update to bevy 0.15 rc
Signed-off-by: Schmarni <marnistromer@gmail.com>
This commit is contained in:
@@ -1,13 +1,25 @@
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//! A simple 3D scene with light shining over a cube sitting on a plane.
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use bevy::prelude::*;
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use bevy_mod_openxr::add_xr_plugins;
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use bevy::{prelude::*, render::pipelined_rendering::PipelinedRenderingPlugin};
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use bevy_mod_openxr::{add_xr_plugins, init::OxrInitPlugin};
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use openxr::EnvironmentBlendMode;
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fn main() {
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App::new()
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.add_plugins(add_xr_plugins(DefaultPlugins))
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.add_plugins(
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add_xr_plugins(DefaultPlugins.build().disable::<PipelinedRenderingPlugin>()).set(
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OxrInitPlugin {
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blend_modes: Some(vec![
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EnvironmentBlendMode::ALPHA_BLEND,
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EnvironmentBlendMode::ADDITIVE,
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]),
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..Default::default()
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},
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),
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)
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.add_plugins(bevy_xr_utils::hand_gizmos::HandGizmosPlugin)
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.add_systems(Startup, setup)
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.insert_resource(ClearColor(Color::NONE))
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.run();
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}
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@@ -18,30 +30,27 @@ fn setup(
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// circular base
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commands.spawn(PbrBundle {
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mesh: meshes.add(Circle::new(4.0)),
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material: materials.add(Color::WHITE),
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transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
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..default()
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});
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commands.spawn((
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Mesh3d(meshes.add(Circle::new(4.0))),
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MeshMaterial3d(materials.add(Color::WHITE)),
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Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
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));
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// cube
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commands.spawn(PbrBundle {
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mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
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material: materials.add(Color::srgb_u8(124, 144, 255)),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..default()
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});
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commands.spawn((
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Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
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MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
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Transform::from_xyz(0.0, 0.5, 0.0),
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));
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// light
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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commands.spawn((
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PointLight {
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shadows_enabled: true,
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..default()
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},
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transform: Transform::from_xyz(4.0, 8.0, 4.0),
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..default()
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});
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commands.spawn(Camera3dBundle {
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transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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});
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Transform::from_xyz(4.0, 8.0, 4.0),
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));
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commands.spawn((
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Camera3d::default(),
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Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
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));
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}
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@@ -34,24 +34,22 @@ fn setup_scene(
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// circular base
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commands.spawn(PbrBundle {
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mesh: meshes.add(Circle::new(4.0)),
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material: materials.add(Color::WHITE),
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transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
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..default()
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});
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commands.spawn((
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Mesh3d(meshes.add(Circle::new(4.0))),
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MeshMaterial3d(materials.add(Color::WHITE)),
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Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
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));
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// cube
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commands.spawn(PbrBundle {
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mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
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material: materials.add(Color::srgb_u8(124, 144, 255)),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..default()
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});
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commands.spawn((
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Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
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MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
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Transform::from_xyz(0.0, 0.5, 0.0),
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));
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commands.spawn(Camera3dBundle {
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transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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});
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commands.spawn((
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Camera3d::default(),
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Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
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));
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}
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#[derive(Component)]
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@@ -145,7 +143,7 @@ fn handle_flight_input(
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let locomotion_vector = reference_quat.mul_vec3(input_vector);
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root_position.translation +=
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locomotion_vector * speed * time.delta_seconds();
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locomotion_vector * speed * time.delta_secs();
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}
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None => return,
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}
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@@ -7,9 +7,9 @@ publish = false
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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bevy_mod_openxr.path = "../.."
