactor?");
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*grabbable_transform.0 = interactor_transform.0.compute_transform();
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}
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}
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}
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Err(_) => {
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// info!("not a direct interactor")
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}
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}
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}
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Err(_) => {
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// info!("not a grabbable?")
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}
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}
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}
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}
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370
src/xr_input/interactions.rs
Normal file
370
src/xr_input/interactions.rs
Normal file
@@ -0,0 +1,370 @@
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use std::f32::consts::PI;
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use bevy::prelude::{
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info, Color, Component, Entity, Event, EventReader, EventWriter, Gizmos, GlobalTransform, Quat,
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Query, Transform, Vec3, With, Without,
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};
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use super::trackers::{AimPose, OpenXRTrackingRoot};
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#[derive(Component)]
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pub struct XRDirectInteractor;
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#[derive(Component)]
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pub struct XRRayInteractor;
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#[derive(Component)]
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pub struct XRSocketInteractor;
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#[derive(Component)]
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pub struct Touched(pub bool);
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|
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|
#[derive(Component, Clone, Copy, PartialEq, PartialOrd, Debug)]
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pub enum XRInteractableState {
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|
Idle,
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|
Hover,
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|
Select,
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||||||
|
}
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|
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||||||
|
impl Default for XRInteractableState {
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|
fn default() -> Self {
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|
XRInteractableState::Idle
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||||||
|
}
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||||||
|
}
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|
|
||||||
|
#[derive(Component)]
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|
pub enum XRInteractorState {
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||||||
|
Idle,
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|
Selecting,
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||||||
|
}
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|
impl Default for XRInteractorState {
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||||||
|
fn default() -> Self {
|
||||||
|
XRInteractorState::Idle
|
||||||
|
}
|
||||||
|
}
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|
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||||||
|
#[derive(Component)]
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||||||
|
pub struct XRInteractable;
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||||||
|
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||||||
|
pub fn draw_socket_gizmos(
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||||||
