small changes
This commit is contained in:
289
src/lib.rs
289
src/lib.rs
@@ -2,11 +2,18 @@ use std::sync::Arc;
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use bevy::{
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app::PluginGroupBuilder,
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core_pipeline::tonemapping::{DebandDither, Tonemapping},
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math::Vec3A,
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prelude::*,
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render::{
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camera::{ManualTextureView, ManualTextureViewHandle, ManualTextureViews},
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camera::{
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CameraProjection, CameraProjectionPlugin, CameraRenderGraph, ManualTextureView,
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ManualTextureViewHandle, ManualTextureViews, RenderTarget,
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},
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pipelined_rendering::PipelinedRenderingPlugin,
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primitives::Frustum,
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renderer::{render_system, RenderAdapter, RenderAdapterInfo, RenderInstance, RenderQueue},
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view::{ColorGrading, VisibleEntities},
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Render, RenderApp, RenderPlugin,
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},
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window::PresentMode,
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@@ -32,8 +39,19 @@ impl Plugin for XrPlugin {
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let (device, queue, adapter_info, adapter, instance) =
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session.get_render_resources().unwrap();
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let input = session.create_input(Bindings::OculusTouch).unwrap();
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let left_primary_button = input
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.create_action(input::hand_left::PrimaryButton::CLICK)
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.unwrap();
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let left_hand_pose = input.create_action(input::hand_left::Grip::POSE).unwrap();
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app.insert_non_send_resource(left_primary_button);
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app.insert_non_send_resource(left_hand_pose);
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app.insert_non_send_resource(session.clone());
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app.add_plugins(RenderPlugin {
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app.add_plugins((
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RenderPlugin {
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render_creation: bevy::render::settings::RenderCreation::Manual(
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device.into(),
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RenderQueue(Arc::new(queue)),
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@@ -41,34 +59,279 @@ impl Plugin for XrPlugin {
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RenderAdapter(Arc::new(adapter)),
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RenderInstance(Arc::new(instance)),
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),
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});
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},
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CameraProjectionPlugin::<XRProjection>::default(),
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));
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app.add_systems(Last, begin_frame);
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app.add_systems(PreUpdate, begin_frame);
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app.add_systems(Last, locate_views);
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app.add_systems(Startup, setup);
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let render_app = app.sub_app_mut(RenderApp);
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render_app.insert_non_send_resource(session);
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render_app.add_systems(Render, end_frame.after(render_system));
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}
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}
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pub fn begin_frame(
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#[derive(Bundle)]
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pub struct XrCameraBundle {
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pub camera: Camera,
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pub camera_render_graph: CameraRenderGraph,
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pub xr_projection: PerspectiveProjection,
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pub visible_entities: VisibleEntities,
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pub frustum: Frustum,
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pub transform: Transform,
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pub global_transform: GlobalTransform,
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pub camera_3d: Camera3d,
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pub tonemapping: Tonemapping,
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pub dither: DebandDither,
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pub color_grading: ColorGrading,
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pub xr_camera_type: XrCameraType,
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}
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#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash, Ord, PartialOrd, Component)]
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pub enum XrCameraType {
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Xr(Eye),
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Flatscreen,
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}
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#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash, Ord, PartialOrd)]
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pub enum Eye {
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Left = 0,
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Right = 1,
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}
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impl XrCameraBundle {
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pub fn new(eye: Eye) -> Self {
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Self {
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camera: Camera {
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order: -1,
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target: RenderTarget::TextureView(match eye {
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Eye::Left => LEFT_XR_TEXTURE_HANDLE,
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Eye::Right => RIGHT_XR_TEXTURE_HANDLE,
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}),
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viewport: None,
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..default()
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},
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camera_render_graph: CameraRenderGraph::new(bevy::core_pipeline::core_3d::graph::NAME),
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xr_projection: Default::default(),
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visible_entities: Default::default(),
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frustum: Default::default(),
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transform: Default::default(),
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global_transform: Default::default(),
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camera_3d: Default::default(),
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tonemapping: Default::default(),
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dither: DebandDither::Enabled,
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color_grading: Default::default(),
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xr_camera_type: XrCameraType::Xr(eye),
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}
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}
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}
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#[derive(Debug, Clone, Component, Reflect)]
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#[reflect(Component, Default)]
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pub struct XRProjection {
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pub near: f32,
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pub far: f32,
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#[reflect(ignore)]
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pub fov: Fov,
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}
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impl Default for XRProjection {
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fn default() -> Self {
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Self {
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near: 0.1,
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far: 1000.,
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fov: Default::default(),
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}
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}
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}
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impl CameraProjection for XRProjection {
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// =============================================================================
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// math code adapted from
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// https://github.com/KhronosGroup/OpenXR-SDK-Source/blob/master/src/common/xr_linear.h
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// Copyright (c) 2017 The Khronos Group Inc.