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bevy_mod_openxr.workspace = true
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bevy = { workspace = true, default-features = true }
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bevy_xr_utils.path = "../../../bevy_xr_utils"
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bevy_xr_utils.workspace = true
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[build-dependencies]
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reqwest = { version = "0.12", features = ["blocking"] }
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@@ -21,8 +21,8 @@ fn main() {
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synchronous_pipeline_compilation: default(),
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}))
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.add_plugins(bevy_xr_utils::hand_gizmos::HandGizmosPlugin)
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.insert_resource(Msaa::Off)
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.add_systems(Startup, setup)
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.add_systems(Update, modify_msaa)
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.insert_resource(AmbientLight {
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color: Default::default(),
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brightness: 500.0,
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@@ -31,6 +31,15 @@ fn main() {
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.run();
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}
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#[derive(Component)]
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struct MsaaModified;
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fn modify_msaa(cams: Query<Entity, (With<Camera>, Without<MsaaModified>)>, mut commands: Commands) {
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for cam in &cams {
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commands.entity(cam).insert(Msaa::Off).insert(MsaaModified);
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}
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}
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/// set up a simple 3D scene
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fn setup(
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mut commands: Commands,
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@@ -40,19 +49,17 @@ fn setup(
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let mut white: StandardMaterial = Color::WHITE.into();
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white.unlit = true;
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// circular base
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commands.spawn(PbrBundle {
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mesh: meshes.add(Circle::new(4.0)),
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material: materials.add(white),
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transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
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..default()
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});
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commands.spawn((
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Mesh3d(meshes.add(Circle::new(4.0))),
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MeshMaterial3d(materials.add(white)),
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Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
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));
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let mut cube_mat: StandardMaterial = Color::srgb_u8(124, 144, 255).into();
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cube_mat.unlit = true;
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// cube
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commands.spawn(PbrBundle {
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mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
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material: materials.add(cube_mat),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..default()
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});
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commands.spawn((
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Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
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MeshMaterial3d(materials.add(cube_mat)),
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Transform::from_xyz(0.0, 0.5, 0.0),
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));
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}
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@@ -79,30 +79,27 @@ fn setup(
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// circular base
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// commands.spawn(PbrBundle {
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// mesh: meshes.add(Circle::new(4.0)),
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// material: materials.add(Color::WHITE),
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// transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
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// ..default()
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// });
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// commands.spawn((
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// Mesh3d(meshes.add(Circle::new(4.0))),
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// MeshMaterial3d(materials.add(Color::WHITE)),
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// Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
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// ));
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// cube
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commands.spawn(PbrBundle {
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mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
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material: materials.add(Color::srgb_u8(124, 144, 255)),
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transform: Transform::from_xyz(0.0, 2.5, 0.0),
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..default()
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});
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commands.spawn((
