added tracker markers and change detection

This commit is contained in:
Jay Christy
2023-09-24 01:34:20 -04:00
parent 9e69777a45
commit 8cea603cb5
5 changed files with 172 additions and 37 deletions

View File

@@ -9,7 +9,11 @@ use bevy_openxr::input::XrInput;
use bevy_openxr::resources::{XrFrameState, XrInstance, XrSession, XrViews}; use bevy_openxr::resources::{XrFrameState, XrInstance, XrSession, XrViews};
use bevy_openxr::xr_input::debug_gizmos::OpenXrDebugRenderer; use bevy_openxr::xr_input::debug_gizmos::OpenXrDebugRenderer;
use bevy_openxr::xr_input::oculus_touch::OculusController; use bevy_openxr::xr_input::oculus_touch::OculusController;
use bevy_openxr::xr_input::{Hand, QuatConv, TrackingRoot, Vec3Conv}; use bevy_openxr::xr_input::trackers::{
OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker,
OpenXRTrackingRoot,
};
use bevy_openxr::xr_input::{Hand, QuatConv, Vec3Conv};
use bevy_openxr::DefaultXrPlugins; use bevy_openxr::DefaultXrPlugins;
fn main() { fn main() {
@@ -23,6 +27,9 @@ fn main() {
.add_plugins(FrameTimeDiagnosticsPlugin) .add_plugins(FrameTimeDiagnosticsPlugin)
.add_systems(Startup, setup) .add_systems(Startup, setup)
.add_systems(Update, proto_locomotion) .add_systems(Update, proto_locomotion)
.add_systems(Startup, spawn_controllers)
.add_systems(Update, update_hands)
.add_systems(Update, adopt_open_xr_trackers)
.run(); .run();
} }
@@ -88,9 +95,106 @@ struct RotationTimer {
timer: Timer, timer: Timer,
} }
fn spawn_controllers(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
//left hand
commands.spawn((
OpenXRLeftController,
OpenXRController,
OpenXRTracker,
// SpatialBundle::default(),
PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
material: materials.add(Color::RED.into()),
transform: Transform::from_xyz(0.0, 0.5, 1.0),
..default()
},
));
//right hand
commands.spawn((
OpenXRRightController,
OpenXRController,
OpenXRTracker,
// SpatialBundle::default(),
PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
material: materials.add(Color::BLUE.into()),
transform: Transform::from_xyz(0.0, 0.5, 1.0),
..default()
},
));
}
fn update_hands(
oculus_controller: Res<OculusController>,
mut left_controller_query: Query<(
&mut Transform,
With<OpenXRLeftController>,
Without<OpenXRRightController>,
)>,
mut right_controller_query: Query<(
&mut Transform,
With<OpenXRRightController>,
Without<OpenXRLeftController>,
)>,
frame_state: Res<XrFrameState>,
instance: Res<XrInstance>,
xr_input: Res<XrInput>,
session: Res<XrSession>,
) {
//lock dat frame?
let frame_state = *frame_state.lock().unwrap();
//get controller
let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input);
//get left controller
let left = controller.grip_space(Hand::Left);
let left_postion = left.0.pose.position.to_vec3();
left_controller_query
.get_single_mut()
.unwrap()
.0
.translation = left_postion;
left_controller_query.get_single_mut().unwrap().0.rotation = left.0.pose.orientation.to_quat();
//get right controller
let right = controller.grip_space(Hand::Right);
let right_postion = right.0.pose.position.to_vec3();
right_controller_query
.get_single_mut()
.unwrap()
.0
.translation = right_postion;
right_controller_query.get_single_mut().unwrap().0.rotation =
right.0.pose.orientation.to_quat();
}
fn adopt_open_xr_trackers(
query: Query<(Entity), Added<OpenXRTracker>>,
mut commands: Commands,
tracking_root_query: Query<(Entity, With<OpenXRTrackingRoot>)>,
) {
let root = tracking_root_query.get_single();
match root {
Ok(thing) => {
// info!("root is");
for tracker in query.iter() {
info!("we got a new tracker");
commands.entity(thing.0).add_child(tracker);
}
}
Err(_) => info!("root isnt spawned yet?"),
}
}
fn proto_locomotion( fn proto_locomotion(
time: Res<Time>, time: Res<Time>,
mut tracking_root_query: Query<(&mut Transform, With<TrackingRoot>)>, mut tracking_root_query: Query<(&mut Transform, With<OpenXRTrackingRoot>)>,
oculus_controller: Res<OculusController>, oculus_controller: Res<OculusController>,
frame_state: Res<XrFrameState>, frame_state: Res<XrFrameState>,
xr_input: Res<XrInput>, xr_input: Res<XrInput>,
@@ -162,7 +266,6 @@ fn proto_locomotion(
//apply rotation //apply rotation
let v = views.lock().unwrap(); let v = views.lock().unwrap();
let views = v.get(0); let views = v.get(0);
let views = v.get(0);
match views { match views {
Some(view) => { Some(view) => {
let mut hmd_translation = view.pose.position.to_vec3(); let mut hmd_translation = view.pose.position.to_vec3();
@@ -176,8 +279,6 @@ fn proto_locomotion(
} }
} }
RotationType::Snap => { RotationType::Snap => {
//yup even more math i cant remember
//get timer //get timer
match rotation_timer { match rotation_timer {
Some(mut timer) => { Some(mut timer) => {