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// Copyright (c) 2016 Oculus VR, LLC.
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// SPDX-License-Identifier: Apache-2.0
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// =============================================================================
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fn get_projection_matrix(&self) -> Mat4 {
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// symmetric perspective for debugging
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// let x_fov = (self.fov.angle_left.abs() + self.fov.angle_right.abs());
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// let y_fov = (self.fov.angle_up.abs() + self.fov.angle_down.abs());
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// return Mat4::perspective_infinite_reverse_rh(y_fov, x_fov / y_fov, self.near);
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let fov = self.fov;
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let is_vulkan_api = false; // FIXME wgpu probably abstracts this
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let near_z = self.near;
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let far_z = -1.; // use infinite proj
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// let far_z = self.far;
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let tan_angle_left = fov.angle_left.tan();
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let tan_angle_right = fov.angle_right.tan();
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let tan_angle_down = fov.angle_down.tan();
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let tan_angle_up = fov.angle_up.tan();
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let tan_angle_width = tan_angle_right - tan_angle_left;
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// Set to tanAngleDown - tanAngleUp for a clip space with positive Y
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// down (Vulkan). Set to tanAngleUp - tanAngleDown for a clip space with
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// positive Y up (OpenGL / D3D / Metal).
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// const float tanAngleHeight =
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// graphicsApi == GRAPHICS_VULKAN ? (tanAngleDown - tanAngleUp) : (tanAngleUp - tanAngleDown);
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let tan_angle_height = if is_vulkan_api {
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tan_angle_down - tan_angle_up
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} else {
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tan_angle_up - tan_angle_down
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};
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// Set to nearZ for a [-1,1] Z clip space (OpenGL / OpenGL ES).
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// Set to zero for a [0,1] Z clip space (Vulkan / D3D / Metal).
