update to bevy 0.15 rc

Signed-off-by: Schmarni <marnistromer@gmail.com>
This commit is contained in:
Schmarni
2024-11-20 10:04:49 +01:00
parent 690b433516
commit 7320ae8dac
34 changed files with 1338 additions and 1079 deletions

View File

@@ -7,9 +7,9 @@ publish = false
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy_mod_openxr.path = "../.."
bevy_mod_openxr.workspace = true
bevy = { workspace = true, default-features = true }
bevy_xr_utils.path = "../../../bevy_xr_utils"
bevy_xr_utils.workspace = true
[build-dependencies]
reqwest = { version = "0.12", features = ["blocking"] }

View File

@@ -21,8 +21,8 @@ fn main() {
synchronous_pipeline_compilation: default(),
}))
.add_plugins(bevy_xr_utils::hand_gizmos::HandGizmosPlugin)
.insert_resource(Msaa::Off)
.add_systems(Startup, setup)
.add_systems(Update, modify_msaa)
.insert_resource(AmbientLight {
color: Default::default(),
brightness: 500.0,
@@ -31,6 +31,15 @@ fn main() {
.run();
}
#[derive(Component)]
struct MsaaModified;
fn modify_msaa(cams: Query<Entity, (With<Camera>, Without<MsaaModified>)>, mut commands: Commands) {
for cam in &cams {
commands.entity(cam).insert(Msaa::Off).insert(MsaaModified);
}
}
/// set up a simple 3D scene
fn setup(
mut commands: Commands,
@@ -40,19 +49,17 @@ fn setup(
let mut white: StandardMaterial = Color::WHITE.into();
white.unlit = true;
// circular base
commands.spawn(PbrBundle {
mesh: meshes.add(Circle::new(4.0)),
material: materials.add(white),
transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
..default()
});
commands.spawn((
Mesh3d(meshes.add(Circle::new(4.0))),
MeshMaterial3d(materials.add(white)),
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
));
let mut cube_mat: StandardMaterial = Color::srgb_u8(124, 144, 255).into();
cube_mat.unlit = true;
// cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(cube_mat),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
MeshMaterial3d(materials.add(cube_mat)),
Transform::from_xyz(0.0, 0.5, 0.0),
));
}