rendering code and api crate

This commit is contained in:
awtterpip
2024-03-10 19:59:19 -05:00
parent 47eba9215f
commit 91eb263b4f
31 changed files with 1597 additions and 1775 deletions

View File

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use bevy::{
prelude::*,
render::{
camera::{ManualTextureView, ManualTextureViewHandle, ManualTextureViews, RenderTarget},
renderer::render_system,
Render, RenderApp, RenderSet,
},
};
use bevy_xr::camera::{XrCameraBundle, XrProjection, XrView};
use openxr::CompositionLayerFlags;
use crate::layer_builder::*;
use crate::resources::*;
use crate::init::session_running;
pub struct XrRenderPlugin;
impl Plugin for XrRenderPlugin {
fn build(&self, app: &mut App) {
app.add_systems(
PreUpdate,
(
init_views.run_if(resource_added::<XrGraphicsInfo>),
wait_frame.run_if(session_running),
),
);
// .add_systems(Startup, init_views);
app.sub_app_mut(RenderApp).add_systems(
Render,
(
(begin_frame, insert_texture_views)
.chain()
.in_set(RenderSet::PrepareAssets)
.before(render_system),
end_frame.in_set(RenderSet::Cleanup),
)
.run_if(session_running),
);
}
}
pub const XR_TEXTURE_INDEX: u32 = 3383858418;
/// This is needed to properly initialize the texture views so that bevy will set them to the correct resolution despite them being updated in the render world.
pub fn init_views(
graphics_info: Res<XrGraphicsInfo>,
mut manual_texture_views: ResMut<ManualTextureViews>,
swapchain_images: Res<XrSwapchainImages>,
mut commands: Commands,
) {
let temp_tex = swapchain_images.first().unwrap();
// this for loop is to easily add support for quad or mono views in the future.
let mut views = vec![];
for index in 0..2 {
info!("{}", graphics_info.resolution);
let view_handle =
add_texture_view(&mut manual_texture_views, temp_tex, &graphics_info, index);
let entity = commands
.spawn(XrCameraBundle {
camera: Camera {
target: RenderTarget::TextureView(view_handle),
..Default::default()
},
..Default::default()
})
.id();
views.push(entity);
}
commands.insert_resource(XrViews(views));
}
pub fn wait_frame(mut frame_waiter: ResMut<XrFrameWaiter>, mut commands: Commands) {
let state = frame_waiter.wait().expect("Failed to wait frame");
commands.insert_resource(XrTime(openxr::Time::from_nanos(
state.predicted_display_time.as_nanos() + state.predicted_display_period.as_nanos(),
)));
}
pub fn update_views(
mut views: Query<(&mut Transform, &mut XrProjection), With<XrView>>,
view_entities: Res<XrViews>,
session: Res<XrSession>,
stage: Res<XrStage>,
time: Res<XrTime>,
) {
let (_flags, xr_views) = session
.locate_views(
openxr::ViewConfigurationType::PRIMARY_STEREO,
**time,
&stage,
)
.expect("Failed to locate views");
for (i, view) in xr_views.iter().enumerate() {
if let Some((mut transform, mut projection)) = view_entities
.0
.get(i)
.and_then(|entity| views.get_mut(*entity).ok())
{
let projection_matrix = calculate_projection(projection.near, view.fov);
projection.projection_matrix = projection_matrix;
let openxr::Quaternionf { x, y, z, w } = view.pose.orientation;
let rotation = Quat::from_xyzw(x, y, z, w);
transform.rotation = rotation;
let openxr::Vector3f { x, y, z } = view.pose.position;
let translation = Vec3::new(x, y, z);
transform.translation = translation;
}
}
}
fn calculate_projection(near_z: f32, fov: openxr::Fovf) -> Mat4 {
// symmetric perspective for debugging
// let x_fov = (self.fov.angle_left.abs() + self.fov.angle_right.abs());
// let y_fov = (self.fov.angle_up.abs() + self.fov.angle_down.abs());
// return Mat4::perspective_infinite_reverse_rh(y_fov, x_fov / y_fov, self.near);
let is_vulkan_api = false; // FIXME wgpu probably abstracts this
let far_z = -1.; // use infinite proj
// let far_z = self.far;
let tan_angle_left = fov.angle_left.tan();
let tan_angle_right = fov.angle_right.tan();
let tan_angle_down = fov.angle_down.tan();
let tan_angle_up = fov.angle_up.tan();
let tan_angle_width = tan_angle_right - tan_angle_left;
// Set to tanAngleDown - tanAngleUp for a clip space with positive Y
// down (Vulkan). Set to tanAngleUp - tanAngleDown for a clip space with
// positive Y up (OpenGL / D3D / Metal).
// const float tanAngleHeight =
// graphicsApi == GRAPHICS_VULKAN ? (tanAngleDown - tanAngleUp) : (tanAngleUp - tanAngleDown);
let tan_angle_height = if is_vulkan_api {
tan_angle_down - tan_angle_up
} else {
tan_angle_up - tan_angle_down
};
// Set to nearZ for a [-1,1] Z clip space (OpenGL / OpenGL ES).
// Set to zero for a [0,1] Z clip space (Vulkan / D3D / Metal).
// const float offsetZ =
