added transform utils for snapping to position and rotation
This commit is contained in:
@@ -1,9 +1,12 @@
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//! A simple 3D scene with light shining over a cube sitting on a plane.
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//! A simple example of how to use the transform utils to set the players position and orientation
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy_openxr::add_xr_plugins;
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use bevy_openxr::add_xr_plugins;
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use bevy_xr_utils::xr_utils_actions::{ActiveSet, XRUtilsAction, XRUtilsActionSet, XRUtilsActionState, XRUtilsActionSystemSet, XRUtilsActionsPlugin, XRUtilsBinding};
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use bevy_xr_utils::transform_utils::{self, SnapToPosition, SnapToRotation};
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use bevy_xr_utils::transform_utils;
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use bevy_xr_utils::xr_utils_actions::{
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ActiveSet, XRUtilsAction, XRUtilsActionSet, XRUtilsActionState, XRUtilsActionSystemSet,
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XRUtilsActionsPlugin, XRUtilsBinding,
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};
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fn main() {
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fn main() {
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App::new()
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App::new()
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@@ -18,8 +21,16 @@ fn main() {
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)
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)
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.add_systems(
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.add_systems(
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Update,
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Update,
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read_action_with_marker_component.after(XRUtilsActionSystemSet::SyncActionStates),
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send_look_at_red_cube_event.after(XRUtilsActionSystemSet::SyncActionStates),
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)
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)
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.add_systems(
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Update,
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send_recenter.after(XRUtilsActionSystemSet::SyncActionStates),
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)
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.insert_resource(AmbientLight {
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color: Default::default(),
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brightness: 500.0,
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})
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.run();
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.run();
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}
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}
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@@ -43,7 +54,7 @@ fn setup(
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transform: Transform::from_xyz(4.0, 0.5, 0.0).with_scale(Vec3::splat(0.5)),
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transform: Transform::from_xyz(4.0, 0.5, 0.0).with_scale(Vec3::splat(0.5)),
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..default()
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..default()
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});
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});
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// red cube
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// blue cube
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commands.spawn(PbrBundle {
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commands.spawn(PbrBundle {
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mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
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mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
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material: materials.add(Color::rgb_u8(3, 28, 252)),
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material: materials.add(Color::rgb_u8(3, 28, 252)),
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@@ -64,15 +75,14 @@ fn setup(
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transform: Transform::from_xyz(0.0, 0.5, -4.0).with_scale(Vec3::splat(0.5)),
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transform: Transform::from_xyz(0.0, 0.5, -4.0).with_scale(Vec3::splat(0.5)),
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..default()
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..default()
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});
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});
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// light
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// black cube
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commands.spawn(PointLightBundle {
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commands.spawn(PbrBundle {
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point_light: PointLight {
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mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
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shadows_enabled: true,
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material: materials.add(Color::rgb_u8(0, 0, 0)),
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..default()
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transform: Transform::from_xyz(0.0, 0.1, 0.0).with_scale(Vec3::splat(0.2)),
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},
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transform: Transform::from_xyz(4.0, 8.0, 4.0),
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..default()
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..default()
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});
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});
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commands.spawn(Camera3dBundle {
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commands.spawn(Camera3dBundle {
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transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
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transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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..default()
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@@ -110,7 +120,31 @@ fn create_action_entities(mut commands: Commands) {
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let binding = commands
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let binding = commands
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.spawn(XRUtilsBinding {
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.spawn(XRUtilsBinding {
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profile: "/interaction_profiles/valve/index_controller".into(),
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profile: "/interaction_profiles/valve/index_controller".into(),
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binding: "/user/hand/left//input/a/click".into(),
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binding: "/user/hand/left/input/a/click".into(),
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})
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.id();
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//add action to set, this isnt the best
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//TODO look into a better system
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commands.entity(action).add_child(binding);
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commands.entity(set).add_child(action);
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let action = commands
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.spawn((
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XRUtilsAction {
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action_name: "center".into(),
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localized_name: "center_localized".into(),
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action_type: bevy_xr::actions::ActionType::Bool,
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},
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Center, //lets try a marker component
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))
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.id();
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//create a binding
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let binding = commands
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.spawn(XRUtilsBinding {
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profile: "/interaction_profiles/valve/index_controller".into(),
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binding: "/user/hand/right/input/a/click".into(),
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})
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})
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.id();
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.id();
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@@ -120,11 +154,48 @@ fn create_action_entities(mut commands: Commands) {
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commands.entity(set).add_child(action);
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commands.entity(set).add_child(action);
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}
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}
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fn read_action_with_marker_component(
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fn send_look_at_red_cube_event(
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mut action_query: Query<&XRUtilsActionState, With<FaceRedAction>>,
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mut action_query: Query<&XRUtilsActionState, With<FaceRedAction>>,
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mut event_writer: EventWriter<SnapToRotation>,
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) {
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) {
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//now for the actual checking
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//now for the actual checking
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for state in action_query.iter_mut() {
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for state in action_query.iter_mut() {
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info!("action state is: {:?}", state);
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match state {
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XRUtilsActionState::Bool(state) => {
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let send = state.current_state && state.changed_since_last_sync;
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if send {
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info!("send facing");
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let quat = Transform::default()
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.looking_at(Transform::from_xyz(4.0, 0.0, 0.0).translation, Vec3::Y); //this is a transform facing the red cube from the center of the scene, you should use the HMD posision but I was lazy.
