jank socket interactor

This commit is contained in:
Jay Christy
2023-09-30 23:02:30 -04:00
parent 6e83b887be
commit 88838b595b
2 changed files with 98 additions and 12 deletions

View File

@@ -5,8 +5,9 @@ use bevy_openxr::input::XrInput;
use bevy_openxr::resources::{XrFrameState, XrInstance, XrSession};
use bevy_openxr::xr_input::debug_gizmos::OpenXrDebugRenderer;
use bevy_openxr::xr_input::interactions::{
interactions, draw_interaction_gizmos, update_interactable_states, InteractionEvent,
XRDirectInteractor, XRInteractable, XRInteractableState, XRInteractorState, XRRayInteractor,
draw_interaction_gizmos, draw_socket_gizmos, interactions, update_interactable_states,
InteractionEvent, XRDirectInteractor, XRInteractable, XRInteractableState, XRInteractorState,
XRRayInteractor, XRSocketInteractor, socket_interactions,
};
use bevy_openxr::xr_input::oculus_touch::OculusController;
use bevy_openxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig};
@@ -33,7 +34,9 @@ fn main() {
Update,
draw_interaction_gizmos.after(update_interactable_states),
)
.add_systems(Update, draw_socket_gizmos.after(update_interactable_states))
.add_systems(Update, interactions)
.add_systems(Update, socket_interactions)
.add_systems(Update, prototype_interaction_input)
.add_systems(Update, update_interactable_states.after(interactions))
.add_systems(Update, update_grabbables.after(update_interactable_states))
@@ -60,13 +63,16 @@ fn setup(
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});
// cube
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
material: materials.add(Color::rgb(0.8, 0.0, 0.0).into()),
transform: Transform::from_xyz(0.0, 0.5, 1.0),
..default()
});
// socket
commands.spawn((
SpatialBundle {
transform: Transform::from_xyz(0.0, 0.5, 1.0),
..default()
},
XRInteractorState::Selecting,
XRSocketInteractor,
));
// light
commands.spawn(PointLightBundle {
point_light: PointLight {
@@ -167,7 +173,11 @@ pub struct Grabbable;
pub fn update_grabbables(
mut events: EventReader<InteractionEvent>,
mut grabbable_query: Query<(&mut Transform, With<Grabbable>, Without<XRDirectInteractor>)>,
interactor_query: Query<(&GlobalTransform, With<XRDirectInteractor>, Without<Grabbable>)>,
interactor_query: Query<(
&GlobalTransform,
With<XRInteractorState>,
Without<Grabbable>,
)>,
) {
//so basically the idea is to try all the events?
for event in events.read() {