this works well enough for now
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@@ -6,7 +6,7 @@ use bevy_openxr::resources::{XrFrameState, XrInstance, XrSession};
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use bevy_openxr::xr_input::debug_gizmos::OpenXrDebugRenderer;
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use bevy_openxr::xr_input::interactions::{
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draw_interaction_gizmos, draw_socket_gizmos, interactions, socket_interactions,
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update_interactable_states, InteractionEvent, XRDirectInteractor, XRInteractable,
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update_interactable_states, InteractionEvent, Touched, XRDirectInteractor, XRInteractable,
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XRInteractableState, XRInteractorState, XRRayInteractor, XRSocketInteractor,
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};
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use bevy_openxr::xr_input::oculus_touch::OculusController;
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@@ -100,6 +100,7 @@ fn setup(
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XRInteractable,
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XRInteractableState::default(),
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Grabbable,
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Touched(false),
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));
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}
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