finish renaming and move HandBoneEntities to bevy_mod_xr
Signed-off-by: Schmarni <marnistromer@gmail.com>
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@@ -1,5 +1,5 @@
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use bevy::{prelude::*, transform::TransformSystem};
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use bevy_xr::hands::{HandBone, HandBoneRadius};
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use bevy_mod_xr::hands::{HandBone, HandBoneRadius};
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pub struct HandGizmosPlugin;
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impl Plugin for HandGizmosPlugin {
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fn build(&self, app: &mut App) {
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