View File

@@ -1,5 +1,6 @@
use bevy::prelude::{ use bevy::prelude::{
info, Color, Gizmos, Plugin, Quat, Query, Res, Transform, Update, Vec2, Vec3, With, info, Color, Gizmos, GlobalTransform, Plugin, Quat, Query, Res, Transform, Update, Vec2, Vec3,
With, Without,
}; };
use crate::{ use crate::{
@@ -9,9 +10,11 @@ use crate::{
use crate::xr_input::{ use crate::xr_input::{
oculus_touch::{OculusController, OculusControllerRef}, oculus_touch::{OculusController, OculusControllerRef},
Hand, QuatConv, TrackingRoot, Vec3Conv, Hand, QuatConv, Vec3Conv,
}; };
use super::trackers::{OpenXRLeftController, OpenXRRightController, OpenXRTrackingRoot};
/// add debug renderer for controllers /// add debug renderer for controllers
#[derive(Default)] #[derive(Default)]
pub struct OpenXrDebugRenderer; pub struct OpenXrDebugRenderer;
@@ -29,7 +32,19 @@ pub fn draw_gizmos(
xr_input: Res<XrInput>, xr_input: Res<XrInput>,
instance: Res<XrInstance>, instance: Res<XrInstance>,
session: Res<XrSession>, session: Res<XrSession>,
tracking_root_query: Query<(&mut Transform, With<TrackingRoot>)>, tracking_root_query: Query<(&mut Transform, With<OpenXRTrackingRoot>)>,
left_controller_query: Query<(
&GlobalTransform,
With<OpenXRLeftController>,
Without<OpenXRRightController>,
Without<OpenXRTrackingRoot>,
)>,
right_controller_query: Query<(
&GlobalTransform,
With<OpenXRRightController>,
Without<OpenXRLeftController>,
Without<OpenXRTrackingRoot>,
)>,
) { ) {
//lock frame //lock frame
let frame_state = *frame_state.lock().unwrap(); let frame_state = *frame_state.lock().unwrap();
@@ -56,21 +71,21 @@ pub fn draw_gizmos(
Err(_) => info!("too many tracking roots"), Err(_) => info!("too many tracking roots"),
} }
//draw the hands //draw the hands
draw_hand_gizmo(&mut gizmos, &controller, Hand::Right, tracking_transform); let left_transform = left_controller_query.get_single().unwrap().0;
draw_hand_gizmo(&mut gizmos, &controller, Hand::Left, tracking_transform); let right_transform = right_controller_query.get_single().unwrap().0;
draw_hand_gizmo(&mut gizmos, &controller, Hand::Right, right_transform);
draw_hand_gizmo(&mut gizmos, &controller, Hand::Left, left_transform);
} }
fn draw_hand_gizmo( fn draw_hand_gizmo(
gizmos: &mut Gizmos, gizmos: &mut Gizmos,
controller: &OculusControllerRef<'_>, controller: &OculusControllerRef<'_>,
hand: Hand, hand: Hand,
tracking_root: &Transform, hand_transform: &GlobalTransform,
) { ) {
match hand { match hand {
Hand::Left => { Hand::Left => {