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event_writer.send(SnapToRotation(quat.rotation));
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}
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}
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XRUtilsActionState::Float(_) => (),
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XRUtilsActionState::Vector(_) => (),
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}
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}
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}
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#[derive(Component)]
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pub struct Center;
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fn send_recenter(
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mut action_query: Query<&XRUtilsActionState, With<Center>>,
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mut event_writer: EventWriter<SnapToPosition>,
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) {
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//now for the actual checking
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for state in action_query.iter_mut() {
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match state {
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XRUtilsActionState::Bool(state) => {
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let send = state.current_state && state.changed_since_last_sync;
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if send {
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let center = Transform::default().translation;
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event_writer.send(SnapToPosition(center));
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}
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}
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XRUtilsActionState::Float(_) => (),
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XRUtilsActionState::Vector(_) => (),
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}
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}
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}
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}
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}
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@@ -14,7 +14,7 @@ impl Plugin for OxrActionBindingPlugin {
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app.add_schedule(Schedule::new(OxrSendActionBindings));
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app.add_schedule(Schedule::new(OxrSendActionBindings));
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app.add_event::<OxrSuggestActionBinding>();
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app.add_event::<OxrSuggestActionBinding>();
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app.add_systems(
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app.add_systems(
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PostUpdate,
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Update,
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run_action_binding_sugestion.run_if(
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run_action_binding_sugestion.run_if(
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|mut session_state: EventReader<OxrSessionStatusEvent>| {
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|mut session_state: EventReader<OxrSessionStatusEvent>| {
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session_state
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session_state
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@@ -1,5 +1,10 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy_openxr::{helper_traits::{ToQuat, ToVec3}, init::OxrTrackingRoot, resources::OxrViews};
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use bevy_openxr::{
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helper_traits::{ToQuat, ToVec3},
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init::OxrTrackingRoot,
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resources::OxrViews,
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};
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pub struct TransformUtilitiesPlugin;
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pub struct TransformUtilitiesPlugin;
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@@ -27,30 +32,37 @@ pub fn handle_transform_events(
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let result = root_query.get_single_mut();
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let result = root_query.get_single_mut();
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match result {
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match result {
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Ok(mut root_transform) => {
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Ok(mut root_transform) => {
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//rotation first
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let view = views.first();
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let view = views.first();
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match view {
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match view {
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Some(view) => {
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Some(view) => {
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//get our parameters together
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//we want the view translation with a height of zero for a few calculations
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let mut view_translation = view.pose.position.to_vec3();
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let mut view_translation = view.pose.position.to_vec3();
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let view_quat = view.pose.orientation.to_quat();
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view_translation.y = 0.0;
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let view_yaw = view_quat.to_euler(EulerRot::XYZ).1;
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let science = Quat::from_axis_angle(*root_transform.up(), view_yaw);
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//position
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let invert_science = science.inverse();
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view_translation.y = 0.0; //we want to do rotations around the same height as the root
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let root_local = root_transform.translation;
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let view_global = root_transform.rotation.mul_vec3(view_translation) + root_local;
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//now set our rotation for every event, this does mean only the last event matters
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for snap in rotation_reader.read() {
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let rotation_quaternion = snap.0.mul_quat(invert_science);
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root_transform.rotate_around(view_global, rotation_quaternion);
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}
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//position second
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for position in position_reader.read() {
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for position in position_reader.read() {
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root_transform.translation = position.0;
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root_transform.translation = position.0 - root_transform.rotation.mul_vec3(view_translation);
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}
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}
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},
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//rotation
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let root_local = root_transform.translation.clone();
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let hmd_global = root_transform.rotation.mul_vec3(view_translation) + root_local;
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let view_rot = view.pose.orientation.to_quat();
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let root_rot = root_transform.rotation;
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let view_global_rotation = root_rot.mul_quat(view_rot).normalize();
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let (global_view_yaw, _pitch, _roll) = view_global_rotation.to_euler(bevy::math::EulerRot::YXZ);
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let up = Vec3::Y;
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for rotation in rotation_reader.read() {
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let (target_yaw, _pitch, _roll) =
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rotation.0.normalize().to_euler(bevy::math::EulerRot::YXZ);
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let diff_yaw = target_yaw - global_view_yaw;
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//build a rotation quat?
