update to bevy 0.15 rc

Signed-off-by: Schmarni <marnistromer@gmail.com>
This commit is contained in:
Schmarni
2024-11-20 10:04:49 +01:00
parent 690b433516
commit 7320ae8dac
34 changed files with 1338 additions and 1079 deletions

View File

@@ -1,13 +1,25 @@
//! A simple 3D scene with light shining over a cube sitting on a plane.
use bevy::prelude::*;
use bevy_mod_openxr::add_xr_plugins;
use bevy::{prelude::*, render::pipelined_rendering::PipelinedRenderingPlugin};
use bevy_mod_openxr::{add_xr_plugins, init::OxrInitPlugin};
use openxr::EnvironmentBlendMode;
fn main() {
App::new()
.add_plugins(add_xr_plugins(DefaultPlugins))
.add_plugins(
add_xr_plugins(DefaultPlugins.build().disable::<PipelinedRenderingPlugin>()).set(
OxrInitPlugin {
blend_modes: Some(vec![
EnvironmentBlendMode::ALPHA_BLEND,
EnvironmentBlendMode::ADDITIVE,
]),
..Default::default()
},
),
)
.add_plugins(bevy_xr_utils::hand_gizmos::HandGizmosPlugin)
.add_systems(Startup, setup)
.insert_resource(ClearColor(Color::NONE))
.run();
}
@@ -18,30 +30,27 @@ fn setup(
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// circular base
commands.spawn(PbrBundle {
mesh: meshes.add(Circle::new(4.0)),
material: materials.add(Color::WHITE),
transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
..default()
});
commands.spawn((
Mesh3d(meshes.add(Circle::new(4.0))),
MeshMaterial3d(materials.add(Color::WHITE)),
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
));
// cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::srgb_u8(124, 144, 255)),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
Transform::from_xyz(0.0, 0.5, 0.0),
));
// light
commands.spawn(PointLightBundle {
point_light: PointLight {
commands.spawn((
PointLight {
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
Transform::from_xyz(4.0, 8.0, 4.0),
));
commands.spawn((
Camera3d::default(),
Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
));
}