@@ -50,35 +50,35 @@ fn setup(
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// red cube
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commands.spawn(PbrBundle {
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mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
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material: materials.add(Color::rgb_u8(252, 44, 3)),
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material: materials.add(Color::srgb_u8(252, 44, 3)),
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transform: Transform::from_xyz(4.0, 0.5, 0.0).with_scale(Vec3::splat(0.5)),
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..default()
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});
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// blue cube
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commands.spawn(PbrBundle {
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mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
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material: materials.add(Color::rgb_u8(3, 28, 252)),
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material: materials.add(Color::srgb_u8(3, 28, 252)),
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transform: Transform::from_xyz(-4.0, 0.5, 0.0).with_scale(Vec3::splat(0.5)),
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..default()
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});
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// green cube
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commands.spawn(PbrBundle {
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mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
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material: materials.add(Color::rgb_u8(3, 252, 32)),
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material: materials.add(Color::srgb_u8(3, 252, 32)),
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transform: Transform::from_xyz(0.0, 0.5, 4.0).with_scale(Vec3::splat(0.5)),
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..default()
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});
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// white cube
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commands.spawn(PbrBundle {
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mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
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material: materials.add(Color::rgb_u8(250, 250, 250)),
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material: materials.add(Color::srgb_u8(250, 250, 250)),
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transform: Transform::from_xyz(0.0, 0.5, -4.0).with_scale(Vec3::splat(0.5)),
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..default()
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});
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// black cube
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commands.spawn(PbrBundle {
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mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
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material: materials.add(Color::rgb_u8(0, 0, 0)),
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material: materials.add(Color::srgb_u8(0, 0, 0)),
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transform: Transform::from_xyz(0.0, 0.1, 0.0).with_scale(Vec3::splat(0.2)),
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..default()
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});
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||||
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Reference in New Issue
Block a user