|
mut gizmos: Gizmos,
|
||||||
|
interactor_query: Query<(
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||||||
|
&GlobalTransform,
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||||||
|
&XRInteractorState,
|
||||||
|
Entity,
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||||||
|
&XRSocketInteractor,
|
||||||
|
)>,
|
||||||
|
) {
|
||||||
|
for (global, state, _entity, _socket) in interactor_query.iter() {
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||||||
|
let mut transform = global.compute_transform().clone();
|
||||||
|
transform.scale = Vec3::splat(0.1);
|
||||||
|
let color = match state {
|
||||||
|
XRInteractorState::Idle => Color::BLUE,
|
||||||
|
XRInteractorState::Selecting => Color::PURPLE,
|
||||||
|
};
|
||||||
|
gizmos.cuboid(transform, color)
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||||||
|
}
|
||||||
|
}
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||||||
|
|
||||||
|
pub fn draw_interaction_gizmos(
|
||||||
|
mut gizmos: Gizmos,
|
||||||
|
interactable_query: Query<
|
||||||
|
(&GlobalTransform, &XRInteractableState),
|
||||||
|
(With<XRInteractable>, Without<XRDirectInteractor>),
|
||||||
|
>,
|
||||||
|
interactor_query: Query<
|
||||||
|
(
|
||||||
|
&GlobalTransform,
|
||||||
|
&XRInteractorState,
|
||||||
|
Option<&XRDirectInteractor>,
|
||||||
|
Option<&XRRayInteractor>,
|
||||||
|
Option<&AimPose>,
|
||||||
|
),
|
||||||
|
Without<XRInteractable>,
|
||||||
|
>,
|
||||||
|
tracking_root_query: Query<(&mut Transform, With<OpenXRTrackingRoot>)>,
|
||||||
|
) {
|
||||||
|
let root = tracking_root_query.get_single().unwrap().0;
|
||||||
|
for (global_transform, interactable_state) in interactable_query.iter() {
|
||||||
|
let transform = global_transform.compute_transform();
|
||||||
|
let color = match interactable_state {
|
||||||
|
XRInteractableState::Idle => Color::RED,
|
||||||
|
XRInteractableState::Hover => Color::YELLOW,
|
||||||
|
XRInteractableState::Select => Color::GREEN,
|
||||||
|
};
|
||||||
|
gizmos.sphere(transform.translation, transform.rotation, 0.1, color);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (interactor_global_transform, interactor_state, direct, ray, aim) in interactor_query.iter()
|
||||||
|
{
|
||||||
|
let transform = interactor_global_transform.compute_transform();
|
||||||
|
match direct {
|
||||||
|
Some(_) => {
|
||||||
|
let mut local = transform.clone();
|
||||||
|
local.scale = Vec3::splat(0.1);
|
||||||
|
let quat = Quat::from_euler(
|
||||||
|
bevy::prelude::EulerRot::XYZ,
|
||||||
|
45.0 * (PI / 180.0),
|
||||||
|
0.0,
|
||||||
|
45.0 * (PI / 180.0),
|
||||||
|
);
|
||||||
|
local.rotation = quat;
|
||||||
|
let color = match interactor_state {
|
||||||
|
XRInteractorState::Idle => Color::BLUE,
|
||||||
|
XRInteractorState::Selecting => Color::PURPLE,
|
||||||
|
};
|
||||||
|
gizmos.cuboid(local, color);
|
||||||
|
}
|
||||||
|
None => (),
|
||||||
|
}
|
||||||
|
match ray {
|
||||||
|
Some(_) => match aim {
|
||||||
|
Some(aim) => {
|
||||||
|
let color = match interactor_state {
|
||||||
|
XRInteractorState::Idle => Color::BLUE,
|
||||||
|
XRInteractorState::Selecting => Color::PURPLE,
|
||||||
|
};
|
||||||
|
gizmos.ray(
|
||||||
|
root.translation + root.rotation.mul_vec3(aim.0.translation),
|
||||||
|
root.rotation.mul_vec3(aim.0.forward()),
|
||||||
|
color,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
None => todo!(),
|
||||||
|
},
|
||||||
|
None => (),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Event)]
|
||||||
|
pub struct InteractionEvent {
|
||||||
|
pub interactor: Entity,
|
||||||
|
pub interactable: Entity,
|
||||||
|
pub interactable_state: XRInteractableState,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn socket_interactions(
|
||||||
|
interactable_query: Query<
|
||||||
|
(&GlobalTransform, &mut XRInteractableState, Entity),
|
||||||
|
(With<XRInteractable>, Without<XRSocketInteractor>),
|
||||||
|
>,
|
||||||
|
interactor_query: Query<
|
||||||
|
(
|
||||||
|
&GlobalTransform,
|
||||||
|
&XRInteractorState,
|
||||||
|
Entity,
|
||||||
|
&XRSocketInteractor,
|
||||||
|
),
|
||||||
|
Without<XRInteractable>,
|
||||||
|
>,
|
||||||
|
mut writer: EventWriter<InteractionEvent>,
|
||||||
|
) {
|
||||||
|
for interactable in interactable_query.iter() {
