update to bevy 0.15 rc
Signed-off-by: Schmarni <marnistromer@gmail.com>
This commit is contained in:
@@ -1,13 +1,25 @@
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//! A simple 3D scene with light shining over a cube sitting on a plane.
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use bevy::prelude::*;
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use bevy_mod_openxr::add_xr_plugins;
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use bevy::{prelude::*, render::pipelined_rendering::PipelinedRenderingPlugin};
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use bevy_mod_openxr::{add_xr_plugins, init::OxrInitPlugin};
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use openxr::EnvironmentBlendMode;
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fn main() {
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App::new()
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.add_plugins(add_xr_plugins(DefaultPlugins))
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.add_plugins(
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add_xr_plugins(DefaultPlugins.build().disable::<PipelinedRenderingPlugin>()).set(
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OxrInitPlugin {
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blend_modes: Some(vec![
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EnvironmentBlendMode::ALPHA_BLEND,
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EnvironmentBlendMode::ADDITIVE,
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]),
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..Default::default()
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},
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),
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)
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.add_plugins(bevy_xr_utils::hand_gizmos::HandGizmosPlugin)
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.add_systems(Startup, setup)
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.insert_resource(ClearColor(Color::NONE))
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.run();
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}
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@@ -18,30 +30,27 @@ fn setup(
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// circular base
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commands.spawn(PbrBundle {
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mesh: meshes.add(Circle::new(4.0)),
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material: materials.add(Color::WHITE),
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transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
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..default()
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});
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commands.spawn((
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Mesh3d(meshes.add(Circle::new(4.0))),
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MeshMaterial3d(materials.add(Color::WHITE)),
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Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
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));
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// cube
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commands.spawn(PbrBundle {
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mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
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material: materials.add(Color::srgb_u8(124, 144, 255)),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..default()
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});
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commands.spawn((
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Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
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MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
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Transform::from_xyz(0.0, 0.5, 0.0),
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));
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// light
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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commands.spawn((
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PointLight {
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shadows_enabled: true,
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..default()
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},
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transform: Transform::from_xyz(4.0, 8.0, 4.0),
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..default()
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});
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commands.spawn(Camera3dBundle {
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transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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});
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Transform::from_xyz(4.0, 8.0, 4.0),
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));
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commands.spawn((
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Camera3d::default(),
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Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
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));
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}
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