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Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
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MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
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Transform::from_xyz(0.0, 2.5, 0.0),
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));
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// light
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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commands.spawn((
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PointLight {
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shadows_enabled: true,
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..default()
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},
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transform: Transform::from_xyz(4.0, 8.0, 4.0),
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..default()
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});
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commands.spawn(Camera3dBundle {
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transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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});
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Transform::from_xyz(4.0, 8.0, 4.0),
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));
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commands.spawn((
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Camera3d::default(),
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Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
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));
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}
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@@ -13,7 +13,6 @@ use bevy_mod_openxr::{
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use bevy_mod_xr::{
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session::{session_available, session_running, XrSessionCreated, XrTrackingRoot},
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spaces::XrSpace,
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types::XrPose,
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};
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use openxr::Posef;
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@@ -55,32 +54,29 @@ fn setup(
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// circular base
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commands.spawn(PbrBundle {
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mesh: meshes.add(Circle::new(4.0)),
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material: materials.add(Color::WHITE),
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transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
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..default()
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});
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commands.spawn((
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Mesh3d(meshes.add(Circle::new(4.0))),
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MeshMaterial3d(materials.add(Color::WHITE)),
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Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
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));
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// cube
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commands.spawn(PbrBundle {
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mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
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material: materials.add(Color::srgb_u8(124, 144, 255)),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..default()
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});
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commands.spawn((
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Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
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MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
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Transform::from_xyz(0.0, 0.5, 0.0),
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));
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// light
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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commands.spawn((
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PointLight {
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shadows_enabled: true,
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..default()
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},
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transform: Transform::from_xyz(4.0, 8.0, 4.0),
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..default()
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});
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commands.spawn(Camera3dBundle {
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transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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});
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Transform::from_xyz(4.0, 8.0, 4.0),
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));
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commands.spawn((
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Camera3d::default(),
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Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
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));
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}
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fn suggest_action_bindings(
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actions: Res<ControllerActions>,
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@@ -130,34 +126,28 @@ fn spawn_hands(
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.unwrap(),
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);
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let right_space = session
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.create_action_space(&actions.right, openxr::Path::NULL, XrPose::IDENTITY)
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.create_action_space(&actions.right, openxr::Path::NULL, Isometry3d::IDENTITY)
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.unwrap();
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let left = cmds