|
||||||
|
//for the interactables
|
||||||
|
for socket in interactor_query.iter() {
|
||||||
|
let interactor_global_transform = socket.0;
|
||||||
|
let xr_interactable_global_transform = interactable.0;
|
||||||
|
let interactor_state = socket.1;
|
||||||
|
//check for sphere overlaps
|
||||||
|
let size = 0.1;
|
||||||
|
if interactor_global_transform
|
||||||
|
.compute_transform()
|
||||||
|
.translation
|
||||||
|
.distance_squared(
|
||||||
|
xr_interactable_global_transform
|
||||||
|
.compute_transform()
|
||||||
|
.translation,
|
||||||
|
)
|
||||||
|
< (size * size) * 2.0
|
||||||
|
{
|
||||||
|
//check for selections first
|
||||||
|
match interactor_state {
|
||||||
|
XRInteractorState::Idle => {
|
||||||
|
let event = InteractionEvent {
|
||||||
|
interactor: socket.2,
|
||||||
|
interactable: interactable.2,
|
||||||
|
interactable_state: XRInteractableState::Hover,
|
||||||
|
};
|
||||||
|
writer.send(event);
|
||||||
|
}
|
||||||
|
XRInteractorState::Selecting => {
|
||||||
|
let event = InteractionEvent {
|
||||||
|
interactor: socket.2,
|
||||||
|
interactable: interactable.2,
|
||||||
|
interactable_state: XRInteractableState::Select,
|
||||||
|
};
|
||||||
|
writer.send(event);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn interactions(
|
||||||
|
interactable_query: Query<
|
||||||
|
(&GlobalTransform, Entity),
|
||||||
|
(With<XRInteractable>, Without<XRDirectInteractor>),
|
||||||
|
>,
|
||||||
|
interactor_query: Query<
|
||||||
|
(
|
||||||
|
&GlobalTransform,
|
||||||
|
&XRInteractorState,
|
||||||
|
Entity,
|
||||||
|
Option<&XRDirectInteractor>,
|
||||||
|
Option<&XRRayInteractor>,
|
||||||
|
Option<&AimPose>,
|
||||||
|
),
|
||||||
|
Without<XRInteractable>,
|
||||||
|
>,
|
||||||
|
tracking_root_query: Query<(&mut Transform, With<OpenXRTrackingRoot>)>,
|
||||||
|
mut writer: EventWriter<InteractionEvent>,
|
||||||
|
) {
|
||||||
|
for (xr_interactable_global_transform, interactable_entity) in interactable_query.iter() {
|
||||||
|
for (interactor_global_transform, interactor_state, interactor_entity, direct, ray, aim) in
|
||||||
|
interactor_query.iter()
|
||||||
|
{
|
||||||
|
match direct {
|
||||||
|
Some(_) => {
|
||||||
|
//check for sphere overlaps
|
||||||
|
let size = 0.1;
|
||||||
|
if interactor_global_transform
|
||||||
|
.compute_transform()
|
||||||
|
.translation
|
||||||
|
.distance_squared(
|
||||||
|
xr_interactable_global_transform
|
||||||
|
.compute_transform()
|
||||||
|
.translation,
|
||||||
|
)
|
||||||
|
< (size * size) * 2.0
|
||||||
|
{
|
||||||
|
//check for selections first
|
||||||
|
match interactor_state {
|
||||||
|
XRInteractorState::Idle => {
|
||||||
|
let event = InteractionEvent {
|
||||||
|
interactor: interactor_entity,
|
||||||
|
interactable: interactable_entity,
|
||||||
|
interactable_state: XRInteractableState::Hover,
|
||||||
|
};
|
||||||
|
writer.send(event);
|
||||||
|
}
|
||||||
|
XRInteractorState::Selecting => {
|
||||||
|
let event = InteractionEvent {
|
||||||
|
interactor: interactor_entity,
|
||||||
|
interactable: interactable_entity,
|
||||||
|
interactable_state: XRInteractableState::Select,
|
||||||
|
};
|
||||||
|
writer.send(event);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None => (),
|
||||||
|
}
|
||||||
|
match ray {
|
||||||
|
Some(_) => {
|
||||||
|
//check for ray-sphere intersection
|
||||||
|
let sphere_transform = xr_interactable_global_transform.compute_transform();
|
||||||
|
let center = sphere_transform.translation;
|
||||||
|
let radius: f32 = 0.1;
|
||||||
|
//I hate this but the aim pose needs the root for now
|
||||||
|
let root = tracking_root_query.get_single().unwrap().0;
|
||||||
|
match aim {
|
||||||
|
Some(aim) => {
|
||||||
|
let ray_origin =
|
||||||
|
root.translation + root.rotation.mul_vec3(aim.0.translation);
|
||||||
|
let ray_dir = root.rotation.mul_vec3(aim.0.forward());
|
||||||
|
|
||||||
|
if ray_sphere_intersection(
|
||||||
|
center,
|
||||||
|
radius,
|
||||||
|
ray_origin,
|
||||||
|
ray_dir.normalize_or_zero(),
|
||||||
|
) {
|
||||||
|
//check for selections first
|
||||||
|
match interactor_state {
|
||||||
|
XRInteractorState::Idle => {
|
||||||
|
let event = InteractionEvent {
|
||||||
|
interactor: interactor_entity,
|
||||||
|
