update to bevy 0.14

Signed-off-by: Schmarni <marnistromer@gmail.com>
This commit is contained in:
Schmarni
2024-07-05 03:19:02 +02:00
parent 5e0c09eaee
commit 81779bd76e
21 changed files with 850 additions and 400 deletions

View File

@@ -27,7 +27,7 @@ fn setup(
// cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::rgb_u8(124, 144, 255)),
material: materials.add(Color::srgb_u8(124, 144, 255)),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});

View File

@@ -43,7 +43,7 @@ fn setup_scene(
// cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::rgb_u8(124, 144, 255)),
material: materials.add(Color::srgb_u8(124, 144, 255)),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});

View File

@@ -1,7 +1,8 @@
[package]
name = "bevy_openxr_android"
version = "0.1.0"
edition = "2021"
version.workspace = true
edition.workspace = true
publish = false
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html

View File

@@ -46,7 +46,7 @@ fn setup(
transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
..default()
});
let mut cube_mat: StandardMaterial = Color::rgb_u8(124, 144, 255).into();
let mut cube_mat: StandardMaterial = Color::srgb_u8(124, 144, 255).into();
cube_mat.unlit = true;
// cube
commands.spawn(PbrBundle {

View File

@@ -88,7 +88,7 @@ fn setup(
// cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::rgb_u8(124, 144, 255)),
material: materials.add(Color::srgb_u8(124, 144, 255)),
transform: Transform::from_xyz(0.0, 2.5, 0.0),
..default()
});

View File

@@ -60,7 +60,7 @@ fn setup(
// cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::rgb_u8(124, 144, 255)),
material: materials.add(Color::srgb_u8(124, 144, 255)),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});
@@ -132,7 +132,7 @@ fn spawn_hands(
.spawn((
PbrBundle {
mesh: meshes.add(Cuboid::new(0.1, 0.1, 0.05)),
material: materials.add(Color::rgb_u8(124, 144, 255)),
material: materials.add(Color::srgb_u8(124, 144, 255)),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
},
@@ -144,7 +144,7 @@ fn spawn_hands(
.spawn((
PbrBundle {
mesh: meshes.add(Cuboid::new(0.1, 0.1, 0.05)),
material: materials.add(Color::rgb_u8(124, 144, 255)),
material: materials.add(Color::srgb_u8(124, 144, 255)),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
},

View File

@@ -64,7 +64,7 @@ fn setup(
// cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::rgb_u8(124, 144, 255)),
material: materials.add(Color::srgb_u8(124, 144, 255)),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});

View File

@@ -50,35 +50,35 @@ fn setup(
// red cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::rgb_u8(252, 44, 3)),
material: materials.add(Color::srgb_u8(252, 44, 3)),
transform: Transform::from_xyz(4.0, 0.5, 0.0).with_scale(Vec3::splat(0.5)),
..default()
});
// blue cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::rgb_u8(3, 28, 252)),
material: materials.add(Color::srgb_u8(3, 28, 252)),
transform: Transform::from_xyz(-4.0, 0.5, 0.0).with_scale(Vec3::splat(0.5)),
..default()
});
// green cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::rgb_u8(3, 252, 32)),
material: materials.add(Color::srgb_u8(3, 252, 32)),
transform: Transform::from_xyz(0.0, 0.5, 4.0).with_scale(Vec3::splat(0.5)),
..default()
});
// white cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::rgb_u8(250, 250, 250)),
material: materials.add(Color::srgb_u8(250, 250, 250)),
transform: Transform::from_xyz(0.0, 0.5, -4.0).with_scale(Vec3::splat(0.5)),
..default()
});
// black cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::rgb_u8(0, 0, 0)),
material: materials.add(Color::srgb_u8(0, 0, 0)),
transform: Transform::from_xyz(0.0, 0.1, 0.0).with_scale(Vec3::splat(0.2)),
..default()
});