Merge remote-tracking branch 'origin/main' into quest
This commit is contained in:
157
examples/xr.rs
157
examples/xr.rs
@@ -1,11 +1,24 @@
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use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
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use bevy::prelude::*;
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use bevy::transform::components::Transform;
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use bevy_openxr::xr_input::debug_gizmos::OpenXrDebugRenderer;
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use bevy_openxr::input::XrInput;
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use bevy_openxr::resources::{XrFrameState, XrInstance, XrSession};
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use bevy_openxr::xr_input::hand::{OpenXrHandInput, HandInputDebugRenderer};
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use bevy_openxr::xr_input::interactions::{
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draw_interaction_gizmos, draw_socket_gizmos, interactions, socket_interactions,
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update_interactable_states, InteractionEvent, Touched, XRDirectInteractor, XRInteractable,
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XRInteractableState, XRInteractorState, XRRayInteractor, XRSocketInteractor,
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};
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use bevy_openxr::xr_input::oculus_touch::OculusController;
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use bevy_openxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig};
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use bevy_openxr::xr_input::trackers::{
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OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker,
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AimPose, OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker,
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};
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use bevy_openxr::xr_input::Hand;
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use bevy_openxr::DefaultXrPlugins;
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fn main() {
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@@ -14,13 +27,29 @@ fn main() {
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info!("Running `openxr-6dof` skill");
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App::new()
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.add_plugins(DefaultXrPlugins)
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.add_plugins(OpenXrDebugRenderer) //new debug renderer adds gizmos to
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//.add_plugins(OpenXrDebugRenderer) //new debug renderer adds gizmos to
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.add_plugins(LogDiagnosticsPlugin::default())
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.add_plugins(FrameTimeDiagnosticsPlugin)
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.add_systems(Startup, setup)
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.add_systems(Update, proto_locomotion)
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.add_systems(Startup, spawn_controllers_example)
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.insert_resource(PrototypeLocomotionConfig::default())
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.add_systems(Startup, spawn_controllers_example)
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.add_plugins(OpenXrHandInput)
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.add_plugins(HandInputDebugRenderer)
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.add_systems(
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Update,
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draw_interaction_gizmos.after(update_interactable_states),
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)
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.add_systems(Update, draw_socket_gizmos.after(update_interactable_states))
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.add_systems(Update, interactions.before(update_interactable_states))
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.add_systems(
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Update,
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socket_interactions.before(update_interactable_states),
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)
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.add_systems(Update, prototype_interaction_input)
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.add_systems(Update, update_interactable_states)
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.add_systems(Update, update_grabbables.after(update_interactable_states))
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.add_event::<InteractionEvent>()
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.run();
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}
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@@ -43,13 +72,16 @@ fn setup(
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..default()
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});
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// cube
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commands.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
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material: materials.add(Color::rgb(0.8, 0.0, 0.0).into()),
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// socket