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// const float offsetZ =
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// (graphicsApi == GRAPHICS_OPENGL || graphicsApi == GRAPHICS_OPENGL_ES) ? nearZ : 0;
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// FIXME handle enum of graphics apis
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let offset_z = 0.;
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let mut cols: [f32; 16] = [0.0; 16];
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if far_z <= near_z {
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// place the far plane at infinity
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cols[0] = 2. / tan_angle_width;
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cols[4] = 0.;
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cols[8] = (tan_angle_right + tan_angle_left) / tan_angle_width;
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cols[12] = 0.;
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cols[1] = 0.;
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cols[5] = 2. / tan_angle_height;
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cols[9] = (tan_angle_up + tan_angle_down) / tan_angle_height;
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cols[13] = 0.;
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cols[2] = 0.;
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cols[6] = 0.;
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cols[10] = -1.;
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cols[14] = -(near_z + offset_z);
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cols[3] = 0.;
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cols[7] = 0.;
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cols[11] = -1.;
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cols[15] = 0.;
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// bevy uses the _reverse_ infinite projection
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// https://dev.theomader.com/depth-precision/
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let z_reversal = Mat4::from_cols_array_2d(&[
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[1f32, 0., 0., 0.],
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[0., 1., 0., 0.],
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[0., 0., -1., 0.],
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[0., 0., 1., 1.],
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]);
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return z_reversal * Mat4::from_cols_array(&cols);
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} else {
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// normal projection
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cols[0] = 2. / tan_angle_width;
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cols[4] = 0.;
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cols[8] = (tan_angle_right + tan_angle_left) / tan_angle_width;
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cols[12] = 0.;
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cols[1] = 0.;
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cols[5] = 2. / tan_angle_height;
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cols[9] = (tan_angle_up + tan_angle_down) / tan_angle_height;
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cols[13] = 0.;
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cols[2] = 0.;
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cols[6] = 0.;
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cols[10] = -(far_z + offset_z) / (far_z - near_z);
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cols[14] = -(far_z * (near_z + offset_z)) / (far_z - near_z);
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cols[3] = 0.;
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cols[7] = 0.;
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cols[11] = -1.;
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cols[15] = 0.;
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}
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Mat4::from_cols_array(&cols)
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}
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fn update(&mut self, _width: f32, _height: f32) {}
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fn far(&self) -> f32 {
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self.far
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}
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fn get_frustum_corners(&self, z_near: f32, z_far: f32) -> [Vec3A; 8] {
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let tan_angle_left = self.fov.angle_left.tan();
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let tan_angle_right = self.fov.angle_right.tan();
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let tan_angle_bottom = self.fov.angle_down.tan();
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let tan_angle_top = self.fov.angle_up.tan();
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// NOTE: These vertices are in the specific order required by [`calculate_cascade`].
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[
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Vec3A::new(tan_angle_right, tan_angle_bottom, 1.0) * z_near, // bottom right
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Vec3A::new(tan_angle_right, tan_angle_top, 1.0) * z_near, // top right
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Vec3A::new(tan_angle_left, tan_angle_top, 1.0) * z_near, // top left
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Vec3A::new(tan_angle_left, tan_angle_bottom, 1.0) * z_near, // bottom left
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Vec3A::new(tan_angle_right, tan_angle_bottom, 1.0) * z_far, // bottom right
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Vec3A::new(tan_angle_right, tan_angle_top, 1.0) * z_far, // top right
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Vec3A::new(tan_angle_left, tan_angle_top, 1.0) * z_far, // top left
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Vec3A::new(tan_angle_left, tan_angle_bottom, 1.0) * z_far, // bottom left
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]
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}
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}
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#[derive(Resource)]
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struct Cameras(Entity, Entity);
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fn setup(mut commands: Commands) {
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let left = commands.spawn(XrCameraBundle::new(Eye::Left)).id();
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let right = commands.spawn(XrCameraBundle::new(Eye::Right)).id();
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commands.insert_resource(Cameras(left, right));
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}
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pub fn begin_frame(session: NonSend<Session>, action: NonSend<Action<Pose>>) {
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session.begin_frame().unwrap();
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}
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fn locate_views(
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session: NonSend<Session>,
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mut manual_texture_views: ResMut<ManualTextureViews>,
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cameras: Res<Cameras>,
