Working passthrough for Meta Quest 3 (#66)
* Window is None * Builds but check manifest * debug prints * Started, not passing last "cvt" * Passthrough works, bevy not visible * Passthrough working * Passthrough working * Working passthrough
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@@ -3,6 +3,15 @@ android:
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- "runtime_libs"
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manifest:
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package: "org.bevyengine.example_openxr_android"
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uses_feature:
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- name: "android.hardware.vr.headtracking"
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required: true
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- name: "oculus.software.handtracking"
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required: true
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- name: "com.oculus.feature.PASSTHROUGH"
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required: true
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- name: "com.oculus.experimental.enabled"
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required: true
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application:
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label: "Bevy Openxr Android"
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theme: "@android:style/Theme.DeviceDefault.NoActionBar.Fullscreen"
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@@ -14,7 +23,7 @@ android:
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- name: "com.oculus.supportedDevices"
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value: "quest|quest2|quest3|questpro"
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activities:
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- config_changes: "density|keyboard|keyboardHidden|navigation|orientation|screenLayout|screenSize|uiMode"
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- config_changes: "density|keyboard|keyboardHidden|navigation|orientation|screenLayout|screenSize|uiMode|screenLayout"
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launch_mode: "singleTask"
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orientation: "landscape"
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intent_filters:
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@@ -23,5 +32,6 @@ android:
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categories:
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- "com.oculus.intent.category.VR"
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- "android.intent.category.LAUNCHER"
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- "org.khronos.openxr.intent.category.IMMERSIVE_HMD"
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sdk:
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target_sdk_version: 32
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