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commands.spawn((
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SpatialBundle {
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transform: Transform::from_xyz(0.0, 0.5, 1.0),
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..default()
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});
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},
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XRInteractorState::Selecting,
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XRSocketInteractor,
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));
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// light
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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@@ -62,9 +94,27 @@ fn setup(
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});
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// camera
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commands.spawn((Camera3dBundle {
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transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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transform: Transform::from_xyz(0.25, 1.25, 0.0).looking_at(
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Vec3 {
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x: -0.548,
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y: -0.161,
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z: -0.137,
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},
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Vec3::Y,
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),
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..default()
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},));
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//simple interactable
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commands.spawn((
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SpatialBundle {
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transform: Transform::from_xyz(0.0, 1.0, 0.0),
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..default()
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},
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XRInteractable,
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XRInteractableState::default(),
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Grabbable,
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Touched(false),
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));
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}
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fn spawn_controllers_example(mut commands: Commands) {
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@@ -74,6 +124,9 @@ fn spawn_controllers_example(mut commands: Commands) {
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OpenXRController,
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OpenXRTracker,
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SpatialBundle::default(),
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XRRayInteractor,
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AimPose(Transform::default()),
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XRInteractorState::default(),
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));
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//right hand
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commands.spawn((
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@@ -81,5 +134,89 @@ fn spawn_controllers_example(mut commands: Commands) {
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OpenXRController,
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OpenXRTracker,
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SpatialBundle::default(),
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XRDirectInteractor,
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XRInteractorState::default(),
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));
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}
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fn prototype_interaction_input(
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oculus_controller: Res<OculusController>,
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frame_state: Res<XrFrameState>,
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xr_input: Res<XrInput>,
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instance: Res<XrInstance>,
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session: Res<XrSession>,
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mut right_interactor_query: Query<
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(&mut XRInteractorState),
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(
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With<XRDirectInteractor>,
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With<OpenXRRightController>,
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Without<OpenXRLeftController>,
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),
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>,
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mut left_interactor_query: Query<
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(&mut XRInteractorState),
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(
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With<XRRayInteractor>,
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With<OpenXRLeftController>,