interactable: interactable_entity,
|
||||||
|
interactable_state: XRInteractableState::Hover,
|
||||||
|
};
|
||||||
|
writer.send(event);
|
||||||
|
}
|
||||||
|
XRInteractorState::Selecting => {
|
||||||
|
let event = InteractionEvent {
|
||||||
|
interactor: interactor_entity,
|
||||||
|
interactable: interactable_entity,
|
||||||
|
interactable_state: XRInteractableState::Select,
|
||||||
|
};
|
||||||
|
writer.send(event);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None => info!("no aim pose"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
None => (),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn update_interactable_states(
|
||||||
|
mut events: EventReader<InteractionEvent>,
|
||||||
|
mut interactable_query: Query<
|
||||||
|
(Entity, &mut XRInteractableState, &mut Touched),
|
||||||
|
With<XRInteractable>,
|
||||||
|
>,
|
||||||
|
) {
|
||||||
|
//i very much dislike this
|
||||||
|
for (_entity, _state, mut touched) in interactable_query.iter_mut() {
|
||||||
|
*touched = Touched(false);
|
||||||
|
}
|
||||||
|
for event in events.read() {
|
||||||
|
//lets change the state
|
||||||
|
match interactable_query.get_mut(event.interactable) {
|
||||||
|
Ok((_entity, mut entity_state, mut touched)) => {
|
||||||
|
//since we have an event we were touched this frame, i hate this name
|
||||||
|
*touched = Touched(true);
|
||||||
|
if event.interactable_state > *entity_state {
|
||||||
|
// info!(
|
||||||
|
// "event.state: {:?}, interactable.state: {:?}",
|
||||||
|
// event.interactable_state, entity_state
|
||||||
|
// );
|
||||||
|
// info!("event has a higher state");
|
||||||
|
}
|
||||||
|
*entity_state = event.interactable_state;
|
||||||
|
}
|
||||||
|
Err(_) => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//lets go through all the untouched interactables and set them to idle
|
||||||
|
for (_entity, mut state, touched) in interactable_query.iter_mut() {
|
||||||
|
if !touched.0 {
|
||||||
|
*state = XRInteractableState::Idle;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn ray_sphere_intersection(center: Vec3, radius: f32, ray_origin: Vec3, ray_dir: Vec3) -> bool {
|
||||||
|
let l = center - ray_origin;
|
||||||
|
let adj = l.dot(ray_dir);
|
||||||
|
let d2 = l.dot(l) - (adj * adj);
|
||||||
|
let radius2 = radius * radius;
|
||||||
|
if d2 > radius2 {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
let thc = (radius2 - d2).sqrt();
|
||||||
|
let t0 = adj - thc;
|
||||||
|
let t1 = adj + thc;
|
||||||
|
|
||||||
|
if t0 < 0.0 && t1 < 0.0 {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// let distance = if t0 < t1 { t0 } else { t1 };
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
pub mod controllers;
|
pub mod controllers;
|
||||||
pub mod debug_gizmos;
|
pub mod debug_gizmos;
|
||||||
|
pub mod interactions;
|
||||||
pub mod oculus_touch;
|
pub mod oculus_touch;
|
||||||
pub mod prototype_locomotion;
|
pub mod prototype_locomotion;
|
||||||
pub mod trackers;
|
pub mod trackers;
|
||||||
|
|||||||
@@ -43,7 +43,7 @@ pub struct PrototypeLocomotionConfig {
|
|||||||
impl Default for PrototypeLocomotionConfig {
|
impl Default for PrototypeLocomotionConfig {
|
||||||
fn default() -> Self {
|
fn default() -> Self {
|
||||||
Self {
|
Self {
|
||||||
locomotion_type: LocomotionType::Hand,
|
locomotion_type: LocomotionType::Head,
|
||||||
locomotion_speed: 1.0,
|
locomotion_speed: 1.0,
|
||||||
rotation_type: RotationType::Smooth,
|
rotation_type: RotationType::Smooth,
|
||||||
snap_angle: 45.0 * (PI / 180.0),
|
snap_angle: 45.0 * (PI / 180.0),
|
||||||
|
|||||||
@@ -1,8 +1,14 @@
|
|||||||
use bevy::prelude::{Added, BuildChildren, Commands, Entity, Query, With, Res, Transform, Without, Component, info};
|
use bevy::prelude::{
|
||||||
|
info, Added, BuildChildren, Commands, Component, Entity, Query, Res, Transform, Vec3, With,
|
||||||
|
Without,
|
||||||
|
};
|
||||||
|
|
||||||
use crate::{resources::{XrFrameState, XrInstance, XrSession}, input::XrInput};
|
use crate::{
|
||||||
|
input::XrInput,
|
||||||
|
resources::{XrFrameState, XrInstance, XrSession},
|
||||||
|
};
|
||||||
|
|
||||||
use super::{oculus_touch::OculusController, Hand, Vec3Conv, QuatConv};
|
use super::{oculus_touch::OculusController, Hand, QuatConv, Vec3Conv};
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
