this works much better, still bad though
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@@ -34,6 +34,7 @@ pub fn setup_scene(
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transform: Transform::from_xyz(0.0, ground_height, 0.0),
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..default()
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},
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RigidBody::Fixed,
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Collider::cuboid(ground_size, ground_thickness, ground_size),
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));
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// cube
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@@ -75,4 +76,4 @@ pub fn setup_scene(
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),
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..default()
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},));
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}
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}
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