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Without<OpenXRRightController>,
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),
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>,
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) {
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//lock frame
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let frame_state = *frame_state.lock().unwrap();
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//get controller
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let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input);
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//get controller triggers
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let left_trigger = controller.trigger(Hand::Left);
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let right_trigger = controller.trigger(Hand::Right);
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//get the interactors and do state stuff
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let mut left_state = left_interactor_query.single_mut();
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if left_trigger > 0.8 {
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*left_state = XRInteractorState::Selecting;
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} else {
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*left_state = XRInteractorState::Idle;
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}
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let mut right_state = right_interactor_query.single_mut();
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if right_trigger > 0.8 {
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*right_state = XRInteractorState::Selecting;
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} else {
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*right_state = XRInteractorState::Idle;
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}
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}
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#[derive(Component)]
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pub struct Grabbable;
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pub fn update_grabbables(
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mut events: EventReader<InteractionEvent>,
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mut grabbable_query: Query<(&mut Transform, With<Grabbable>, Without<XRDirectInteractor>)>,
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interactor_query: Query<(&GlobalTransform, &XRInteractorState, Without<Grabbable>)>,
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) {
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//so basically the idea is to try all the events?
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for event in events.read() {
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// info!("some event");
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match grabbable_query.get_mut(event.interactable) {
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Ok(mut grabbable_transform) => {
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// info!("we got a grabbable");
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//now we need the location of our interactor
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match interactor_query.get(event.interactor) {
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Ok(interactor_transform) => {
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match interactor_transform.1 {
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XRInteractorState::Idle => (),
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XRInteractorState::Selecting => {
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// info!("its a direct interactor?");
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*grabbable_transform.0 = interactor_transform.0.compute_transform();
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}
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}
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}
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Err(_) => {
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// info!("not a direct interactor")
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}
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}
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}
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Err(_) => {
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// info!("not a grabbable?")
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}
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}
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}
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}
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1095
src/xr_input/hand.rs
Normal file
1095
src/xr_input/hand.rs
Normal file
File diff suppressed because it is too large
Load Diff
520
src/xr_input/hand_poses.rs
Normal file
520
src/xr_input/hand_poses.rs
Normal file
@@ -0,0 +1,520 @@
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use bevy::prelude::{Quat, Transform, Vec3};
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use openxr::{Posef, Quaternionf, Vector3f};
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use super::Hand;
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pub fn get_simulated_open_hand_transforms(hand: Hand) -> [Transform; 26] {
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let test_hand_bones: [Vec3; 26] = [
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Vec3 {