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mut transforms: Query<(&mut Transform)>,
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) {
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let (left, right) = session.begin_frame().unwrap();
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let (left_view, right_view) = session.locate_views().unwrap();
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let left = ManualTextureView {
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texture_view: left.texture_view().unwrap().into(),
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size: left.resolution(),
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format: left.format(),
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texture_view: left_view.texture_view().unwrap().into(),
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size: left_view.resolution(),
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format: left_view.format(),
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};
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let right = ManualTextureView {
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texture_view: right.texture_view().unwrap().into(),
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size: right.resolution(),
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format: right.format(),
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texture_view: right_view.texture_view().unwrap().into(),
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size: right_view.resolution(),
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format: right_view.format(),
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};
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manual_texture_views.insert(LEFT_XR_TEXTURE_HANDLE, left);
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if let Ok(mut transform) = transforms.get_mut(cameras.0) {
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let Pose {
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translation,
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rotation,
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} = left_view.pose();
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transform.translation = translation;
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transform.rotation = rotation;
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}
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if let Ok(mut transform) = transforms.get_mut(cameras.1) {
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let Pose {
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translation,
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rotation,
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} = right_view.pose();
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transform.translation = translation;
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transform.rotation = rotation;
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}
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manual_texture_views.insert(RIGHT_XR_TEXTURE_HANDLE, right);
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manual_texture_views.insert(LEFT_XR_TEXTURE_HANDLE, left);
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}
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pub fn end_frame(session: NonSend<Session>) {
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@@ -45,14 +45,6 @@ fn setup(
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// camera
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commands.spawn(Camera3dBundle {
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transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
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camera: Camera {
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target: RenderTarget::TextureView(LEFT_XR_TEXTURE_HANDLE),
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..default()
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},
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camera_3d: Camera3d {
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clear_color: ClearColorConfig::Custom(Color::RED),
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..default()
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},
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..default()
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});
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}
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@@ -1,4 +1,4 @@
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use glam::{UVec2, Vec2};
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use glam::{UVec2, Vec2, Vec3A};
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use wgpu::{Adapter, AdapterInfo, Device, Queue, TextureView};
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use crate::prelude::*;
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@@ -27,10 +27,14 @@ pub trait SessionTrait {
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/// Get render resources compatible with this session.
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fn get_render_resources(&self)
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-> Option<(Device, Queue, AdapterInfo, Adapter, wgpu::Instance)>;
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/// Returns the position of the headset.
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fn headset_location(&self) -> Result<Pose>;
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/// Request input modules with the specified bindings.
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fn create_input(&self, bindings: Bindings) -> Result<Input>;
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/// Blocks until a rendering frame is available, then returns the views for the left and right eyes.
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fn begin_frame(&self) -> Result<(View, View)>;
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fn begin_frame(&self) -> Result<()>;
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/// Locate the views of each eye.
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fn locate_views(&self) -> Result<(View, View)>;
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/// Submits rendering work for this frame.
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fn end_frame(&self) -> Result<()>;
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/// Gets the resolution of a single eye.
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@@ -45,7 +49,9 @@ pub trait ViewTrait {
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/// Returns the [Pose] representing the current position of this view.
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fn pose(&self) -> Pose;
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/// Returns the projection matrix for the current view.
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fn projection_matrix(&self) -> glam::Mat4;
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fn projection_matrix(&self, near: f32, far: f32) -> glam::Mat4;
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/// Gets the fov of the camera.
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fn fov(&self) -> Fov;
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/// Gets the resolution for this view.
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fn resolution(&self) -> UVec2;
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/// Gets the texture format for the view.
