rendering code and api crate
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55
crates/bevy_openxr/examples/3d_scene.rs
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55
crates/bevy_openxr/examples/3d_scene.rs
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//! A simple 3D scene with light shining over a cube sitting on a plane.
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use bevy::{
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prelude::*,
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render::camera::{ManualTextureViewHandle, RenderTarget},
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};
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use bevy_openxr::{add_xr_plugins, render::XR_TEXTURE_INDEX};
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use bevy_xr::camera::XrCameraBundle;
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fn main() {
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App::new()
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.add_plugins(add_xr_plugins(DefaultPlugins))
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.add_systems(Startup, setup)
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.run();
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}
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/// set up a simple 3D scene
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// circular base
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commands.spawn(PbrBundle {
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mesh: meshes.add(Circle::new(4.0)),
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material: materials.add(Color::WHITE),
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transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
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..default()
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});
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// cube
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commands.spawn(PbrBundle {
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mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
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material: materials.add(Color::rgb_u8(124, 144, 255)),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..default()
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});
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// light
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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shadows_enabled: true,
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..default()
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},
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transform: Transform::from_xyz(4.0, 8.0, 4.0),
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..default()
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});
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// // camera
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// commands.spawn(XrCameraBundle {
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// transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
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// camera: Camera {
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// target: RenderTarget::TextureView(ManualTextureViewHandle(XR_TEXTURE_INDEX + 1)),
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// ..default()
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// },
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// ..default()
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// });
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}
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