Make d3d12 build by default if possible

This commit is contained in:
Charlton Rodda
2023-12-01 12:10:00 +00:00
parent ff4ff6472a
commit 8e0837b8ca
6 changed files with 52 additions and 44 deletions

View File

@@ -8,7 +8,7 @@ license = "MIT/Apache-2.0"
[features]
default = ["vulkan"]
default = ["vulkan", "d3d12"]
force-link = ["openxr/linked"]
vulkan = ["wgpu-core/vulkan"]
d3d12 = ["wgpu-core/dx12", "dep:winapi", "dep:d3d12"]
@@ -22,11 +22,9 @@ ash = "0.37.3"
bevy = "0.13"
futures-lite = "2.0.1"
mint = "0.5.9"
winapi = { version = "0.3.9", optional = true }
wgpu = "0.19"
wgpu-core = { version = "0.19" }
wgpu-hal = "0.19"
d3d12 = { version = "0.19", features = ["libloading"], optional = true }
eyre = "0.6.11"
[target.'cfg(windows)'.dependencies]
@@ -35,6 +33,9 @@ openxr = { git = "https://github.com/Ralith/openxrs", rev = "0177d2d", features
"static",
"mint",
] }
winapi = { version = "0.3.9", optional = true }
d3d12 = { version = "0.19", features = ["libloading"], optional = true }
[target.'cfg(all(target_family = "unix", not(target_arch = "wasm32")) )'.dependencies]
openxr = { git = "https://github.com/Ralith/openxrs", rev = "0177d2d", features = [
"mint",