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x: 0.0,
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y: 0.0,
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z: 0.0,
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}, //palm
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Vec3 {
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x: 0.0,
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y: 0.0,
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z: -0.04,
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}, //wrist
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Vec3 {
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x: -0.02,
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y: 0.00,
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z: 0.015,
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}, //thumb
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Vec3 {
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x: 0.0,
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y: 0.0,
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z: 0.03,
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},
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Vec3 {
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x: 0.0,
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y: 0.0,
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z: 0.024,
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},
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Vec3 {
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x: 0.0,
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y: 0.0,
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z: 0.024,
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},
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Vec3 {
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x: -0.01,
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y: -0.015,
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z: 0.0155,
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}, //index
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Vec3 {
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x: 0.0,
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y: 0.0,
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z: 0.064,
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},
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Vec3 {
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x: 0.0,
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y: 0.0,
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z: 0.037,
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},
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Vec3 {
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x: 0.0,
|
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y: 0.0,
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z: 0.02,
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},
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Vec3 {
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x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.01,
|
||||
},
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Vec3 {
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x: 0.0,
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y: -0.02,
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z: 0.016,
|
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}, //middle
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Vec3 {
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x: 0.0,
|
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y: 0.0,
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z: 0.064,
|
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},
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Vec3 {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.037,
|
||||
},
|
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Vec3 {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.02,
|
||||
},
|
||||
Vec3 {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.01,
|
||||
},
|
||||
Vec3 {
|
||||
x: 0.01,
|
||||
y: -0.015,
|
||||
z: 0.015,
|
||||
}, //ring
|
||||
Vec3 {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.064,
|
||||
},
|
||||
Vec3 {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.037,
|
||||
},
|
||||
Vec3 {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.02,
|
||||
},
|
||||
Vec3 {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.01,
|
||||
},
|
||||
Vec3 {
|
||||
x: 0.02,
|
||||
y: -0.01,
|
||||
z: 0.015,
|
||||
}, //little
|
||||
Vec3 {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.064,
|
||||
},
|
||||
Vec3 {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.037,
|
||||
},
|
||||
Vec3 {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.02,
|
||||
},
|
||||
Vec3 {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.01,
|
||||
},
|
||||
];
|
||||
let result = bones_to_transforms(test_hand_bones, hand);
|
||||
return result;
|
||||
}
|
||||
|
||||
fn bones_to_transforms(hand_bones: [Vec3; 26], hand: Hand) -> [Transform; 26] {
|
||||
match hand {
|
||||
Hand::Left => {
|
||||
let mut result_array: [Transform; 26] = [Transform::default(); 26];
|
||||
for (place, data) in result_array.iter_mut().zip(hand_bones.iter()) {
|
||||
*place = Transform {
|
||||
translation: Vec3 {
|
||||
x: -data.x,
|
||||
y: -data.y,
|
||||
z: -data.z,
|
||||
},
|
||||
rotation: Quat::IDENTITY,
|
||||
scale: Vec3::splat(1.0),
|
||||
}
|
||||
}
|
||||
return result_array;
|
||||
}
|
||||
Hand::Right => {
|
||||
let mut result_array: [Transform; 26] = [Transform::default(); 26];
