input refactor
This commit is contained in:
254
src/xr_input/oculus_touch.rs
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254
src/xr_input/oculus_touch.rs
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@@ -0,0 +1,254 @@
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use crate::resources::{XrInstance, XrSession};
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use crate::xr_input::controllers::{Handed, Touchable};
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use crate::FutureXrResources;
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use bevy::prelude::{Commands, Res, Resource};
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use openxr::{Action, ActionSet, AnyGraphics, Binding, Haptic, Instance, Posef, Session, Space};
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use std::any::Any;
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pub fn setup_oculus_controller(
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mut commands: Commands,
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instance: Res<XrInstance>,
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session: Res<XrSession>,
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) {
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let mut action_sets = vec![];
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let oculus_controller = OculusController::new(
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Instance::clone(&instance),
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Session::clone(&session),
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&mut action_sets,
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)
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.unwrap();
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session
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.attach_action_sets(&action_sets.iter().map(|a| a).collect::<Vec<_>>())
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.unwrap();
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commands.insert_resource(oculus_controller);
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commands.insert_resource(ActionSets(action_sets));
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}
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#[derive(Resource, Clone)]
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pub struct ActionSets(pub Vec<ActionSet>);
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#[derive(Resource)]
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pub struct OculusController {
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pub grip_space: Handed<Space>,
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pub aim_space: Handed<Space>,
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pub grip_pose: Action<Posef>,
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pub aim_pose: Action<Posef>,
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pub squeeze: Action<f32>,
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pub trigger: Touchable<f32>,
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pub haptic_feedback: Action<Haptic>,
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pub x_button: Touchable<bool>,
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pub y_button: Touchable<bool>,
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pub menu_button: Action<bool>,
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pub a_button: Touchable<bool>,
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pub b_button: Touchable<bool>,
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pub thumbstick_x: Action<f32>,
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pub thumbstick_y: Action<f32>,
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pub thumbstick_touch: Action<bool>,
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pub thumbstick_click: Action<bool>,
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pub thumbrest_touch: Action<bool>,
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}
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impl OculusController {
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pub fn new(
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instance: Instance,
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session: Session<AnyGraphics>,
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action_sets: &mut Vec<ActionSet>,
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) -> anyhow::Result<Self> {
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let action_set =
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instance.create_action_set("oculus_input", "Oculus Touch Controller Input", 0)?;
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let left_path = instance.string_to_path("/user/hand/left").unwrap();
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let right_path = instance.string_to_path("/user/hand/right").unwrap();
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let hands = [left_path, right_path];
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let grip_pose = action_set.create_action::<Posef>("hand_pose", "Hand Pose", &hands)?;
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let aim_pose = action_set.create_action::<Posef>("pointer_pose", "Pointer Pose", &hands)?;
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let this = OculusController {
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grip_space: Handed {
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left: grip_pose.create_space(session.clone(), right_path, Posef::IDENTITY)?,
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right: grip_pose.create_space(session.clone(), left_path, Posef::IDENTITY)?,
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},
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aim_space: Handed {
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left: aim_pose.create_space(session.clone(), right_path, Posef::IDENTITY)?,
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right: aim_pose.create_space(session.clone(), left_path, Posef::IDENTITY)?,
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},
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grip_pose,
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aim_pose,
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squeeze: action_set.create_action("squeeze", "Grip Pull", &hands)?,
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trigger: Touchable {
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inner: action_set.create_action("trigger", "Trigger Pull", &hands)?,
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touch: action_set.create_action("trigger_touched", "Trigger Touch", &hands)?,
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},
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haptic_feedback: action_set.create_action(
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"haptic_feedback",
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"Haptic Feedback",
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&hands,
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)?,
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x_button: Touchable {
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inner: action_set.create_action("x_button", "X Button", &[])?,
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touch: action_set.create_action("x_button_touch", "X Button Touch", &[])?,
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},
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y_button: Touchable {
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inner: action_set.create_action("y_button", "Y Button", &[])?,
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touch: action_set.create_action("y_button_touch", "Y Button Touch", &[])?,
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},
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menu_button: action_set.create_action("menu_button", "Menu Button", &[])?,
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a_button: Touchable {
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inner: action_set.create_action("a_button", "A Button", &[])?,
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touch: action_set.create_action("a_button_touch", "A Button Touch", &[])?,
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},
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b_button: Touchable {
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inner: action_set.create_action("b_button", "B Button", &[])?,
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touch: action_set.create_action("b_button_touch", "B Button Touch", &[])?,
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},
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thumbstick_x: action_set.create_action("thumbstick_x", "Thumbstick X", &hands)?,
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thumbstick_y: action_set.create_action("thumbstick_y", "Thumbstick Y", &hands)?,
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thumbstick_touch: action_set.create_action(
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"thumbstick_touch",
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"Thumbstick Touch",
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&hands,
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)?,
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thumbstick_click: action_set.create_action(
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"thumbstick_click",
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"Thumbstick Click",
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&hands,
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)?,
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thumbrest_touch: action_set.create_action(
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"thumbrest_touch",
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"Thumbrest Touch",
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&hands,
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)?,
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};