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@@ -1,9 +1,11 @@
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mod graphics;
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mod utils;
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use utils::UntypedOXrAction;
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use std::{marker::PhantomData, rc::Rc, sync::Mutex};
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use glam::{Mat4, UVec2, Vec2};
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use glam::{Mat4, UVec2, Vec2, Vec3A};
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use hashbrown::{hash_map, HashMap};
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use openxr::{EnvironmentBlendMode, Vector2f};
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use tracing::{info, info_span, warn};
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@@ -71,14 +73,6 @@ impl InstanceTrait for OXrInstance {
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}
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}
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pub(crate) enum UntypedOXrAction {
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Haptics(openxr::Action<openxr::Haptic>),
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Pose(openxr::Action<openxr::Posef>),
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Float(openxr::Action<f32>),
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Bool(openxr::Action<bool>),
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Vec2(openxr::Action<openxr::Vector2f>),
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}
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#[derive(Default)]
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pub(crate) struct BindingState {
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sessions_attached: bool,
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@@ -151,7 +145,7 @@ impl SessionTrait for OXrSession {
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.into())
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}
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fn begin_frame(&self) -> Result<(View, View)> {
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fn begin_frame(&self) -> Result<()> {
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{
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let mut bindings = self.bindings.lock().unwrap();
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if !bindings.sessions_attached {
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@@ -263,6 +257,10 @@ impl SessionTrait for OXrSession {
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self.session
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.sync_actions(&action_sets.iter().map(Into::into).collect::<Vec<_>>())?;
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}
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Ok(())
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}
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fn locate_views(&self) -> Result<(View, View)> {
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let views = {
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let _span = info_span!("xr_locate_views").entered();
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self.session
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@@ -326,6 +324,14 @@ impl SessionTrait for OXrSession {
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fn format(&self) -> wgpu::TextureFormat {
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self.format
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}
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fn headset_location(&self) -> Result<Pose> {
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let location = self.head.locate(
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&self.stage,
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self.frame_state.lock().unwrap().predicted_display_time,
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)?;
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Ok(location.pose.into())
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}
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}
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pub struct OXrInput {
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@@ -498,7 +504,7 @@ impl ViewTrait for OXrView {
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self.view.pose.clone().into()
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}
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fn projection_matrix(&self) -> glam::Mat4 {
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fn projection_matrix(&self, near: f32, far: f32) -> glam::Mat4 {