//get left controller
let left_controller = controller.grip_space(Hand::Left);
let left_color = Color::YELLOW_GREEN; let left_color = Color::YELLOW_GREEN;
let off_color = Color::BLUE; let off_color = Color::BLUE;
let touch_color = Color::GREEN; let touch_color = Color::GREEN;
@@ -78,14 +93,9 @@ fn draw_hand_gizmo(
let grip_quat_offset = Quat::from_rotation_x(-1.4); let grip_quat_offset = Quat::from_rotation_x(-1.4);
let face_quat_offset = Quat::from_rotation_x(1.05); let face_quat_offset = Quat::from_rotation_x(1.05);
let trans = hand_transform.compute_transform();
let controller_vec3 = tracking_root let controller_vec3 = trans.translation;
.rotation let controller_quat = trans.rotation;
.mul_vec3(left_controller.0.pose.position.to_vec3())
+ tracking_root.translation;
let controller_quat = tracking_root
.rotation
.mul_quat(left_controller.0.pose.orientation.to_quat());
let face_quat = controller_quat.mul_quat(face_quat_offset); let face_quat = controller_quat.mul_quat(face_quat_offset);
let face_quat_normal = face_quat.mul_vec3(Vec3::Z); let face_quat_normal = face_quat.mul_vec3(Vec3::Z);
@@ -182,7 +192,6 @@ fn draw_hand_gizmo(
} }
Hand::Right => { Hand::Right => {
//get right controller //get right controller
let right_controller = controller.grip_space(Hand::Right);
let right_color = Color::YELLOW_GREEN; let right_color = Color::YELLOW_GREEN;
let off_color = Color::BLUE; let off_color = Color::BLUE;
let touch_color = Color::GREEN; let touch_color = Color::GREEN;
@@ -191,16 +200,14 @@ fn draw_hand_gizmo(
let grip_quat_offset = Quat::from_rotation_x(-1.4); let grip_quat_offset = Quat::from_rotation_x(-1.4);
let face_quat_offset = Quat::from_rotation_x(1.05); let face_quat_offset = Quat::from_rotation_x(1.05);
let controller_vec3 = tracking_root let trans = hand_transform.compute_transform();
.rotation let controller_vec3 = trans.translation;
.mul_vec3(right_controller.0.pose.position.to_vec3()) let controller_quat = trans.rotation;
+ tracking_root.translation;
let controller_quat = tracking_root
.rotation
.mul_quat(right_controller.0.pose.orientation.to_quat());
let face_quat = controller_quat.mul_quat(face_quat_offset); let face_quat = controller_quat.mul_quat(face_quat_offset);
let face_quat_normal = face_quat.mul_vec3(Vec3::Z); let face_quat_normal = face_quat.mul_vec3(Vec3::Z);
let squeeze = controller.squeeze(Hand::Right);
//info!("{:?}", squeeze);
//grip //grip
gizmos.rect( gizmos.rect(
controller_vec3, controller_vec3,

