Working passthrough for Meta Quest 3 (#66)

* Window is None

* Builds but check manifest

* debug prints

* Started, not passing last "cvt"

* Passthrough works, bevy not visible

* Passthrough working

* Passthrough working

* Working passthrough
This commit is contained in:
Rasmus Hogslätt
2024-02-01 05:05:24 +01:00
committed by GitHub
parent 53af86b073
commit 71a08798ef
9 changed files with 398 additions and 137 deletions

View File

@@ -3,6 +3,15 @@ android:
- "runtime_libs"
manifest:
package: "org.bevyengine.example_openxr_android"
uses_feature:
- name: "android.hardware.vr.headtracking"
required: true
- name: "oculus.software.handtracking"
required: true
- name: "com.oculus.feature.PASSTHROUGH"
required: true
- name: "com.oculus.experimental.enabled"
required: true
application:
label: "Bevy Openxr Android"
theme: "@android:style/Theme.DeviceDefault.NoActionBar.Fullscreen"
@@ -14,7 +23,7 @@ android:
- name: "com.oculus.supportedDevices"
value: "quest|quest2|quest3|questpro"
activities:
- config_changes: "density|keyboard|keyboardHidden|navigation|orientation|screenLayout|screenSize|uiMode"
- config_changes: "density|keyboard|keyboardHidden|navigation|orientation|screenLayout|screenSize|uiMode|screenLayout"
launch_mode: "singleTask"
orientation: "landscape"
intent_filters:
@@ -23,5 +32,6 @@ android:
categories:
- "com.oculus.intent.category.VR"
- "android.intent.category.LAUNCHER"
- "org.khronos.openxr.intent.category.IMMERSIVE_HMD"
sdk:
target_sdk_version: 32