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||||
// symmetric perspective for debugging
|
||||
// let x_fov = (self.fov.angle_left.abs() + self.fov.angle_right.abs());
|
||||
// let y_fov = (self.fov.angle_up.abs() + self.fov.angle_down.abs());
|
||||
@@ -506,9 +512,6 @@ impl ViewTrait for OXrView {
|
||||
|
||||
let fov = self.view.fov;
|
||||
let is_vulkan_api = false; // FIXME wgpu probably abstracts this
|
||||
let near_z = 0.1;
|
||||
let far_z = -1.; // use infinite proj
|
||||
// let far_z = self.far;
|
||||
|
||||
let tan_angle_left = fov.angle_left.tan();
|
||||
let tan_angle_right = fov.angle_right.tan();
|
||||
@@ -538,7 +541,7 @@ impl ViewTrait for OXrView {
|
||||
|
||||
let mut cols: [f32; 16] = [0.0; 16];
|
||||
|
||||
if far_z <= near_z {
|
||||
if far <= near {
|
||||
// place the far plane at infinity
|
||||
cols[0] = 2. / tan_angle_width;
|
||||
cols[4] = 0.;
|
||||
@@ -553,7 +556,7 @@ impl ViewTrait for OXrView {
|
||||
cols[2] = 0.;
|
||||
cols[6] = 0.;
|
||||
cols[10] = -1.;
|
||||
cols[14] = -(near_z + offset_z);
|
||||
cols[14] = -(near + offset_z);
|
||||
|
||||
cols[3] = 0.;
|
||||
cols[7] = 0.;
|
||||
@@ -584,8 +587,8 @@ impl ViewTrait for OXrView {
|
||||
|
||||
cols[2] = 0.;
|
||||
cols[6] = 0.;
|
||||
cols[10] = -(far_z + offset_z) / (far_z - near_z);
|
||||
cols[14] = -(far_z * (near_z + offset_z)) / (far_z - near_z);
|
||||
cols[10] = -(far + offset_z) / (far - near);
|
||||
cols[14] = -(far * (near + offset_z)) / (far - near);
|
||||
|
||||
cols[3] = 0.;
|
||||
cols[7] = 0.;
|
||||
@@ -603,4 +606,8 @@ impl ViewTrait for OXrView {
|
||||
fn format(&self) -> wgpu::TextureFormat {
|
||||
self.format
|
||||
}
|
||||
|
||||
fn fov(&self) -> Fov {
|
||||
self.view.fov.into()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
use glam::Quat;
|
||||
use openxr::Posef;
|
||||
use openxr::{Action, Fovf, Posef};
|
||||
|
||||
use crate::{
|
||||
error::XrError,
|
||||
@@ -7,7 +7,7 @@ use crate::{
|
||||
prelude::Pose,
|
||||
};
|
||||
|
||||
use super::Bindings;
|
||||
use super::{Bindings, Fov};
|
||||
|
||||
impl From<openxr::sys::Result> for XrError {
|
||||
fn from(_: openxr::sys::Result) -> Self {
|
||||
@@ -20,9 +20,9 @@ impl From<Posef> for Pose {
|
||||
// with enough sign errors anything is possible
|
||||
let rotation = {
|
||||
let o = pose.orientation;
|
||||
Quat::from_rotation_x(180.0f32.to_radians()) * glam::quat(o.w, o.z, o.y, o.x)
|
||||
Quat::from_xyzw(o.x, o.y, o.z, o.w)
|
||||
};
|
||||
let translation = glam::vec3(-pose.position.x, pose.position.y, -pose.position.z);
|
||||
let translation = glam::vec3(pose.position.x, pose.position.y, pose.position.z);
|
||||
|
||||
Pose {
|
||||
translation,
|
||||
@@ -31,6 +31,69 @@ impl From<Posef> for Pose {
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Fovf> for Fov {
|
||||
fn from(fov: Fovf) -> Self {
|
||||
let Fovf {
|
||||
angle_left,
|
||||
angle_right,
|
||||
angle_down,
|
||||
angle_up,
|
||||
} = fov;
|
||||
Self {
|
||||
angle_down,
|
||||
angle_left,
|
||||
angle_right,
|
||||
angle_up,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
macro_rules! untyped_oxr_actions {
|
||||
(
|
||||
$id:ident {
|
||||
$(
|
||||
$inner:ident($inner_ty:ty)
|
||||
),*
|
||||
$(,)?
|
||||
}
|
||||
) => {
|
||||
pub(crate) enum $id {
|
||||
$(
|
||||
$inner($inner_ty),
|
||||
)*
|
||||
}
|
||||
|
||||
$(
|
||||
impl TryInto<$inner_ty> for $id {
|
||||
type Error = ();
|
||||
|
||||
fn try_into(self) -> std::prelude::v1::Result<$inner_ty, Self::Error> {
|
||||
match self {
|
||||
Self::$inner(action) => Ok(action),
|
||||
_ => Err(()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<$inner_ty> for $id {
|
||||
fn from(value: $inner_ty) -> Self {
|
||||
Self::$inner(value)
|
||||
}
|
||||
}
|
||||
)*
|
||||
};
|
||||
}
|
||||
|
||||
untyped_oxr_actions! {
|
||||
UntypedOXrAction {
|
||||
Haptics(Action<openxr::Haptic>),
|
||||
Pose(Action<openxr::Posef>),
|
||||
Float(Action<f32>),
|
||||
Bool(Action<bool>),
|
||||
Vec2(Action<openxr::Vector2f>),
|
||||
}
|
||||
}
|
||||
|
||||
impl UntypedActionPath {
|
||||
pub(crate) fn into_xr_path(self) -> String {
|
||||
let dev_path;
|
||||
|
||||
@@ -22,11 +22,20 @@ pub enum Bindings {
|
||||
|
||||
pub struct Haptic;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default)]
|
||||
pub struct Pose {
|
||||
pub translation: Vec3,
|
||||
pub rotation: Quat,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default)]
|
||||
pub struct Fov {
|
||||
pub angle_left: f32,
|
||||
pub angle_right: f32,
|
||||
pub angle_down: f32,
|
||||
pub angle_up: f32,
|
||||
}
|
||||
|
||||
pub trait ActionType: Sized {
|
||||
type Inner: ?Sized;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user