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.spawn((
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PbrBundle {
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mesh: meshes.add(Cuboid::new(0.1, 0.1, 0.05)),
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material: materials.add(Color::srgb_u8(124, 144, 255)),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..default()
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},
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Mesh3d(meshes.add(Cuboid::new(0.1, 0.1, 0.05))),
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MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
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Transform::from_xyz(0.0, 0.5, 0.0),
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left_space,
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Controller,
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))
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.id();
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let right = cmds
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.spawn((
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PbrBundle {
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mesh: meshes.add(Cuboid::new(0.1, 0.1, 0.05)),
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material: materials.add(Color::srgb_u8(124, 144, 255)),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..default()
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},
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Mesh3d(meshes.add(Cuboid::new(0.1, 0.1, 0.05))),
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MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
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Transform::from_xyz(0.0, 0.5, 0.0),
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right_space,
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Controller,
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))
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.id();
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cmds.entity(root.single()).push_children(&[left, right]);
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cmds.entity(root.single()).add_children(&[left, right]);
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}
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#[derive(Component)]
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@@ -55,21 +55,19 @@ fn setup(
|
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mut materials: ResMut<Assets<StandardMaterial>>,
|
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) {
|
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// circular base
|
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commands.spawn(PbrBundle {
|
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mesh: meshes.add(Circle::new(4.0)),
|
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material: materials.add(Color::WHITE),
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transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
|
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..default()
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});
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commands.spawn((
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Mesh3d(meshes.add(Circle::new(4.0))),
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MeshMaterial3d(materials.add(Color::WHITE)),
|
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Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
|
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));
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// cube
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commands.spawn(PbrBundle {
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mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
|
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material: materials.add(Color::srgb_u8(124, 144, 255)),
|
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
|
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..default()
|
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});
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commands.spawn(Camera3dBundle {
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transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
|
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..default()
|
||||
});
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commands.spawn((
|
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Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
|
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MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
|
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Transform::from_xyz(0.0, 0.5, 0.0),
|
||||
));
|
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commands.spawn((
|
||||
Camera3d::default(),
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Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
));
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}
|
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@@ -2,7 +2,7 @@
|
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use bevy::prelude::*;
|
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use bevy_mod_openxr::add_xr_plugins;
|
||||
use bevy_mod_xr::session::{XrSessionCreated, XrTrackingRoot};
|
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use bevy_mod_xr::session::XrSessionCreated;
|
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use bevy_xr_utils::tracking_utils::{
|
||||
TrackingUtilitiesPlugin, XrTrackedLeftGrip, XrTrackedLocalFloor, XrTrackedRightGrip,
|
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XrTrackedStage, XrTrackedView,
|
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@@ -29,25 +29,23 @@ fn setup(
|
||||
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||
) {
|
||||
// circular base
|
||||
commands.spawn(PbrBundle {
|
||||
mesh: meshes.add(Circle::new(4.0)),
|
||||
material: materials.add(Color::WHITE),
|
||||
transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
|
||||
..default()
|
||||
});
|
||||
commands.spawn((
|
||||
Mesh3d(meshes.add(Circle::new(4.0))),
|
||||
MeshMaterial3d(materials.add(Color::WHITE)),
|
||||
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
|
||||
));
|
||||
// light
|
||||
commands.spawn(PointLightBundle {
|
||||
point_light: PointLight {
|
||||
commands.spawn((
|
||||
PointLight {
|
||||
shadows_enabled: true,
|
||||
..default()
|
||||
},
|
||||