pub struct OpenXRTrackingRoot;
|
pub struct OpenXRTrackingRoot;
|
||||||
@@ -20,6 +26,8 @@ pub struct OpenXRLeftController;
|
|||||||
pub struct OpenXRRightController;
|
pub struct OpenXRRightController;
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
pub struct OpenXRController;
|
pub struct OpenXRController;
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct AimPose(pub Transform);
|
||||||
|
|
||||||
pub fn adopt_open_xr_trackers(
|
pub fn adopt_open_xr_trackers(
|
||||||
query: Query<Entity, Added<OpenXRTracker>>,
|
query: Query<Entity, Added<OpenXRTracker>>,
|
||||||
@@ -43,11 +51,13 @@ pub fn update_open_xr_controllers(
|
|||||||
oculus_controller: Res<OculusController>,
|
oculus_controller: Res<OculusController>,
|
||||||
mut left_controller_query: Query<(
|
mut left_controller_query: Query<(
|
||||||
&mut Transform,
|
&mut Transform,
|
||||||
|
Option<&mut AimPose>,
|
||||||
With<OpenXRLeftController>,
|
With<OpenXRLeftController>,
|
||||||
Without<OpenXRRightController>,
|
Without<OpenXRRightController>,
|
||||||
)>,
|
)>,
|
||||||
mut right_controller_query: Query<(
|
mut right_controller_query: Query<(
|
||||||
&mut Transform,
|
&mut Transform,
|
||||||
|
Option<&mut AimPose>,
|
||||||
With<OpenXRRightController>,
|
With<OpenXRRightController>,
|
||||||
Without<OpenXRLeftController>,
|
Without<OpenXRLeftController>,
|
||||||
)>,
|
)>,
|
||||||
@@ -61,8 +71,20 @@ pub fn update_open_xr_controllers(
|
|||||||
//get controller
|
//get controller
|
||||||
let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input);
|
let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input);
|
||||||
//get left controller
|
//get left controller
|
||||||
let left = controller.grip_space(Hand::Left);
|
let left_grip_space = controller.grip_space(Hand::Left);
|
||||||
let left_postion = left.0.pose.position.to_vec3();
|
let left_aim_space = controller.aim_space(Hand::Left);
|
||||||
|
let left_postion = left_grip_space.0.pose.position.to_vec3();
|
||||||
|
let left_aim_pose = left_controller_query.get_single_mut().unwrap().1;
|
||||||
|
match left_aim_pose {
|
||||||
|
Some(mut pose) => {
|
||||||
|
*pose = AimPose(Transform {
|
||||||
|
translation: left_aim_space.0.pose.position.to_vec3(),
|
||||||
|
rotation: left_aim_space.0.pose.orientation.to_quat(),
|
||||||
|
scale: Vec3::splat(1.0),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
None => (),
|
||||||
|
}
|
||||||
|
|
||||||
left_controller_query
|
left_controller_query
|
||||||
.get_single_mut()
|
.get_single_mut()
|
||||||
@@ -70,10 +92,24 @@ pub fn update_open_xr_controllers(
|
|||||||
.0
|
.0
|
||||||
.translation = left_postion;
|
.translation = left_postion;
|
||||||
|
|
||||||
left_controller_query.get_single_mut().unwrap().0.rotation = left.0.pose.orientation.to_quat();
|
left_controller_query.get_single_mut().unwrap().0.rotation =
|
||||||
|
left_grip_space.0.pose.orientation.to_quat();
|
||||||
//get right controller
|
//get right controller
|
||||||
let right = controller.grip_space(Hand::Right);
|
let right_grip_space = controller.grip_space(Hand::Right);
|
||||||
let right_postion = right.0.pose.position.to_vec3();
|
let right_aim_space = controller.aim_space(Hand::Right);
|
||||||
|
let right_postion = right_grip_space.0.pose.position.to_vec3();
|
||||||
|
|
||||||
|
let right_aim_pose = right_controller_query.get_single_mut().unwrap().1;
|
||||||
|
match right_aim_pose {
|
||||||
|
Some(mut pose) => {
|
||||||
|
*pose = AimPose(Transform {
|
||||||
|
translation: right_aim_space.0.pose.position.to_vec3(),
|
||||||
|
rotation: right_aim_space.0.pose.orientation.to_quat(),
|
||||||
|
scale: Vec3::splat(1.0),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
None => (),
|
||||||
|
}
|
||||||
|
|
||||||
right_controller_query
|
right_controller_query
|
||||||
.get_single_mut()
|
.get_single_mut()
|
||||||
@@ -82,6 +118,5 @@ pub fn update_open_xr_controllers(
|
|||||||
.translation = right_postion;
|
.translation = right_postion;
|
||||||
|
|
||||||
right_controller_query.get_single_mut().unwrap().0.rotation =
|
right_controller_query.get_single_mut().unwrap().0.rotation =
|
||||||
right.0.pose.orientation.to_quat();
|
right_grip_space.0.pose.orientation.to_quat();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user