|
||||
for (place, data) in result_array.iter_mut().zip(hand_bones.iter()) {
|
||||
*place = Transform {
|
||||
translation: Vec3 {
|
||||
x: data.x,
|
||||
y: -data.y,
|
||||
z: -data.z,
|
||||
},
|
||||
rotation: Quat::IDENTITY,
|
||||
scale: Vec3::splat(1.0),
|
||||
}
|
||||
}
|
||||
return result_array;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_test_hand_pose_array() -> [Posef; 26] {
|
||||
let test_hand_pose: [Posef; 26] = [
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.267,
|
||||
y: 0.849,
|
||||
z: 0.204,
|
||||
w: 0.407,
|
||||
},
|
||||
}, //palm
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: 0.02,
|
||||
y: -0.040,
|
||||
z: -0.015,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.267,
|
||||
y: 0.849,
|
||||
z: 0.204,
|
||||
w: 0.407,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: 0.019,
|
||||
y: -0.037,
|
||||
z: 0.011,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.744,
|
||||
y: -0.530,
|
||||
z: 0.156,
|
||||
w: -0.376,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: 0.015,
|
||||
y: -0.014,
|
||||
z: 0.047,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.786,
|
||||
y: -0.550,
|
||||
z: 0.126,
|
||||
w: -0.254,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: 0.004,
|
||||
y: 0.003,
|
||||
z: 0.068,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.729,
|
||||
y: -0.564,
|
||||
z: 0.027,
|
||||
w: -0.387,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: -0.009,
|
||||
y: 0.011,
|
||||
z: 0.072,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.585,
|
||||
y: -0.548,
|
||||
z: -0.140,
|
||||
w: -0.582,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: 0.027,
|
||||
y: -0.021,
|
||||
z: 0.001,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.277,
|
||||
y: -0.826,
|
||||
z: 0.317,
|
||||
w: -0.376,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: -0.002,
|
||||
y: 0.026,
|
||||
z: 0.034,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.277,
|
||||
y: -0.826,
|
||||
z: 0.317,
|
||||
w: -0.376,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: -0.023,
|
||||
y: 0.049,
|
||||
z: 0.055,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.244,
|
||||
y: -0.843,
|
||||
z: 0.256,
|
||||
w: -0.404,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: -0.037,
|
||||
y: 0.059,
|
||||
z: 0.067,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.200,
|
||||
y: -0.866,
|
||||
z: 0.165,
|
||||
w: -0.428,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: -0.045,
|
||||
y: 0.063,
|
||||
z: 0.073,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.172,
|
||||
y: -0.874,
|
||||
z: 0.110,
|
||||
w: -0.440,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: 0.021,
|
||||
y: -0.017,
|
||||
z: -0.007,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.185,
|
||||
y: -0.817,
|
||||
z: 0.370,
|
||||
w: -0.401,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: -0.011,
|
||||
y: 0.029,
|
||||
z: 0.018,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.185,
|
||||
y: -0.817,
|
||||
z: 0.370,
|
||||
w: -0.401,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: -0.034,
|
||||
y: 0.06,
|
||||
z: 0.033,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.175,
|
||||
y: -0.809,
|
||||
z: 0.371,
|
||||
w: -0.420,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: -0.051,
|
||||
y: 0.072,
|
||||
z: 0.045,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.109,
|
||||
y: -0.856,
|
||||
z: 0.245,
|
||||
w: -0.443,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: -0.06,
|
||||
y: 0.077,
|
||||
z: 0.051,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.075,
|
||||
y: -0.871,
|
||||
z: 0.180,
|
||||
w: -0.450,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: 0.013,
|
||||
y: -0.017,
|
||||
z: -0.015,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.132,
|
||||
y: -0.786,
|
||||
z: 0.408,
|
||||
w: -0.445,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: -0.02,
|
||||
y: 0.025,
|
||||
z: 0.0,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.132,
|
||||
y: -0.786,
|
||||
z: 0.408,
|
||||
w: -0.445,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: -0.042,
|
||||
y: 0.055,
|
||||
z: 0.007,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.131,
|
||||
y: -0.762,
|
||||
z: 0.432,
|
||||
w: -0.464,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: -0.06,
|
||||
y: 0.069,
|
||||
z: 0.015,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.071,
|
||||
y: -0.810,
|
||||
z: 0.332,
|
||||
w: -0.477,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: -0.069,
|
||||
y: 0.075,
|
||||
z: 0.02,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.029,
|
||||
y: -0.836,
|
||||
z: 0.260,
|
||||
w: -0.482,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: 0.004,
|
||||
y: -0.022,
|
||||
z: -0.022,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.060,
|
||||
y: -0.749,
|
||||
z: 0.481,
|
||||
w: -0.452,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: -0.028,
|
||||
y: 0.018,
|
||||
z: -0.015,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.060,
|
||||
y: -0.749,
|
||||
z: 0.481,
|
||||
w: -0.452,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: -0.046,
|
||||
y: 0.042,
|
||||
z: -0.017,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: -0.061,
|
||||
y: -0.684,
|
||||
z: 0.534,
|
||||
w: -0.493,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: -0.059,
|
||||
y: 0.053,
|
||||
z: -0.015,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: 0.002,
|
||||
y: -0.745,
|
||||
z: 0.444,
|
||||
w: -0.498,
|
||||
},
|
||||
},
|
||||
Posef {
|
||||