transform: Transform::from_xyz(4.0, 8.0, 4.0),
|
||||
..default()
|
||||
});
|
||||
commands.spawn(Camera3dBundle {
|
||||
transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
..default()
|
||||
});
|
||||
Transform::from_xyz(4.0, 8.0, 4.0),
|
||||
));
|
||||
commands.spawn((
|
||||
Camera3d::default(),
|
||||
Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
));
|
||||
}
|
||||
|
||||
fn spawn_hands(
|
||||
@@ -57,22 +55,16 @@ fn spawn_hands(
|
||||
) {
|
||||
let left = cmds
|
||||
.spawn((
|
||||
PbrBundle {
|
||||
mesh: meshes.add(Cuboid::new(0.1, 0.1, 0.05)),
|
||||
material: materials.add(Color::srgb_u8(124, 144, 255)),
|
||||
transform: Transform::from_xyz(0.0, 0.5, 0.0),
|
||||
..default()
|
||||
},
|
||||
Mesh3d(meshes.add(Cuboid::new(0.1, 0.1, 0.05))),
|
||||
MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
|
||||
Transform::from_xyz(0.0, 0.5, 0.0),
|
||||
XrTrackedLeftGrip,
|
||||
))
|
||||
.id();
|
||||
let bundle = (
|
||||
PbrBundle {
|
||||
mesh: meshes.add(Cuboid::new(0.1, 0.1, 0.05)),
|
||||
material: materials.add(Color::srgb_u8(124, 144, 255)),
|
||||
transform: Transform::from_xyz(0.0, 0.5, 0.0),
|
||||
..default()
|
||||
},
|
||||
Mesh3d(meshes.add(Cuboid::new(0.1, 0.1, 0.05))),
|
||||
MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
|
||||
Transform::from_xyz(0.0, 0.5, 0.0),
|
||||
XrTrackedRightGrip,
|
||||
);
|
||||
let right = cmds.spawn(bundle).id();
|
||||
@@ -80,40 +72,31 @@ fn spawn_hands(
|
||||
|
||||
let head = cmds
|
||||
.spawn((
|
||||
PbrBundle {
|
||||
mesh: meshes.add(Cuboid::new(0.2, 0.2, 0.2)),
|
||||
material: materials.add(Color::srgb_u8(255, 144, 144)),
|
||||
transform: Transform::from_xyz(0.0, 0.0, 0.0),
|
||||
..default()
|
||||
},
|
||||
Mesh3d(meshes.add(Cuboid::new(0.2, 0.2, 0.2))),
|
||||
MeshMaterial3d(materials.add(Color::srgb_u8(255, 144, 144))),
|
||||
Transform::from_xyz(0.0, 0.0, 0.0),
|
||||
XrTrackedView,
|
||||
))
|
||||
.id();
|
||||
//local_floor emulated
|
||||
let local_floor = cmds
|
||||
.spawn((
|
||||
PbrBundle {
|
||||
mesh: meshes.add(Cuboid::new(0.5, 0.1, 0.5)),
|
||||
material: materials.add(Color::srgb_u8(144, 255, 144)),
|
||||
transform: Transform::from_xyz(0.0, 0.0, 0.0),
|
||||
..default()
|
||||
},
|
||||
Mesh3d(meshes.add(Cuboid::new(0.5, 0.1, 0.5))),
|
||||
MeshMaterial3d(materials.add(Color::srgb_u8(144, 255, 144))),
|
||||
Transform::from_xyz(0.0, 0.0, 0.0),
|
||||
XrTrackedLocalFloor,
|
||||
))
|
||||
.id();
|
||||
|
||||
let stage = cmds
|
||||
.spawn((
|
||||
PbrBundle {
|
||||
mesh: meshes.add(Cuboid::new(0.5, 0.1, 0.5)),
|
||||
material: materials.add(Color::srgb_u8(144, 255, 255)),
|
||||
transform: Transform::from_xyz(0.0, 0.0, 0.0),
|
||||
..default()
|
||||
},
|
||||
Mesh3d(meshes.add(Cuboid::new(0.5, 0.1, 0.5))),
|
||||
MeshMaterial3d(materials.add(Color::srgb_u8(144, 255, 255))),
|
||||
Transform::from_xyz(0.0, 0.0, 0.0),
|
||||
XrTrackedStage,
|
||||
))
|
||||
.id();
|
||||
|
||||
cmds.entity(stage)
|
||||
.push_children(&[left, right, head, local_floor]);
|
||||
.add_children(&[left, right, head, local_floor]);
|
||||
}
|
||||
|
||||
@@ -41,52 +41,46 @@ fn setup(
|
||||
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||
) {
|
||||
// circular base
|
||||
commands.spawn(PbrBundle {
|
||||
mesh: meshes.add(Circle::new(4.0)),
|
||||
material: materials.add(Color::WHITE),
|
||||
transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
|
||||
..default()
|
||||
});
|
||||
commands.spawn((
|
||||
Mesh3d(meshes.add(Circle::new(4.0))),
|
||||
MeshMaterial3d(materials.add(Color::WHITE)),
|
||||
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
|
||||
));
|
||||
// red cube
|
||||
commands.spawn(PbrBundle {
|
||||
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
|
||||
material: materials.add(Color::srgb_u8(252, 44, 3)),
|
||||
transform: Transform::from_xyz(4.0, 0.5, 0.0).with_scale(Vec3::splat(0.5)),
|
||||
..default()
|
||||
});
|
||||
commands.spawn((
|
||||
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
|
||||
MeshMaterial3d(materials.add(Color::srgb_u8(252, 44, 3))),
|
||||
Transform::from_xyz(4.0, 0.5, 0.0).with_scale(Vec3::splat(0.5)),
|
||||
));
|
||||
// blue cube
|
||||
commands.spawn(PbrBundle {
|
||||
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
|
||||
material: materials.add(Color::srgb_u8(3, 28, 252)),
|
||||
transform: Transform::from_xyz(-4.0, 0.5, 0.0).with_scale(Vec3::splat(0.5)),
|
||||
..default()
|
||||
});
|
||||
commands.spawn((
|
||||
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
|
||||
MeshMaterial3d(materials.add(Color::srgb_u8(3, 28, 252))),
|
||||
Transform::from_xyz(-4.0, 0.5, 0.0).with_scale(Vec3::splat(0.5)),
|
||||
));
|
||||
// green cube
|
||||
commands.spawn(PbrBundle {
|
||||
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
|
||||
material: materials.add(Color::srgb_u8(3, 252, 32)),
|
||||
transform: Transform::from_xyz(0.0, 0.5, 4.0).with_scale(Vec3::splat(0.5)),
|
||||
..default()
|
||||
});
|
||||
commands.spawn((
|
||||
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
|
||||
MeshMaterial3d(materials.add(Color::srgb_u8(3, 252, 32))),
|
||||
Transform::from_xyz(0.0, 0.5, 4.0).with_scale(Vec3::splat(0.5)),
|
||||
));
|
||||
// white cube
|
||||
commands.spawn(PbrBundle {
|
||||
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
|
||||
material: materials.add(Color::srgb_u8(250, 250, 250)),
|
||||
transform: Transform::from_xyz(0.0, 0.5, -4.0).with_scale(Vec3::splat(0.5)),
|
||||
..default()
|
||||
});
|
||||
commands.spawn((
|
||||
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
|
||||
MeshMaterial3d(materials.add(Color::srgb_u8(250, 250, 250))),
|
||||
Transform::from_xyz(0.0, 0.5, -4.0).with_scale(Vec3::splat(0.5)),
|
||||
));
|
||||
// black cube
|
||||
commands.spawn(PbrBundle {
|
||||
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
|
||||
material: materials.add(Color::srgb_u8(0, 0, 0)),
|
||||
transform: Transform::from_xyz(0.0, 0.1, 0.0).with_scale(Vec3::splat(0.2)),
|
||||
..default()
|
||||
});
|
||||
commands.spawn((
|
||||
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
|
||||
MeshMaterial3d(materials.add(Color::srgb_u8(0, 0, 0))),
|
||||
Transform::from_xyz(0.0, 0.1, 0.0).with_scale(Vec3::splat(0.2)),
|
||||
));
|
||||
|
||||
commands.spawn(Camera3dBundle {
|
||||
transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
..default()
|
||||
});
|
||||
commands.spawn((
|
||||
Camera3d::default(),
|
||||
Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
));
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
|
||||
Reference in New Issue
Block a user