fixed merge conflicts
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@@ -5,10 +5,11 @@ use bevy::{
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ecs::schedule::ScheduleLabel,
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log::info,
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prelude::{
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default, shape, App, Assets, Color, Commands, Component, Entity, Event, EventReader,
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EventWriter, FixedUpdate, Gizmos, GlobalTransform, IntoSystemConfigs, IntoSystemSetConfigs,
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Mesh, PbrBundle, PostUpdate, Quat, Query, Res, ResMut, Resource, Schedule, SpatialBundle,
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StandardMaterial, Startup, Transform, Update, Vec3, Vec3Swizzles, With, Without, World, bevy_main,
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bevy_main, default, shape, App, Assets, Color, Commands, Component, Entity, Event,
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EventReader, EventWriter, FixedUpdate, Gizmos, GlobalTransform, IntoSystemConfigs,
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IntoSystemSetConfigs, Mesh, PbrBundle, PostUpdate, Quat, Query, Res, ResMut, Resource,
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Schedule, SpatialBundle, StandardMaterial, Startup, Transform, Update, Vec3, Vec3Swizzles,
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With, Without, World,
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},
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time::{Fixed, Time, Timer},
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transform::TransformSystem,
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@@ -284,10 +285,8 @@ fn spawn_physics_hands(mut commands: Commands) {
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let right_hand_membership_group = Group::GROUP_2;
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let floor_membership = Group::GROUP_3;
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for hand in hands.iter() {
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let hand_membership = match hand
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{
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let hand_membership = match hand {
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Hand::Left => left_hand_membership_group,
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Hand::Right => right_hand_membership_group,
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};
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@@ -518,13 +517,14 @@ fn request_cube_spawn(
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mut writer: EventWriter<SpawnCubeRequest>,
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time: Res<Time>,
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mut timer: ResMut<SpawnCubeTimer>,
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action_sets: Res<XrActionSets>,
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) {
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timer.0.tick(time.delta());
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if timer.0.finished() {
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//lock frame
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let frame_state = *frame_state.lock().unwrap();
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//get controller
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let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input);
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let controller = oculus_controller.get_ref(&session, &frame_state, &xr_input, &action_sets);
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//get controller triggers
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let left_main_button = controller.a_button();
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if left_main_button {
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@@ -570,7 +570,6 @@ fn prototype_interaction_input(
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oculus_controller: Res<OculusController>,
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frame_state: Res<XrFrameState>,
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xr_input: Res<XrInput>,
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instance: Res<XrInstance>,
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session: Res<XrSession>,
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mut right_interactor_query: Query<
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(&mut XRInteractorState),
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@@ -588,11 +587,12 @@ fn prototype_interaction_input(
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Without<OpenXRRightController>,
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),
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>,
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action_sets: Res<XrActionSets>,
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) {
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//lock frame
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let frame_state = *frame_state.lock().unwrap();
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//get controller
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let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input);
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let controller = oculus_controller.get_ref(&session, &frame_state, &xr_input, &action_sets);
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//get controller triggers
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let left_trigger = controller.trigger(Hand::Left);
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let right_trigger = controller.trigger(Hand::Right);
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