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let i = instance;
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i.suggest_interaction_profile_bindings(
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i.string_to_path("/interaction_profiles/oculus/touch_controller")?,
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&[
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Binding::new(
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&this.grip_pose,
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i.string_to_path("/user/hand/left/input/grip/pose")?,
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),
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Binding::new(
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&this.grip_pose,
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i.string_to_path("/user/hand/right/input/grip/pose")?,
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),
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Binding::new(
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&this.aim_pose,
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i.string_to_path("/user/hand/left/input/aim/pose")?,
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),
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Binding::new(
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&this.aim_pose,
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i.string_to_path("/user/hand/left/input/aim/pose")?,
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),
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Binding::new(
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&this.squeeze,
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i.string_to_path("/user/hand/left/input/squeeze/value")?,
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),
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Binding::new(
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&this.squeeze,
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i.string_to_path("/user/hand/right/input/squeeze/value")?,
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),
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Binding::new(
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&this.trigger.inner,
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i.string_to_path("/user/hand/right/input/trigger/value")?,
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),
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Binding::new(
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&this.trigger.inner,
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i.string_to_path("/user/hand/left/input/trigger/value")?,
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),
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Binding::new(
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&this.trigger.touch,
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i.string_to_path("/user/hand/right/input/trigger/touch")?,
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),
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Binding::new(
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&this.trigger.touch,
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i.string_to_path("/user/hand/left/input/trigger/touch")?,
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),
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Binding::new(
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&this.haptic_feedback,
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i.string_to_path("/user/hand/right/output/haptic")?,
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),
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Binding::new(
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&this.haptic_feedback,
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i.string_to_path("/user/hand/left/output/haptic")?,
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),
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Binding::new(
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&this.x_button.inner,
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i.string_to_path("/user/hand/left/input/x/click")?,
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),
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Binding::new(
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&this.x_button.touch,
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i.string_to_path("/user/hand/left/input/x/touch")?,
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),
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Binding::new(
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&this.y_button.inner,
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i.string_to_path("/user/hand/left/input/y/click")?,
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),
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Binding::new(
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&this.y_button.touch,
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i.string_to_path("/user/hand/left/input/y/touch")?,
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),
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Binding::new(
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&this.menu_button,
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i.string_to_path("/user/hand/left/input/menu/click")?,
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),
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Binding::new(
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&this.a_button.inner,
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i.string_to_path("/user/hand/right/input/a/click")?,
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),
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Binding::new(
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&this.a_button.touch,
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i.string_to_path("/user/hand/right/input/a/touch")?,
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),
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Binding::new(
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&this.b_button.inner,
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i.string_to_path("/user/hand/right/input/b/click")?,
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),
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Binding::new(
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&this.b_button.touch,
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i.string_to_path("/user/hand/right/input/b/touch")?,
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),
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Binding::new(
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&this.thumbstick_x,
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i.string_to_path("/user/hand/left/input/thumbstick/x")?,
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),
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Binding::new(
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&this.thumbstick_x,
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i.string_to_path("/user/hand/right/input/thumbstick/x")?,
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),
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Binding::new(
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&this.thumbstick_y,
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i.string_to_path("/user/hand/left/input/thumbstick/y")?,
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),
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Binding::new(
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&this.thumbstick_y,
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i.string_to_path("/user/hand/right/input/thumbstick/y")?,
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),
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Binding::new(
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&this.thumbstick_click,
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i.string_to_path("/user/hand/left/input/thumbstick/click")?,
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),
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Binding::new(
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&this.thumbstick_click,
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i.string_to_path("/user/hand/right/input/thumbstick/click")?,
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),
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Binding::new(
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&this.thumbstick_touch,
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i.string_to_path("/user/hand/left/input/thumbstick/touch")?,
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),
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Binding::new(
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&this.thumbstick_touch,
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i.string_to_path("/user/hand/right/input/thumbstick/touch")?,
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),
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Binding::new(
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&this.thumbrest_touch,
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i.string_to_path("/user/hand/left/input/thumbrest/touch")?,
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),
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Binding::new(
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&this.thumbrest_touch,
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i.string_to_path("/user/hand/right/input/thumbrest/touch")?,
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),
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],
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)?;
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action_sets.push(action_set);
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Ok(this)
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}
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}
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