// (graphicsApi == GRAPHICS_OPENGL || graphicsApi == GRAPHICS_OPENGL_ES) ? nearZ : 0;
// FIXME handle enum of graphics apis
let offset_z = 0.;
let mut cols: [f32; 16] = [0.0; 16];
if far_z <= near_z {
// place the far plane at infinity
cols[0] = 2. / tan_angle_width;
cols[4] = 0.;
cols[8] = (tan_angle_right + tan_angle_left) / tan_angle_width;
cols[12] = 0.;
cols[1] = 0.;
cols[5] = 2. / tan_angle_height;
cols[9] = (tan_angle_up + tan_angle_down) / tan_angle_height;
cols[13] = 0.;
cols[2] = 0.;
cols[6] = 0.;
cols[10] = -1.;
cols[14] = -(near_z + offset_z);
cols[3] = 0.;
cols[7] = 0.;
cols[11] = -1.;
cols[15] = 0.;
// bevy uses the _reverse_ infinite projection
// https://dev.theomader.com/depth-precision/
let z_reversal = Mat4::from_cols_array_2d(&[
[1f32, 0., 0., 0.],
[0., 1., 0., 0.],
[0., 0., -1., 0.],
[0., 0., 1., 1.],
]);
return z_reversal * Mat4::from_cols_array(&cols);
} else {
// normal projection
cols[0] = 2. / tan_angle_width;
cols[4] = 0.;
cols[8] = (tan_angle_right + tan_angle_left) / tan_angle_width;
cols[12] = 0.;
cols[1] = 0.;
cols[5] = 2. / tan_angle_height;
cols[9] = (tan_angle_up + tan_angle_down) / tan_angle_height;
cols[13] = 0.;
cols[2] = 0.;
cols[6] = 0.;
cols[10] = -(far_z + offset_z) / (far_z - near_z);
cols[14] = -(far_z * (near_z + offset_z)) / (far_z - near_z);
cols[3] = 0.;
cols[7] = 0.;
cols[11] = -1.;
cols[15] = 0.;
}
Mat4::from_cols_array(&cols)
}
pub fn begin_frame(mut frame_stream: ResMut<XrFrameStream>) {
frame_stream.begin().expect("Failed to begin frame");
}
pub fn insert_texture_views(
swapchain_images: Res<XrSwapchainImages>,
mut swapchain: ResMut<XrSwapchain>,
mut manual_texture_views: ResMut<ManualTextureViews>,
graphics_info: Res<XrGraphicsInfo>,
) {
let index = swapchain.acquire_image().expect("Failed to acquire image");
swapchain
.wait_image(openxr::Duration::INFINITE)
.expect("Failed to wait image");
let image = &swapchain_images[index as usize];
for i in 0..2 {
add_texture_view(&mut manual_texture_views, image, &graphics_info, i);
}
// let left = image.create_view(&wgpu::TextureViewDescriptor {
// dimension: Some(wgpu::TextureViewDimension::D2),
// array_layer_count: Some(1),
// ..Default::default()
// });
// let right = image.create_view(&wgpu::TextureViewDescriptor {
// dimension: Some(wgpu::TextureViewDimension::D2),
// array_layer_count: Some(1),
// base_array_layer: 1,
// ..Default::default()
// });
// let resolution = graphics_info.resolution;
// let format = graphics_info.format;
// let left = ManualTextureView {
// texture_view: left.into(),
// size: resolution,
// format: format,
// };
// let right = ManualTextureView {
// texture_view: right.into(),
// size: resolution,
// format: format,
// };
// manual_texture_views.insert(LEFT_XR_TEXTURE_HANDLE, left);
// manual_texture_views.insert(RIGHT_XR_TEXTURE_HANDLE, right);
}
pub fn add_texture_view(
manual_texture_views: &mut ManualTextureViews,
texture: &wgpu::Texture,
info: &XrGraphicsInfo,
index: u32,
) -> ManualTextureViewHandle {
let view = texture.create_view(&wgpu::TextureViewDescriptor {
dimension: Some(wgpu::TextureViewDimension::D2),
array_layer_count: Some(1),
base_array_layer: index,
..default()
});
let view = ManualTextureView {
texture_view: view.into(),
size: info.resolution,
format: info.format,
};
let handle = ManualTextureViewHandle(XR_TEXTURE_INDEX + index);
manual_texture_views.insert(handle, view);
handle
}
pub fn end_frame(
mut frame_stream: ResMut<XrFrameStream>,
session: Res<XrSession>,
mut swapchain: ResMut<XrSwapchain>,
stage: Res<XrStage>,
display_time: Res<XrTime>,
graphics_info: Res<XrGraphicsInfo>,
) {
swapchain.release_image().unwrap();
let (_flags, views) = session
.locate_views(
openxr::ViewConfigurationType::PRIMARY_STEREO,
**display_time,
&stage,
)
.expect("Failed to locate views");
let rect = openxr::Rect2Di {
offset: openxr::Offset2Di { x: 0, y: 0 },
extent: openxr::Extent2Di {
width: graphics_info.resolution.x as _,
height: graphics_info.resolution.y as _,
},
};
frame_stream
.end(
**display_time,
graphics_info.blend_mode,
&[&CompositionLayerProjection::new()
.layer_flags(CompositionLayerFlags::BLEND_TEXTURE_SOURCE_ALPHA)
.space(&stage)
.views(&[
CompositionLayerProjectionView::new()
.pose(views[0].pose)
.fov(views[0].fov)
.sub_image(
SwapchainSubImage::new()
.swapchain(&swapchain)
.image_array_index(0)
.image_rect(rect),
),
CompositionLayerProjectionView::new()
.pose(views[1].pose)
.fov(views[1].fov)
.sub_image(
SwapchainSubImage::new()
.swapchain(&swapchain)
.image_array_index(1)
.image_rect(rect),
),
])],
)
.expect("Failed to end stream");
}