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let rotation_quat = Quat::from_axis_angle(up, diff_yaw);
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//apply rotation this works
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root_transform.rotate_around(hmd_global, rotation_quat);
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}
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}
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None => debug!("error getting first view"),
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None => debug!("error getting first view"),
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}
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}
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}
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}
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@@ -68,22 +68,28 @@ impl Plugin for XRUtilsActionsPlugin {
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Startup,
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Startup,
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create_openxr_events.in_set(XRUtilsActionSystemSet::CreateEvents),
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create_openxr_events.in_set(XRUtilsActionSystemSet::CreateEvents),
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);
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);
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app.add_systems(Update, sync_active_action_sets);
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app.add_systems(
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Update,
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sync_active_action_sets.run_if(resource_exists::<OxrSession>),
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);
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app.add_systems(
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app.add_systems(
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Update,
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Update,
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sync_and_update_action_states_f32
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sync_and_update_action_states_f32
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.run_if(resource_exists::<OxrSession>)
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.in_set(XRUtilsActionSystemSet::SyncActionStates)
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.in_set(XRUtilsActionSystemSet::SyncActionStates)
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.after(sync_active_action_sets),
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.after(sync_active_action_sets),
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);
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);
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app.add_systems(
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app.add_systems(
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Update,
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Update,
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sync_and_update_action_states_bool
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sync_and_update_action_states_bool
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.run_if(resource_exists::<OxrSession>)
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.in_set(XRUtilsActionSystemSet::SyncActionStates)
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.in_set(XRUtilsActionSystemSet::SyncActionStates)
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.after(sync_active_action_sets),
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.after(sync_active_action_sets),
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);
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);
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app.add_systems(
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app.add_systems(
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Update,
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Update,
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sync_and_update_action_states_vector
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sync_and_update_action_states_vector
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.run_if(resource_exists::<OxrSession>)
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.in_set(XRUtilsActionSystemSet::SyncActionStates)
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.in_set(XRUtilsActionSystemSet::SyncActionStates)
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.after(sync_active_action_sets),
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.after(sync_active_action_sets),
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);
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);
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@@ -248,7 +254,7 @@ fn sync_active_action_sets(
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.collect::<Vec<_>>();
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.collect::<Vec<_>>();
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let sync = session.sync_actions(&active_sets[..]);
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let sync = session.sync_actions(&active_sets[..]);
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match sync {
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match sync {
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Ok(_) => info!("sync ok"),
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Ok(_) => (),
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Err(_) => error!("sync error"),
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Err(_) => error!("sync error"),
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}
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}
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}
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}
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@@ -262,7 +268,6 @@ fn sync_and_update_action_states_f32(
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let state = reference.action.state(&session, Path::NULL);
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let state = reference.action.state(&session, Path::NULL);
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match state {
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match state {
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Ok(s) => {
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Ok(s) => {
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info!("we found a state");
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let new_state = XRUtilsActionState::Float(ActionStateFloat {
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let new_state = XRUtilsActionState::Float(ActionStateFloat {
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current_state: s.current_state,
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current_state: s.current_state,
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changed_since_last_sync: s.changed_since_last_sync,
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changed_since_last_sync: s.changed_since_last_sync,
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@@ -288,7 +293,6 @@ fn sync_and_update_action_states_bool(
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let state = reference.action.state(&session, Path::NULL);
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let state = reference.action.state(&session, Path::NULL);
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match state {
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match state {
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Ok(s) => {
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Ok(s) => {
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info!("we found a state");
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let new_state = XRUtilsActionState::Bool(ActionStateBool {
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let new_state = XRUtilsActionState::Bool(ActionStateBool {
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current_state: s.current_state,
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current_state: s.current_state,
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changed_since_last_sync: s.changed_since_last_sync,
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changed_since_last_sync: s.changed_since_last_sync,
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@@ -314,7 +318,6 @@ fn sync_and_update_action_states_vector(
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let state = reference.action.state(&session, Path::NULL);
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let state = reference.action.state(&session, Path::NULL);
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match state {
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match state {
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Ok(s) => {
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Ok(s) => {
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info!("we found a state");
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let new_state = XRUtilsActionState::Vector(ActionStateVector {
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let new_state = XRUtilsActionState::Vector(ActionStateVector {
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current_state: [s.current_state.x, s.current_state.y],
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current_state: [s.current_state.x, s.current_state.y],
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changed_since_last_sync: s.changed_since_last_sync,
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changed_since_last_sync: s.changed_since_last_sync,
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