position: Vector3f {
|
||||
x: -0.068,
|
||||
y: 0.059,
|
||||
z: -0.013,
|
||||
},
|
||||
orientation: Quaternionf {
|
||||
x: 0.045,
|
||||
y: -0.780,
|
||||
z: 0.378,
|
||||
w: -0.496,
|
||||
},
|
||||
},
|
||||
];
|
||||
return test_hand_pose;
|
||||
}
|
||||
370
src/xr_input/interactions.rs
Normal file
370
src/xr_input/interactions.rs
Normal file
@@ -0,0 +1,370 @@
|
||||
use std::f32::consts::PI;
|
||||
|
||||
use bevy::prelude::{
|
||||
info, Color, Component, Entity, Event, EventReader, EventWriter, Gizmos, GlobalTransform, Quat,
|
||||
Query, Transform, Vec3, With, Without,
|
||||
};
|
||||
|
||||
use super::trackers::{AimPose, OpenXRTrackingRoot};
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct XRDirectInteractor;
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct XRRayInteractor;
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct XRSocketInteractor;
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct Touched(pub bool);
|
||||
|
||||
#[derive(Component, Clone, Copy, PartialEq, PartialOrd, Debug)]
|
||||
pub enum XRInteractableState {
|
||||
Idle,
|
||||
Hover,
|
||||
Select,
|
||||
}
|
||||
|
||||
impl Default for XRInteractableState {
|
||||
fn default() -> Self {
|
||||
XRInteractableState::Idle
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub enum XRInteractorState {
|
||||
Idle,
|
||||
Selecting,
|
||||
}
|
||||
impl Default for XRInteractorState {
|
||||
fn default() -> Self {
|
||||
XRInteractorState::Idle
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct XRInteractable;
|
||||
|
||||
pub fn draw_socket_gizmos(
|
||||
mut gizmos: Gizmos,
|
||||
interactor_query: Query<(
|
||||
&GlobalTransform,
|
||||
&XRInteractorState,
|
||||
Entity,
|
||||
&XRSocketInteractor,
|
||||
)>,
|
||||
) {
|
||||
for (global, state, _entity, _socket) in interactor_query.iter() {
|
||||
let mut transform = global.compute_transform().clone();
|
||||
transform.scale = Vec3::splat(0.1);
|
||||
let color = match state {
|
||||
XRInteractorState::Idle => Color::BLUE,
|
||||
XRInteractorState::Selecting => Color::PURPLE,
|
||||
};
|
||||
gizmos.cuboid(transform, color)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_interaction_gizmos(
|
||||
mut gizmos: Gizmos,
|
||||
interactable_query: Query<
|
||||
(&GlobalTransform, &XRInteractableState),
|
||||
(With<XRInteractable>, Without<XRDirectInteractor>),
|
||||
>,
|
||||
interactor_query: Query<
|
||||
(
|
||||
&GlobalTransform,
|
||||
&XRInteractorState,
|
||||
Option<&XRDirectInteractor>,
|
||||
Option<&XRRayInteractor>,
|
||||
Option<&AimPose>,
|
||||
),
|
||||
Without<XRInteractable>,
|
||||
>,
|
||||
tracking_root_query: Query<(&mut Transform, With<OpenXRTrackingRoot>)>,
|
||||
) {
|
||||
let root = tracking_root_query.get_single().unwrap().0;
|
||||
for (global_transform, interactable_state) in interactable_query.iter() {
|
||||
let transform = global_transform.compute_transform();
|
||||
let color = match interactable_state {
|
||||
XRInteractableState::Idle => Color::RED,
|
||||
XRInteractableState::Hover => Color::YELLOW,
|
||||
XRInteractableState::Select => Color::GREEN,
|
||||
};
|
||||
gizmos.sphere(transform.translation, transform.rotation, 0.1, color);
|
||||
}
|
||||
|
||||
for (interactor_global_transform, interactor_state, direct, ray, aim) in interactor_query.iter()
|
||||
{
|
||||
let transform = interactor_global_transform.compute_transform();
|
||||
match direct {
|
||||
Some(_) => {
|
||||
let mut local = transform.clone();
|
||||
local.scale = Vec3::splat(0.1);
|
||||
let quat = Quat::from_euler(
|
||||
bevy::prelude::EulerRot::XYZ,
|
||||
45.0 * (PI / 180.0),
|
||||
0.0,
|
||||
45.0 * (PI / 180.0),
|
||||
);
|
||||
local.rotation = quat;
|
||||
let color = match interactor_state {
|
||||
XRInteractorState::Idle => Color::BLUE,
|
||||
XRInteractorState::Selecting => Color::PURPLE,
|
||||
};
|
||||
gizmos.cuboid(local, color);
|
||||
}
|
||||
None => (),
|
||||
}
|
||||
match ray {
|
||||
Some(_) => match aim {
|
||||
Some(aim) => {
|
||||
let color = match interactor_state {
|
||||
XRInteractorState::Idle => Color::BLUE,
|
||||
XRInteractorState::Selecting => Color::PURPLE,
|
||||
};
|
||||
gizmos.ray(
|
||||
root.translation + root.rotation.mul_vec3(aim.0.translation),
|
||||
root.rotation.mul_vec3(aim.0.forward()),
|
||||
color,
|
||||
);
|
||||
}
|
||||
None => todo!(),
|
||||
},
|
||||
None => (),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Event)]
|
||||
pub struct InteractionEvent {
|
||||
pub interactor: Entity,
|
||||
pub interactable: Entity,
|
||||
pub interactable_state: XRInteractableState,
|
||||
}
|
||||
|
||||
pub fn socket_interactions(
|
||||
interactable_query: Query<
|
||||
(&GlobalTransform, &mut XRInteractableState, Entity),
|
||||
(With<XRInteractable>, Without<XRSocketInteractor>),
|
||||
>,
|
||||
interactor_query: Query<
|
||||
(
|
||||
&GlobalTransform,
|
||||
&XRInteractorState,
|
||||
Entity,
|
||||
&XRSocketInteractor,
|
||||
),
|
||||
Without<XRInteractable>,
|
||||
>,
|
||||
mut writer: EventWriter<InteractionEvent>,
|
||||
) {
|
||||
for interactable in interactable_query.iter() {
|
||||
//for the interactables
|
||||
for socket in interactor_query.iter() {
|
||||
let interactor_global_transform = socket.0;
|
||||
let xr_interactable_global_transform = interactable.0;
|
||||
let interactor_state = socket.1;
|
||||
//check for sphere overlaps
|
||||
let size = 0.1;
|
||||
if interactor_global_transform
|
||||
.compute_transform()
|
||||
.translation
|
||||
.distance_squared(
|
||||
xr_interactable_global_transform
|
||||
.compute_transform()
|
||||
.translation,
|
||||
)
|
||||
< (size * size) * 2.0
|
