Added debug_gizmos system

This commit is contained in:
Jay Christy
2023-09-17 22:44:21 -04:00
parent 01ef4752e6
commit 8c86752dd4
3 changed files with 261 additions and 54 deletions

View File

@@ -1,10 +1,7 @@
use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
use bevy::prelude::*;
use bevy::transform::components::Transform;
use bevy_openxr::input::XrInput;
use bevy_openxr::resources::{XrFrameState, XrInstance, XrSession};
use bevy_openxr::xr_input::oculus_touch::OculusController;
use bevy_openxr::xr_input::{Hand, QuatConv, Vec3Conv};
use bevy_openxr::xr_input::debug_gizmos::OpenXrDebugRenderer;
use bevy_openxr::DefaultXrPlugins;
fn main() {
@@ -13,10 +10,10 @@ fn main() {
info!("Running `openxr-6dof` skill");
App::new()
.add_plugins(DefaultXrPlugins)
.add_plugins(OpenXrDebugRenderer) //new debug renderer adds gizmos to
.add_plugins(LogDiagnosticsPlugin::default())
.add_plugins(FrameTimeDiagnosticsPlugin)
.add_systems(Startup, setup)
.add_systems(Update, hands)
.run();
}
@@ -55,52 +52,3 @@ fn setup(
..default()
},));
}
fn hands(
mut gizmos: Gizmos,
oculus_controller: Res<OculusController>,
frame_state: Res<XrFrameState>,
xr_input: Res<XrInput>,
instance: Res<XrInstance>,
session: Res<XrSession>,
) {
let mut func = || -> color_eyre::Result<()> {
let frame_state = *frame_state.lock().unwrap();
let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input);
let right_controller = controller.grip_space(Hand::Right);
let left_controller = controller.grip_space(Hand::Left);
let mut color = Color::YELLOW_GREEN;
if controller.a_button() {
color = Color::BLUE;
}
if controller.b_button() {
color = Color::RED;
}
if controller.trigger(Hand::Right) != 0.0 {
color = Color::rgb(
controller.trigger(Hand::Right),
0.5,
controller.trigger(Hand::Right),
);
}
gizmos.rect(
right_controller.0.pose.position.to_vec3(),
right_controller.0.pose.orientation.to_quat(),
Vec2::new(0.05, 0.2),
color,
);
gizmos.rect(
left_controller.0.pose.position.to_vec3(),
left_controller.0.pose.orientation.to_quat(),
Vec2::new(0.05, 0.2),
color,
);
Ok(())
};
let _ = func();
}