Added debug_gizmos system
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@@ -1,10 +1,7 @@
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use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
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use bevy::prelude::*;
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use bevy::transform::components::Transform;
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use bevy_openxr::input::XrInput;
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use bevy_openxr::resources::{XrFrameState, XrInstance, XrSession};
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use bevy_openxr::xr_input::oculus_touch::OculusController;
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use bevy_openxr::xr_input::{Hand, QuatConv, Vec3Conv};
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use bevy_openxr::xr_input::debug_gizmos::OpenXrDebugRenderer;
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use bevy_openxr::DefaultXrPlugins;
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fn main() {
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@@ -13,10 +10,10 @@ fn main() {
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info!("Running `openxr-6dof` skill");
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App::new()
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.add_plugins(DefaultXrPlugins)
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.add_plugins(OpenXrDebugRenderer) //new debug renderer adds gizmos to
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.add_plugins(LogDiagnosticsPlugin::default())
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.add_plugins(FrameTimeDiagnosticsPlugin)
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.add_systems(Startup, setup)
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.add_systems(Update, hands)
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.run();
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}
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@@ -55,52 +52,3 @@ fn setup(
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..default()
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},));
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}
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fn hands(
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mut gizmos: Gizmos,
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oculus_controller: Res<OculusController>,
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frame_state: Res<XrFrameState>,
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xr_input: Res<XrInput>,
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instance: Res<XrInstance>,
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session: Res<XrSession>,
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) {
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let mut func = || -> color_eyre::Result<()> {
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let frame_state = *frame_state.lock().unwrap();
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let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input);
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let right_controller = controller.grip_space(Hand::Right);
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let left_controller = controller.grip_space(Hand::Left);
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let mut color = Color::YELLOW_GREEN;
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if controller.a_button() {
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color = Color::BLUE;
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}
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if controller.b_button() {
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color = Color::RED;
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}
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if controller.trigger(Hand::Right) != 0.0 {
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color = Color::rgb(
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controller.trigger(Hand::Right),
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0.5,
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controller.trigger(Hand::Right),
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);
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}
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gizmos.rect(
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right_controller.0.pose.position.to_vec3(),
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right_controller.0.pose.orientation.to_quat(),
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Vec2::new(0.05, 0.2),
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color,
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);
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gizmos.rect(
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left_controller.0.pose.position.to_vec3(),
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left_controller.0.pose.orientation.to_quat(),
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Vec2::new(0.05, 0.2),
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color,
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);
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Ok(())
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};
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let _ = func();
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}
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