||||
{
|
||||
//check for selections first
|
||||
match interactor_state {
|
||||
XRInteractorState::Idle => {
|
||||
let event = InteractionEvent {
|
||||
interactor: socket.2,
|
||||
interactable: interactable.2,
|
||||
interactable_state: XRInteractableState::Hover,
|
||||
};
|
||||
writer.send(event);
|
||||
}
|
||||
XRInteractorState::Selecting => {
|
||||
let event = InteractionEvent {
|
||||
interactor: socket.2,
|
||||
interactable: interactable.2,
|
||||
interactable_state: XRInteractableState::Select,
|
||||
};
|
||||
writer.send(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn interactions(
|
||||
interactable_query: Query<
|
||||
(&GlobalTransform, Entity),
|
||||
(With<XRInteractable>, Without<XRDirectInteractor>),
|
||||
>,
|
||||
interactor_query: Query<
|
||||
(
|
||||
&GlobalTransform,
|
||||
&XRInteractorState,
|
||||
Entity,
|
||||
Option<&XRDirectInteractor>,
|
||||
Option<&XRRayInteractor>,
|
||||
Option<&AimPose>,
|
||||
),
|
||||
Without<XRInteractable>,
|
||||
>,
|
||||
tracking_root_query: Query<(&mut Transform, With<OpenXRTrackingRoot>)>,
|
||||
mut writer: EventWriter<InteractionEvent>,
|
||||
) {
|
||||
for (xr_interactable_global_transform, interactable_entity) in interactable_query.iter() {
|
||||
for (interactor_global_transform, interactor_state, interactor_entity, direct, ray, aim) in
|
||||
interactor_query.iter()
|
||||
{
|
||||
match direct {
|
||||
Some(_) => {
|
||||
//check for sphere overlaps
|
||||
let size = 0.1;
|
||||
if interactor_global_transform
|
||||
.compute_transform()
|
||||
.translation
|
||||
.distance_squared(
|
||||
xr_interactable_global_transform
|
||||
.compute_transform()
|
||||
.translation,
|
||||
)
|
||||
< (size * size) * 2.0
|
||||
{
|
||||
//check for selections first
|
||||
match interactor_state {
|
||||
XRInteractorState::Idle => {
|
||||
let event = InteractionEvent {
|
||||
interactor: interactor_entity,
|
||||
interactable: interactable_entity,
|
||||
interactable_state: XRInteractableState::Hover,
|
||||
};
|
||||
writer.send(event);
|
||||
}
|
||||
XRInteractorState::Selecting => {
|
||||
let event = InteractionEvent {
|
||||
interactor: interactor_entity,
|
||||
interactable: interactable_entity,
|
||||
interactable_state: XRInteractableState::Select,
|
||||
};
|
||||
writer.send(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
None => (),
|
||||
}
|
||||
match ray {
|
||||
Some(_) => {
|
||||
//check for ray-sphere intersection
|
||||
let sphere_transform = xr_interactable_global_transform.compute_transform();
|
||||
let center = sphere_transform.translation;
|
||||
let radius: f32 = 0.1;
|
||||
//I hate this but the aim pose needs the root for now
|
||||
let root = tracking_root_query.get_single().unwrap().0;
|
||||
match aim {
|
||||
Some(aim) => {
|
||||
let ray_origin =
|
||||
root.translation + root.rotation.mul_vec3(aim.0.translation);
|
||||
let ray_dir = root.rotation.mul_vec3(aim.0.forward());
|
||||
|
||||
if ray_sphere_intersection(
|
||||
center,
|
||||
radius,
|
||||
ray_origin,
|
||||
ray_dir.normalize_or_zero(),
|
||||
) {
|
||||
//check for selections first
|
||||
match interactor_state {
|
||||
XRInteractorState::Idle => {
|
||||
let event = InteractionEvent {
|
||||
interactor: interactor_entity,
|
||||
interactable: interactable_entity,
|
||||
interactable_state: XRInteractableState::Hover,
|
||||
};
|
||||
writer.send(event);
|
||||
}
|
||||
XRInteractorState::Selecting => {
|
||||
let event = InteractionEvent {
|
||||
interactor: interactor_entity,
|
||||
interactable: interactable_entity,
|
||||
interactable_state: XRInteractableState::Select,
|
||||
};
|
||||
writer.send(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
None => info!("no aim pose"),
|
||||
}
|
||||
}
|
||||
None => (),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_interactable_states(
|
||||
mut events: EventReader<InteractionEvent>,
|
||||
mut interactable_query: Query<
|
||||
(Entity, &mut XRInteractableState, &mut Touched),
|
||||
With<XRInteractable>,
|
||||
>,
|
||||
) {
|
||||
//i very much dislike this
|
||||
for (_entity, _state, mut touched) in interactable_query.iter_mut() {
|
||||
*touched = Touched(false);
|
||||
}
|
||||
for event in events.read() {
|
||||
//lets change the state
|
||||
match interactable_query.get_mut(event.interactable) {
|
||||
Ok((_entity, mut entity_state, mut touched)) => {
|
||||
//since we have an event we were touched this frame, i hate this name
|
||||
*touched = Touched(true);
|
||||
if event.interactable_state > *entity_state {
|
||||
// info!(
|
||||
// "event.state: {:?}, interactable.state: {:?}",
|
||||
// event.interactable_state, entity_state
|
||||
// );
|
||||
// info!("event has a higher state");
|
||||
}
|
||||
*entity_state = event.interactable_state;
|
||||
}
|
||||
Err(_) => {}
|
||||
}
|
||||
}
|
||||
//lets go through all the untouched interactables and set them to idle
|
||||
for (_entity, mut state, touched) in interactable_query.iter_mut() {
|
||||
if !touched.0 {
|
||||
*state = XRInteractableState::Idle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn ray_sphere_intersection(center: Vec3, radius: f32, ray_origin: Vec3, ray_dir: Vec3) -> bool {
|
||||
let l = center - ray_origin;
|
||||
let adj = l.dot(ray_dir);
|
||||
let d2 = l.dot(l) - (adj * adj);
|
||||
let radius2 = radius * radius;
|
||||
if d2 > radius2 {
|
||||
return false;
|
||||
}
|
||||
let thc = (radius2 - d2).sqrt();
|
||||
let t0 = adj - thc;
|
||||
let t1 = adj + thc;
|
||||
|
||||
if t0 < 0.0 && t1 < 0.0 {
|
||||
return false;
|
||||
}
|
||||
|
||||
// let distance = if t0 < t1 { t0 } else { t1 };
|
||||
return true;