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@@ -1,6 +1,7 @@
pub mod controllers; pub mod controllers;
pub mod debug_gizmos; pub mod debug_gizmos;
pub mod oculus_touch; pub mod oculus_touch;
pub mod trackers;
pub mod xr_camera; pub mod xr_camera;
use crate::resources::XrSession; use crate::resources::XrSession;
@@ -10,12 +11,16 @@ use crate::xr_input::oculus_touch::{setup_oculus_controller, ActionSets};
use crate::xr_input::xr_camera::{xr_camera_head_sync, Eye, XRProjection, XrCameraBundle}; use crate::xr_input::xr_camera::{xr_camera_head_sync, Eye, XRProjection, XrCameraBundle};
use bevy::app::{App, PostUpdate, Startup}; use bevy::app::{App, PostUpdate, Startup};
use bevy::log::warn; use bevy::log::warn;
use bevy::prelude::{default, Commands, Component, Plugin, PreUpdate, Quat, Res, Vec3}; use bevy::prelude::{
default, Commands, Component, Plugin, PreUpdate, Quat, Res, SpatialBundle, Vec3,
};
use bevy::prelude::{BuildChildren, IntoSystemConfigs}; use bevy::prelude::{BuildChildren, IntoSystemConfigs};
use bevy::render::camera::CameraProjectionPlugin; use bevy::render::camera::CameraProjectionPlugin;
use bevy::render::view::{update_frusta, VisibilitySystems}; use bevy::render::view::{update_frusta, VisibilitySystems};
use bevy::transform::{TransformBundle, TransformSystem}; use bevy::transform::{TransformBundle, TransformSystem};
use self::trackers::{OpenXRLeftEye, OpenXRRightEye, OpenXRTrackingRoot};
#[derive(Copy, Clone)] #[derive(Copy, Clone)]
pub struct OpenXrInput { pub struct OpenXrInput {
pub controller_type: XrControllerType, pub controller_type: XrControllerType,
@@ -26,9 +31,6 @@ pub enum Hand {
Right, Right,
} }
#[derive(Component)]
pub struct TrackingRoot;
impl OpenXrInput { impl OpenXrInput {
pub fn new(controller_type: XrControllerType) -> Self { pub fn new(controller_type: XrControllerType) -> Self {
Self { controller_type } Self { controller_type }
@@ -58,9 +60,15 @@ impl Plugin for OpenXrInput {
fn setup_xr_cameras(mut commands: Commands) { fn setup_xr_cameras(mut commands: Commands) {
//this needs to do the whole xr tracking volume not just cameras //this needs to do the whole xr tracking volume not just cameras
//get the root? //get the root?
let tracking_root = commands.spawn((TransformBundle { ..default() }, TrackingRoot)).id(); let tracking_root = commands
let right = commands.spawn(XrCameraBundle::new(Eye::Right)).id(); .spawn((SpatialBundle::default(), OpenXRTrackingRoot))
let left = commands.spawn(XrCameraBundle::new(Eye::Left)).id(); .id();
let right = commands
.spawn((XrCameraBundle::new(Eye::Right), OpenXRRightEye))
.id();
let left = commands
.spawn((XrCameraBundle::new(Eye::Left), OpenXRLeftEye))
.id();
commands.entity(tracking_root).push_children(&[right, left]); commands.entity(tracking_root).push_children(&[right, left]);
} }

18
src/xr_input/trackers.rs Normal file
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@@ -0,0 +1,18 @@
use bevy::prelude::Component;
#[derive(Component)]
pub struct OpenXRTrackingRoot;
#[derive(Component)]
pub struct OpenXRTracker;
#[derive(Component)]
pub struct OpenXRLeftEye;
#[derive(Component)]
pub struct OpenXRRightEye;
#[derive(Component)]
pub struct OpenXRHMD;
#[derive(Component)]
pub struct OpenXRLeftController;
#[derive(Component)]
pub struct OpenXRRightController;
#[derive(Component)]
pub struct OpenXRController;

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@@ -223,6 +223,7 @@ pub fn xr_camera_head_sync(
mut query: Query<(&mut Transform, &XrCameraType, &mut XRProjection)>, mut query: Query<(&mut Transform, &XrCameraType, &mut XRProjection)>,
) { ) {
let mut f = || -> Option<()> { let mut f = || -> Option<()> {
//TODO calculate HMD position
for (mut transform, camera_type, mut xr_projection) in query.iter_mut() { for (mut transform, camera_type, mut xr_projection) in query.iter_mut() {
let view_idx = match camera_type { let view_idx = match camera_type {
XrCameraType::Xr(eye) => *eye as usize, XrCameraType::Xr(eye) => *eye as usize,