rendering code and api crate

This commit is contained in:
awtterpip
2024-03-10 19:59:19 -05:00
parent 47eba9215f
commit 91eb263b4f
31 changed files with 1597 additions and 1775 deletions

View File

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//! A simple 3D scene with light shining over a cube sitting on a plane.
use bevy::{
prelude::*,
render::camera::{ManualTextureViewHandle, RenderTarget},
};
use bevy_openxr::{add_xr_plugins, render::XR_TEXTURE_INDEX};
use bevy_xr::camera::XrCameraBundle;
fn main() {
App::new()
.add_plugins(add_xr_plugins(DefaultPlugins))
.add_systems(Startup, setup)
.run();
}
/// set up a simple 3D scene
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// circular base
commands.spawn(PbrBundle {
mesh: meshes.add(Circle::new(4.0)),
material: materials.add(Color::WHITE),
transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
..default()
});
// cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::rgb_u8(124, 144, 255)),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});
// light
commands.spawn(PointLightBundle {
point_light: PointLight {
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
// // camera
// commands.spawn(XrCameraBundle {
// transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
// camera: Camera {
// target: RenderTarget::TextureView(ManualTextureViewHandle(XR_TEXTURE_INDEX + 1)),
// ..default()
// },
// ..default()
// });
}