|
||||
}
|
||||
@@ -1,9 +1,12 @@
|
||||
pub mod controllers;
|
||||
pub mod debug_gizmos;
|
||||
pub mod interactions;
|
||||
pub mod oculus_touch;
|
||||
pub mod prototype_locomotion;
|
||||
pub mod trackers;
|
||||
pub mod xr_camera;
|
||||
pub mod hand_poses;
|
||||
pub mod hand;
|
||||
|
||||
use crate::resources::XrSession;
|
||||
use crate::xr_begin_frame;
|
||||
@@ -12,7 +15,7 @@ use crate::xr_input::oculus_touch::{setup_oculus_controller, ActionSets};
|
||||
use crate::xr_input::xr_camera::{xr_camera_head_sync, Eye, XRProjection, XrCameraBundle};
|
||||
use bevy::app::{App, PostUpdate, Startup};
|
||||
use bevy::log::warn;
|
||||
use bevy::prelude::{BuildChildren, IntoSystemConfigs};
|
||||
use bevy::prelude::{BuildChildren, IntoSystemConfigs, Component};
|
||||
use bevy::prelude::{Commands, Plugin, PreUpdate, Quat, Res, SpatialBundle, Update, Vec3};
|
||||
use bevy::render::camera::CameraProjectionPlugin;
|
||||
use bevy::render::view::{update_frusta, VisibilitySystems};
|
||||
@@ -27,7 +30,7 @@ use self::trackers::{
|
||||
pub struct OpenXrInput {
|
||||
pub controller_type: XrControllerType,
|
||||
}
|
||||
#[derive(Clone, Copy, Debug, Ord, PartialOrd, Eq, PartialEq)]
|
||||
#[derive(Clone, Copy, Debug, Ord, PartialOrd, Eq, PartialEq, Component)]
|
||||
pub enum Hand {
|
||||
Left,
|
||||
Right,
|
||||
|
||||
@@ -43,7 +43,7 @@ pub struct PrototypeLocomotionConfig {
|
||||
impl Default for PrototypeLocomotionConfig {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
locomotion_type: LocomotionType::Hand,
|
||||
locomotion_type: LocomotionType::Head,
|
||||
locomotion_speed: 1.0,
|
||||
rotation_type: RotationType::Smooth,
|
||||
snap_angle: 45.0 * (PI / 180.0),
|
||||
|
||||
@@ -1,8 +1,14 @@
|
||||
use bevy::prelude::{Added, BuildChildren, Commands, Entity, Query, With, Res, Transform, Without, Component, info};
|
||||
use bevy::prelude::{
|
||||
info, Added, BuildChildren, Commands, Component, Entity, Query, Res, Transform, Vec3, With,
|
||||
Without,
|
||||
};
|
||||
|
||||
use crate::{resources::{XrFrameState, XrInstance, XrSession}, input::XrInput};
|
||||
use crate::{
|
||||
input::XrInput,
|
||||
resources::{XrFrameState, XrInstance, XrSession},
|
||||
};
|
||||
|
||||
use super::{oculus_touch::OculusController, Hand, Vec3Conv, QuatConv};
|
||||
use super::{oculus_touch::OculusController, Hand, QuatConv, Vec3Conv};
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct OpenXRTrackingRoot;
|
||||
@@ -20,6 +26,8 @@ pub struct OpenXRLeftController;
|
||||
pub struct OpenXRRightController;
|
||||
#[derive(Component)]
|
||||
pub struct OpenXRController;
|
||||
#[derive(Component)]
|
||||
pub struct AimPose(pub Transform);
|
||||
|
||||
pub fn adopt_open_xr_trackers(
|
||||
query: Query<Entity, Added<OpenXRTracker>>,
|
||||
@@ -43,11 +51,13 @@ pub fn update_open_xr_controllers(
|
||||
oculus_controller: Res<OculusController>,
|
||||
mut left_controller_query: Query<(
|
||||
&mut Transform,
|
||||
Option<&mut AimPose>,
|
||||
With<OpenXRLeftController>,
|
||||
Without<OpenXRRightController>,
|
||||
)>,
|
||||
mut right_controller_query: Query<(
|
||||
&mut Transform,
|
||||
Option<&mut AimPose>,
|
||||
With<OpenXRRightController>,
|
||||
Without<OpenXRLeftController>,
|
||||
)>,
|
||||
@@ -61,8 +71,20 @@ pub fn update_open_xr_controllers(
|
||||
//get controller
|
||||
let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input);
|
||||
//get left controller
|
||||
let left = controller.grip_space(Hand::Left);
|
||||
let left_postion = left.0.pose.position.to_vec3();
|
||||
let left_grip_space = controller.grip_space(Hand::Left);
|
||||
let left_aim_space = controller.aim_space(Hand::Left);
|
||||
let left_postion = left_grip_space.0.pose.position.to_vec3();
|
||||
let left_aim_pose = left_controller_query.get_single_mut().unwrap().1;
|
||||
match left_aim_pose {
|
||||
Some(mut pose) => {
|
||||
*pose = AimPose(Transform {
|
||||
translation: left_aim_space.0.pose.position.to_vec3(),
|
||||
rotation: left_aim_space.0.pose.orientation.to_quat(),
|
||||
scale: Vec3::splat(1.0),
|
||||
});
|
||||
}
|
||||
None => (),
|
||||
}
|
||||
|
||||
left_controller_query
|
||||
.get_single_mut()
|
||||
@@ -70,10 +92,24 @@ pub fn update_open_xr_controllers(
|
||||
.0
|
||||
.translation = left_postion;
|
||||
|
||||
left_controller_query.get_single_mut().unwrap().0.rotation = left.0.pose.orientation.to_quat();
|
||||
left_controller_query.get_single_mut().unwrap().0.rotation =
|
||||
left_grip_space.0.pose.orientation.to_quat();
|
||||
//get right controller
|
||||
let right = controller.grip_space(Hand::Right);
|
||||
let right_postion = right.0.pose.position.to_vec3();
|
||||
let right_grip_space = controller.grip_space(Hand::Right);
|
||||
let right_aim_space = controller.aim_space(Hand::Right);
|
||||
let right_postion = right_grip_space.0.pose.position.to_vec3();
|
||||
|
||||
let right_aim_pose = right_controller_query.get_single_mut().unwrap().1;
|
||||
match right_aim_pose {
|
||||
Some(mut pose) => {
|
||||
*pose = AimPose(Transform {
|
||||
translation: right_aim_space.0.pose.position.to_vec3(),
|
||||
rotation: right_aim_space.0.pose.orientation.to_quat(),
|
||||
scale: Vec3::splat(1.0),
|
||||
});
|
||||
}
|
||||
None => (),
|
||||
}
|
||||
|
||||
right_controller_query
|
||||
.get_single_mut()
|
||||
@@ -82,6 +118,5 @@ pub fn update_open_xr_controllers(
|
||||
.translation = right_postion;
|
||||
|
||||
right_controller_query.get_single_mut().unwrap().0.rotation =
|
||||
right.0.pose.orientation.to_quat();
|
||||
right_grip_space.0.pose.orientation.to_quat();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user