jank socket interactor
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@@ -5,8 +5,9 @@ use bevy_openxr::input::XrInput;
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use bevy_openxr::resources::{XrFrameState, XrInstance, XrSession};
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use bevy_openxr::xr_input::debug_gizmos::OpenXrDebugRenderer;
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use bevy_openxr::xr_input::interactions::{
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interactions, draw_interaction_gizmos, update_interactable_states, InteractionEvent,
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XRDirectInteractor, XRInteractable, XRInteractableState, XRInteractorState, XRRayInteractor,
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draw_interaction_gizmos, draw_socket_gizmos, interactions, update_interactable_states,
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InteractionEvent, XRDirectInteractor, XRInteractable, XRInteractableState, XRInteractorState,
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XRRayInteractor, XRSocketInteractor, socket_interactions,
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};
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use bevy_openxr::xr_input::oculus_touch::OculusController;
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use bevy_openxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig};
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@@ -33,7 +34,9 @@ fn main() {
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Update,
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draw_interaction_gizmos.after(update_interactable_states),
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)
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.add_systems(Update, draw_socket_gizmos.after(update_interactable_states))
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.add_systems(Update, interactions)
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.add_systems(Update, socket_interactions)
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.add_systems(Update, prototype_interaction_input)
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.add_systems(Update, update_interactable_states.after(interactions))
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.add_systems(Update, update_grabbables.after(update_interactable_states))
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@@ -60,13 +63,16 @@ fn setup(
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..default()
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});
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// cube
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commands.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
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material: materials.add(Color::rgb(0.8, 0.0, 0.0).into()),
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transform: Transform::from_xyz(0.0, 0.5, 1.0),
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..default()
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});
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// socket
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commands.spawn((
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SpatialBundle {
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transform: Transform::from_xyz(0.0, 0.5, 1.0),
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..default()
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},
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XRInteractorState::Selecting,
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XRSocketInteractor,
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));
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// light
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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@@ -167,7 +173,11 @@ pub struct Grabbable;
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pub fn update_grabbables(
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mut events: EventReader<InteractionEvent>,
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mut grabbable_query: Query<(&mut Transform, With<Grabbable>, Without<XRDirectInteractor>)>,
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interactor_query: Query<(&GlobalTransform, With<XRDirectInteractor>, Without<Grabbable>)>,
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interactor_query: Query<(
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&GlobalTransform,
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With<XRInteractorState>,
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Without<Grabbable>,
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)>,
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) {
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//so basically the idea is to try all the events?
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for event in events.read() {
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