rendering code and api crate
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102
crates/bevy_xr/src/camera.rs
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102
crates/bevy_xr/src/camera.rs
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use bevy::app::{App, Plugin};
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use bevy::core_pipeline::core_3d::graph::Core3d;
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use bevy::core_pipeline::core_3d::Camera3d;
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use bevy::core_pipeline::tonemapping::{DebandDither, Tonemapping};
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use bevy::ecs::bundle::Bundle;
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use bevy::ecs::component::Component;
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use bevy::ecs::reflect::ReflectComponent;
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use bevy::math::{Mat4, Vec3A};
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use bevy::reflect::Reflect;
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use bevy::render::camera::{
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Camera, CameraMainTextureUsages, CameraProjection, CameraProjectionPlugin, CameraRenderGraph,
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Exposure,
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};
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use bevy::render::primitives::Frustum;
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use bevy::render::view::{ColorGrading, VisibleEntities};
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use bevy::transform::components::{GlobalTransform, Transform};
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pub struct XrCameraPlugin;
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impl Plugin for XrCameraPlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins(CameraProjectionPlugin::<XrProjection>::default());
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}
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}
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#[derive(Clone, Copy, Component, Reflect, Debug)]
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#[reflect(Component)]
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pub struct XrProjection {
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pub projection_matrix: Mat4,
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pub near: f32,
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pub far: f32,
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}
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impl Default for XrProjection {
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fn default() -> Self {
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Self {
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near: 0.1,
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far: 1000.,
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projection_matrix: Mat4::IDENTITY,
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}
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}
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}
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/// Marker component for an XR view. It is the backends responsibility to update this.
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#[derive(Clone, Copy, Component, Debug, Default)]
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pub struct XrView;
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impl CameraProjection for XrProjection {
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fn get_projection_matrix(&self) -> Mat4 {
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self.projection_matrix
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}
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fn update(&mut self, _width: f32, _height: f32) {}
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fn far(&self) -> f32 {
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self.far
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}
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// TODO calculate this properly
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fn get_frustum_corners(&self, _z_near: f32, _z_far: f32) -> [Vec3A; 8] {
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Default::default()
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}
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}
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#[derive(Bundle)]
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pub struct XrCameraBundle {
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pub camera: Camera,
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pub camera_render_graph: CameraRenderGraph,
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pub projection: XrProjection,
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pub visible_entities: VisibleEntities,
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pub frustum: Frustum,
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pub transform: Transform,
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pub global_transform: GlobalTransform,
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pub camera_3d: Camera3d,
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pub tonemapping: Tonemapping,
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pub dither: DebandDither,
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pub color_grading: ColorGrading,
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pub exposure: Exposure,
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pub main_texture_usages: CameraMainTextureUsages,
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pub view: XrView,
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}
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impl Default for XrCameraBundle {
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fn default() -> Self {
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Self {
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camera_render_graph: CameraRenderGraph::new(Core3d),
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camera: Default::default(),
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projection: Default::default(),
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visible_entities: Default::default(),
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frustum: Default::default(),
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transform: Default::default(),
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global_transform: Default::default(),
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camera_3d: Default::default(),
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tonemapping: Default::default(),
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color_grading: Default::default(),
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exposure: Default::default(),
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main_texture_usages: Default::default(),
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dither: DebandDither::Enabled,
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view: XrView,
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}
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}
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}
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